User talk:Lanate

Hey
Hey hm weren't you at FFwiki or KHwiki before? I know you are from one of those wiki's.--Zolo 05:30, 24 September 2008 (UTC)

Cool remember me?--Zolo 05:08, 25 September 2008 (UTC)

Hey since you're a user here can you help me on something I proposed to the head Admin here?--Zolo 02:30, 26 September 2008 (UTC)

Make full news page for this wiki?--Zolo 02:46, 26 September 2008 (UTC)

Oh wow, the irony! xD
I had just started my own fixes for the Abyss arte lists literally yesterday (after a bit of a break from contributing here due to college work and the like), and I find that you just started to do the same. Nice timing, heh... but I laughed (and cried!) when I saw your new edits. Don't worry though, I'll build off of what you have now. =P

We have most of the same info, but I found some damage output info (total damage percentage only) so I'll add that in. As for the FSC chamber data, at one point I considered formatting everything exactly the same way you have it now (xD!), but I think it makes the list too bulky, and many of the FSC effects are identical for most artes, besides those that steal or heal, or other exclusive effects like First Aid's capability to cure poison. It doesn't make the specific arte effects clearly visible (for things like Steel or Guardian) since everything is clustered together like this. So I think it's easier to display only the unique effects, and to describe the FSC chamber system in a separate article listing all posibilities. Also, I would prefer to have a "knockdown enabled" column, rather than stating that an attack's effects involve knocking down the enemy, just for organization.

I also have some changes in mind for the Symphonia lists, which I never got around to critiquing since it's not a major issue. Mostly things like listing T-type and S-type attack info as a separate column, and removing the "activation method" column since I think it's a little extraneous - however, this might be open for discussion. But overall you have done well with your edits, and I look forward to seeing more from you.

I'll make my changes to Luke and Asch's pages, so we can see how well it works and make more changes if needed. I should get to work on the Rebirth pages the next time I have free time, I just need to figure out how I want to display things that are exclusive to this game.

Mayu Miyuki 19:12, 28 September 2008 (UTC)

Re: ^^;
A vertical list of all combinations seems to be the only decent way to display the unison attacks. Just keep in mind that T-type or S-type attacks have to match up with each other, so it wouldn't be as lengthy as you might have imagined if you were combining everything across T/S bounds. And I think a single column is enough to display both required attacks, so all of the attack names stay together correctly. For instance, Lightning Tiger Blade (Lloyd + Genis/Kratos/Zelos) would be listed like this within the final column:


 * Tiger Blade and Lightning
 * Tiger Rage and Thunder Blade
 * Tiger Rage and Spark Wave
 * Heavy Tiger Blade and Thunder Blade
 * Heavy Tiger Blade and Spark Wave
 * Twin Tiger Blade and Indignation

This should be the most possible combinations for any given unison attack, iirc. Few of them require this many lines anyway, so the full table length should be acceptable; it's like adding event data in the "requirements" field within the normal arte categories. And listing each combination individually will help reduce future confusion about what attacks match together.

Mayu Miyuki 22:36, 28 September 2008 (UTC)


 * For the artes that do not fall under either "T" or "S" categories, they should be listed as not-applicable with "-". "S" actually stands for "strike", but the column header can be listed as "Attack Type". And personally, I would prefer to insert the column between "Max Hits" and "TP Cost", since everything to the right of "TP Cost" is requirements, and everything to the left is properties (element/damage/etc.), the same pattern I try to follow for every game. That's just me being nitpicky though.


 * As for the unison attacks, the damage listings look like they are total percentages of the normal attack damage, so they should be listed as "Total Damage (%)". I don't think Stardust Rain ever did 1000 damage per hit normally, for well over 100 hits on large enemies, that would be amazingly unbalanced. =P


 * Shinkuu Senretsuha (Sword Rain: Tempest) and all other PS2-exclusive artes should be listed by their Japanese names, since the PS2 version was never localized. This is to fit with Kaenrekkuu, which has not received a localized name yet (it should when DotNW is released this winter though, since Lloyd has it in that game). The current localized name should be set below the kanji in parentheses, the same way all of the renamed attacks from Eternia are listed. The same should apply to Cross Thrust (Impact Cross, used by Gauche and Droite in Vesperia), Tempest (Tempest Strike, from RadiMai), and Double/Fierce Demon Fang (Twin Demon Fang, and Fierced Demon Fang, both used by Kratos in the cameo colosseum). Seriously wtf Namco...


