Derris-Kharlan

Derris Kharlan is a major planet that is one of the central plot points of all of the games that make up the Aselia timeline.

=Tales of Phantasia= Derris Kharlan, translated as Derris Karran in the localized GBA version, is a area in Tales of Phantasia as the home planet of central antagonist Dhaos. After losing its World Tree in a bloody battle, it began suffering from mana depletion and required a Mana Seed to heal itself. It is because of this, the people sent Dhaos into space to find another planet with a world tree that could bear them a such a seed, and the planet he found was Aselia.

Residents

 * Dhaos

=Tales of Phantasia: Narikiri Dungeon= Derris Kharlan is a area in Tales of Phantasia: Narikiri Dungeon though it is never visited by the player. Instead, it is viewed during a series of flashbacks that give insight into why Dhaos was first sent to Aselia. From these flashbacks, it is possible to tell that the planet is separated into two continents: Palichou Gudora and Palichou Sedamyu.

Residents

 * Dios
 * Meltia
 * Dhaos (in the past)

=Tales of Symphonia= Derris-Kharlan is a third world in Tales of Symphonia. It is a giant comet made up mostly of mana and is said to once have been the home of the elves before arriving at the world of humans, where the elves moved, living together with the humans.

Before the start
No one really knows the specific origins of Derris-Kharlan, but it is said that after Martel died, Mithos and his friends, Kratos and Yuan, made Derris-Kharlan their main base for Cruxis, and separated the world into two, Sylvarant and Tethe’alla. With the help of the Tower of Salvation and the Eternal Sword, it remains invisible to the people in both worlds below due a magical veil and is connected to the planets via their respective Towers of Salvations. That means that Derris-Kharlan was through four thousand years in between the two worlds, but hidden.

In the game
In this game, Derris Kharlan forever hangs in the sky high above the two parallel worlds, Sylvarant and Tethe'alla. When Lloyd and the others have killed Remiel in order to save Colette, Kratos shows up and tells them that it is too late, that the angels of Cruxis will now take the Chosen up to Derris-Kharlan as a body for Martel. That is the first time Derris-Kharlan is mentioned

Then it is explained later by Yuan that Derris-Kharlan is Cruxis’ main base, where they are plotting the revival of Martel.

A little visit
When the party arrives in the Tower of Salvation a second time, they are met by Kratos once again, and will have to fight him. Regardless of who wins, angels will come and knock them out before they take them to Derris-Kharlan.

When Lloyd wakes up, he finds himself in a cell along with the other males, whereas the femles are in the cell to the next. Unable to get out of the cell, Regal uses a special mana-based attack to destroy the door. They get out the girls, and try to escape. However, first they will try to get the item they came to the Tower of Salvation for; a fragment of mana. By acting like Colette, Raine and Genis are members of Cruxis, they somehow manage to trick the guard to give them one, with some help from Kratos, although it is questioned whenever he knew or not. They then find a way to escape back to the Tower of Salvation.

Residents

 * 1) Mithos Yggdrasil
 * 2) Martel Yggdrasil
 * 3) Kratos Aurion
 * 4) Yuan Ka-Fai
 * 5) Pronyma
 * 6) Remiel

Locations

 * 1) Welgaia
 * 2) Vinheim

=Tales of Symphonia: Dawn of the New World= In the sequel of the game, Derris-Kharlan is not seen, but through a side-quest in the second playround, it is possible to hear a little of its situation; it is now moving from communication line for the reunited world.

Residents

 * Kratos Aurion
 * Possibly angels
 * Summon Spirits (in the past)