Sylph

Sylph (シルフ) is the Summon Spirit of Wind, also representing one of the four cardinal elements of the Tales games. Sylph has appeared in several games of the series as a character or a cameo, and he may be able to be summoned through the Sylph arte. Sylph is opposed by Gnome, the Summon Spirit of Earth. Sylph is replaced by the Sacred Beast of Wind Wontiga in Tales of Rebirth and Grim Sylphie in Tales of Graces. In most games the Sylphs are a collection of sprites or faeries, but in certain games the summon spirit appears as a single entity.

Tales of Phantasia
The Sylphs make their first appearance in Tales of Phantasia as a summon spirit. The Sylphs are the Wind Spirit and they appear as small sprites inhabiting the Lone Valley. Collectively the Sylphs, they are one of the first four Spirits that the party must face before they can meet Maxwell, the Lord of the Four Elements. Miasma, the wind of Daemonium, drives the Sylphs into a berserk state, resulting in the need for the party to battle them as they climb their peak. Once the Miasma is dispersed, the Sylphs appear before the party and directs them to Martel. The Sylphs require the Opal Ring to forge a pact, granting Claus F. Lester with the power to summon them in battle.

In battle, there are various types of Sylphs, but all can launch cutting gales of wind as well as spin themselves in a mini-cyclone to ram enemies. They are also able to cast various magic such as Storm and Cyclone.

Tales of Destiny
Sylph appears in Tales of Destiny as a special attack summoned through the consumable item "Sylph," which is described as an ancient weapon capable of calling forth the wind spirit. The Sylph of Tales of Destiny appears as a harpy type creature.

Tales of Eternia
Sylph appears in Tales of Eternia as one of the Greater Craymels and one of the Primary Craymels of Inferia. The Wind Craymel governs the use of all wind element spells. Unlike most appearances, the Sylph in Tales of Eternia is male. Sylph makes his home in Sylph Cavern, south of Barole. He has a rather playful personality, very lax about things, though he agrees to join after Ras humbles himself. Sylph teaches the party the Aerialboard Craymel Arte, which allows the party to traverse over land and sea as long as Wind Craymels are around. He has a bit of an animosity with Gnome, being opposite elements. Sylph can be summoned through the arte Sylph.

In battle, Sylph is aided by two Arms and attacks through his bow, flying and teleporting around the screen. He is capable of casting a variety of wind-elemental spells such as Wind Blade, Air Thrust, and Cyclone. He also has three artes related to his bow: Wind Arrow (ウインディアロー) where he releases waves of a small arrows that spread the farther they get from him, Sagittarius Arrow (サジタリウスアロー) where he releases an arrow diagonally down that can lower hit-ratio, and Sylphid Arrow (シルフィードアロー) where he launches an arrow across the screen.

Tales of Destiny 2
Sylph makes a cameo appearance in Tales of Destiny 2. He makes an appearance in the Hi Ougi Sylphis Tear (シルフィスティア).

Tales of Symphonia
Sylph, the Heavenly Messengers, appears in Tales of Symphonia as one of the Sylvaranti Summon Spirits. Sylph is actually three separate beings, Sephie (セフィー), the apparent leader, carries an over-sized sword, while Yutis (ユーティス) uses a bow, and Fairess (フィアレス) defends with an over sized shield. Residing in the Balacruf Mausoleum, they are the Summon Spirit of Wind. They are able summoned through the Summon: Wind (降霊召符・風) arte, which will display Sylph's name at the top.

In battle, Sephie is the main physical attacker while Yutis provides support at a long range and Fairess casts spells. Sephie can cast Wind Blade and use an arte called Rising Wind (ウィンディ・ライズ) where she raises her sword into the air and rises on a spiral of wind, similar to Decisive Slice and Down Burst. Yutis can use Wind Arrow (ウインドアロー) where she fires a strong arrow and Spit Arrow (スピリットアロー) where she fires a mass of them, while Fairess casts Wind Blade and Air Thrust.

Tales of the Abyss
Sylph is mentioned in Tales of the Abyss as the aggregate sentience of the Third Fonon, the Fonon of Wind. Sylph's name is used to represent the fifth day of the week, Sylphday, as well as the second and eleventh months, Sylph Decan and Sylph Redecan. In addition, Jade Curtiss can obtain a spear named "Sylph"

Tales of Vesperia
Sylph appears in Tales of Vesperia as a spirit. Testing the party's strength to see if they could defeat Duke, the Entelexeia Khroma fights the party in the depths of Relewiese Hollow. After her defeat and death, the party uses her apatheia and turns her into a Spirit through the process of spirit conversion. Once the party leaves, the Spirit reappears, and Estelle names her Sylph, meaning the Binder of Winds. She helps Ba'ul carry the party to safety. Sylph translates for Gnome, who is unable to speak normally.

In the PlayStation 3 port, Sylph makes an appearance in Estelle's mystic arte Ultimate Elements. Sylph follow Gnome by entrapping all of her enemies in a cyclone.

Tales of Phantasia: Narikiri Dungeon
The Sylphs appear in Tales of Phantasia: Narikiri Dungeon as the the Spirit of Wind and are one of the twelve Spirits which must be fought during the Ordeal of Spirits. They appear on the final level of the Valley of Wind in AC.4203 and are the boss of that dungeon. They teach Mel and Dio the heart of wind: free mind (じゆうなこころ).

Tales of Phantasia: Narikiri Dungeon X
The Sylphs appear in Tales of Phantasia: Narikiri Dungeon X as summon spirits. In Narikiri Dungeon X, Mell and Dio must collect their essence to save Vahalla City. The Sylphs appear as two separate beings that are based on the two types of Sylphs from the original Tales of Phantasia. Like in the original Narikiri Dungeon, the Sylphs are met in AC. 4203, but they are encountered in the Lone Valley instead. Upon defeat, Mell and Dio collect their essence. After completing the first quest of the game and obtaining the Opal jewel in the Limestone Cave, the player may challenge the Sylphs again in order to allow Claus to summon them in battle.

Tales of the World: Summoner's Lineage
The Sylphs appear in Tales of the World: Summoner's Lineage as a unit Fulein K. Lester can summon. Fulein is directed by the King of Euclid to Lone Valley, where Fulein finds Mark Ginihle being attacked by Sylph. Helping him, Fulein obtains the "Sylph Ring" which his ancestor Claus F. Lester used to form a pact with Sylph and thus makes his own pact, now able to summon Sylph as a unit in battle.

Tales of Symphonia: Dawn of the New World
Though Sylph doesn't appear in the game, their home in the Balacruf Mausoleum is where the Centurion of Wind's, Ventus's, core is found. In reference to their position as the Summon Spirit of Wind, their name is attached to monster grimoires which teach wind elemental artes: Sylph's Circle, which teaches Healing Circle and Sylph's Mischief, which teaches Turbulence.