 * Besides all of this, I think it looks much better now. I don't see anything important that needs to be fixed after this.


 * Oh, and are you going to continue with the Abyss pages, or should I go ahead with my own fixes?


 * Mayu Miyuki 00:59, 29 September 2008 (UTC)


 * Yes, Ground Breaker and Hail should be listed like that. I'll add them in, since I must have forgotten about them at the time. I did remember Woodrow/Garr had "Gale" (now Gale Shot) and "Decisive Slice" (now Severing Wind) at least. And Farah has Sync's attack names listed already.


 * Mayu Miyuki 03:50, 29 September 2008 (UTC)

Addressing people
Just to clarify, this isn't directed at anyone in particular but, I have to admit, is meant for some people more than others.

All right, this has been rankling at my conscience for a while, but is there some way we can possibly be, well, nicer to the people who come here and edit? I mean, perhaps it would foster a better sense of community, or at least build one up, if we don't react to possibly misinformed edits with hostility. I mean, yeah, we have our vandals, but that doesn't change the fact that there might some people who really don't know and think they're adding information the wiki either doesn't have or has wrong. Can we at least try to address these people with some little bit of respect?

Maybe I'm being a bit crass right now. Maybe I'm not seeing something. It might be 'cause I missed the time when vandals ran amok. I don't know if I even have the right credentials to say this. But if we actually want people to stop by, we need to start acting like a wiki should be&mdash;welcoming new members, talking peacefully over changes... Basically, we can't act like elitist jackasses. Do you think you all can try to keep this in mind? Lanate (talk) 18:56, 1 February 2009 (UTC)

Okay.--Emil Castagnier 19:59, 1 February 2009 (UTC)

Posting Welcome on User page

 * HEADDESK*

Lol, I feel stupid for making that mistake, thanks for the fix--GenoWhirl24 00:10, 12 March 2009 (UTC)

Vesperia Weapons
If you'll look at how I formatted the "Charms" section of ToS - Accessories, I decided to list the "method of acquisition" so that things like shop or treasure locations are listed in-line with each other. This same format would help to decrease the vertical width for each weapon on the Vesperia weapon pages, though I'm not entirely sure if the synthesis requirements should also be listed the same way or in bulleted form like it already is. And I'm not saying to change it right away, it's just worth pointing out so the existing pages can eventually follow the same layout, or if my format choice is flawed - it does have the potential to stretch the page more horizontally now, especially important for the pages with lots of colums for attack/defense values and whatnot.

Mayu Miyuki 16:43, 14 March 2009 (UTC)


 * I saw the edit you made. If space permits, the "synthesis" stuff should just be dumped onto a separate column. At the very least, it compresses things a lot more and removes a lot of whitespace, when you compare the edited section to the others on the same page. But yeah, like that.


 * We would be hard-pressed for horizontal space if we add the purchase/resale columns to your weapon pages though...


 * Mayu Miyuki 21:05, 14 March 2009 (UTC)


 * For the accessories page, the "strong/weak attributes" columns should be removed - resistance or weaknesses to given elements are part of the item's effects and should be displayed within the nested row. Besides, there are only two items on that entire page that force elemental weaknesses on the char anyway. The purchase/resale columns should be positioned next to the acquisition column, so that more relevant info can be placed closer to the left of the table.


