Tales of the World: Radiant Mythology 3

Tales of the World: Radiant Mythology 3 (テイルズ オブ ザ ワールド レディアント マイソロジー３) is the eighth entry in the Tales of the World series of escort titles, and the third entry in the Radiant Mythology subseries. Like other games in the series, it features a group of characters from various Tales games.

Characters
Like previous games in the Tales of the World: Radiant Mythology series, the game features various characters each from different games in the Tales series. The game has over 80 different characters from past games throughout the entire series, including all of the 50 characters from Radiant Mythology 2.

Original Cast

 * Kanonno Grassvalley
 * Rocks
 * Lazaris

Plot
The story is set in the world of Luminasia, where large countries dominate smaller ones for the sake of harvesting Hostia, a form of crystallized mana produced by the World Tree. The story follows the player and the guild Ad Libitum as they investigate a red smoke, capable of altering the forms of living creatures, which people have mistaken for the wish-granting manifestation of the Descender.

Battle System
Radiant Mythology 3 utilizes the Flex Range Linear Motion Battle System from Tales of the Abyss, using the free run system by using the PlayStation Portable's analog stick. The game introduces a new ability known as Radiant Drive, which allows the players to ignore the normal arte combo progression, similar to how Over Limit functions in Tales of Vesperia. During Over Limit there is an ability which allows the player to use artes without consuming TP.

Leveling System
Unlike the previous two Radiant Mythology games, guild members who are not in the active battle party will continue to gain in experience and level at the same rate the Protagonist's group does. This enables the player to switch between characters and organize any possible battle party freely, without having to grind to increase the level of a character who would otherwise have fallen behind in strength and abilities. All characters not in use will not gain experience after reaching level 70.

Transfers and Upgrades
Compared to the earlier games in the series, ore materials are no longer required to upgrade weapons. Instead, Poppo is in charge of skill transfers and equipment upgrades. Poppo is available after an event involving Pippo about their missing brother. By accepting Poppo's personal requests, more metals can be unlocked for upgrading.

To transfer skills, two pieces of equipment are required, one which is upgraded with the target skills and another which the skills will be transfered to. Each transfer will reduce the equipment's durability until it reaches zero. To upgrade equipment, gathered metals must be used on that item to increase statistics such as attack power and agility. Both features require gald to complete the procedure.

Job System
Like previous installments, this game includes the job system that allows players to change jobs by talking to the Guild leader. To unlock advanced jobs, mastery in the base jobs that comprise the newer job's portfolio must be achieved by reaching level 30 in all required jobs. To change the character's job, players still require grade points to transform into them.


 * Warrior - A fighting class that specializes in close range combat.
 * Swordsman - Has a variety of strong and quick sword attacks.
 * Thief - Uses quick dagger attacks, giving enemies little chance to counter.
 * Mage - Uses offensive magic spells for dealing damage.
 * Priest - Specializes in healing and support magic.
 * Fighter - Uses fast and power attacks based on martial arts.
 * Hunter - Long range fighters that are masters at fighting with a bow.
 * Magic Knight - A versatile class that uses both physical and magic attacks. Requires mastery of the Swordsman, Mage, and Priest jobs.
 * Bishop - A master class of offensives and support magic artes. Requires mastery of the Priest and Mage jobs.
 * Twinsword - A quick swordsman class that uses dual swords to deal fast attacks on the enemies. Requires mastery of the Swordsman job.
 * Brandish - A advanced form of a swordsman that fights with broadswords. Requires mastery of the Warrior.
 * Ninja - A class that hides in the shadows and uses trickery to defeat enemies. Requires mastery of the Fighter, Thief, and Hunter jobs.
 * Monk - A class that uses skills of a fighter and healing artes. Requires mastery of the Fighter and Priest jobs.
 * Pirate - A agile class that is a master in both close and ranged combat with a dagger and pistol. Requires mastery of the Thief and Gunman jobs.
 * Paladin - A swordsman class that uses broadswords and focuses on using healing artes. Requires mastery of the Brandish and Priest jobs.
 * Gunman - A new class that is a master in ranged combat with dual guns. Requires mastery of the Hunter job.

Radiants
Like in Radiant Mythology 2, Radiants of the player's current job are available for battle, granting a key item which is required to obtain the first Radiant set. There are two Radiants of the same job that must be dueled at the same time, requiring the player to have a second party member who can be selected freely from the current guild members. Pieces of the second Radiant set are scattered throughout the EX Dungeon, which is available after clearing the game. All Radiant and rare equipment provide statistics based on fixed percentages instead of randomly generated numbers.

Memory Stick Additions
Radiant Mythology 3 adds the Data Install feature to the Memory Stick to reduce loading times for speedier play. In addition, if save data from Radiant Mythology, Radiant Mythology 2, and Tales of Phantasia: Narikiri Dungeon X are on the memory stick, the player will obtain certain bonuses, such as unlocking additional boss fights in the coliseum, along with exclusive equipment and titles.