 * As for the axes page... yeah. The skills should still have a separate column. Perhaps we should nest the acquisition stuff into a new line, since that's the part that stretches the table the most. We could add more space by removing the bullets for listing skills and synthesis items, as long as everything remains left-aligned. The purchase/resale stuff should be positioned before the synthesis info. Or, should we even have the buy/sell stuff at all? Bah, the roman alphabet system takes up way too much space... why do some of these weapons provide m.atk for characters that can't use it? >_>;;


 * And we should keep the sort-by-p.atk after all. At some point we can make a separate listing of all items that follow the game's (and most other JP wiki's) internal sorting system as a reference, probably numbered the same way that ToS - Bestiary page is handled, but with no other info to display.


 * Mayu Miyuki 13:21, 15 March 2009 (UTC)
 * Can I remove the User space of tables for those pages where it truly doesn't matter? We can keep it on swords, axes, and the armor pages, where they're relevant, but for the other weapons there's only one character who uses them, so wouldn't it be better then to just make a note on the top that says "Repede is the only user of daggers in Tales of Vesperia" or something?  I could reintegrate the attributes into the columns at that point or leave it out to help. Lanate (talk) 00:37, 16 April 2009 (UTC)


 * Sure, that works. Go for it.


 * Mayu Miyuki 11:36, 16 April 2009 (UTC)


 * W00t, the equipment lists for Vesperia are done! Numerous other games to tackle as well.  ;_;  Lanate (talk) 06:16, 18 April 2009 (UTC)

Name of the arte type
Hey, I have a problem, and I thought you could maybe help me with it.

You know when I make individual arte pages, and how I put the name of the arte type different if it's for an unlocalized game, right? Well, I noticed that when you fix some of those pages, you do them differently. Please don't misunderstand, I really appreciate that you want to spend time on the individual pages, I just thought that if we could come into an agreement on how the arte type should be displayed, then it would be a lot easier for both of us. So, I was wondering if you had any suggestions?

Penamesolen 22:19, 14 April 2009 (UTC)


 * I'm sorry, did I mess something up? Um, the way I see it, Kougeki Shoujutsu (攻撃晶術) is the way Big Bang's listed, right?  For the unlocalized, I'd do Kougeki Shoujutsu (攻撃晶術) to get Kougeki Shoujutsu (攻撃晶術) if I'm paying attention to what I'm doing.  For something that is localized, I'd do something like Fonic Hymns (譜歌) to get Fonic Hymns (譜歌).  And skip the nihongo template altogether if there isn't a Japanese term, like when we say Enemy Arte or something.  Um, my reasoning is the way the nihongo template's set out: word (japanese script) and skipping whatever isn't necessary.  What way do you suggest?  I was actually trying to copy what you already did.  Lanate (talk) 23:59, 14 April 2009 (UTC)


 * No, it wasn't that. I just remembered once in the Judgment or Angel Feathers articel where you changed it to another format/layout/way, so I began pondering if it should be another way to show the arte type. That's really why I asked.


 * I see. Thank you very much. I'll begin doing that from now on, and I might try to change those I've already done when I have time. Just as a question, you know how ToS uses Lv.1 Special Attack instead of Base Arte, right? Am I then supposed to use Lv.1 Special Attack (特技), so that it becomes Lv.1 Special Attack (特技)?


 * Penamesolen 07:50, 15 April 2009 (UTC)
 * Yep! The localization for that particular title should be used and the "quotes" could be used for the equivalent in later games if it got a retranslation. Lanate (talk) 18:12, 15 April 2009 (UTC)

Game- and CharInfo-template
Sorry to bother you again, but do you remember what you did to the CharInfo-template, where every information not added will be taken away? Can you do the same with the GameInfo-template, please?
 * Sure. Again, revert if you don't want.


 * Also, the only thing I can't figure out how to do is preserve the rounded end at the bottom of the template. Lanate (talk) 02:44, 27 April 2009 (UTC)

Jutsu?
I'm sorry for the short message again, but can you check your Japanese RadiMai and see if the magic artes there really are named "jutsu"? Since the NA version has it named "magic", I just want to know if it is "jutsu" or "majutsu" in the Japanese version.

Penamesolen 05:52, 6 May 2009 (UTC)