Milla Maxwell

Milla Maxwell (Mira Makusuueru) is one of two main characters of the game Tales of Xillia. Created as the incarnation of Maxwell, the Lord of Spirits, Milla controls the four great spirits Efreet, Undine, Sylph, and Gnome. She holds the duty to protect the world and everything that resides in it. Sensing the death of a great number of spirits, Milla travels to Il Fon to investigate the cause.

Personality
Milla holds her duty of protecting the world above all else. She states that it is synonymous with the name Maxwell, being the lord of all spirits that it is her responsibility to protect all living things. She shows a strong determination to play her role despite losing the power of the four great spirits early in the story. She shows that she's willing to go to any lengths to uphold her duty, at many points risking her very life to accomplish this. At first, she even shows disregard for people if it were for the greater good, but after spending time with the party, she learns a greater appreciation for individual life.

Having lived 20 years together with the four great spirits, she has had little human contact except with her worshipers in Ni Akeria. Her knowledge of human behavior stems from what she has read in books, leading her to have many odd mannerisms. In particular, she heeds no mind to her rather light attire, claiming that it's comfortable and easy to move in, despite Jude's initial discomfort. Milla frequently muses at the behavior that makes humans "human", giving a lot of insight to Jude as they journey together.

Milla shows a rather deep fondness of food, not knowing the delight of eating for the first 20 years of her life. She is often caught drooling while any food stuffs is mentioned.

Fighting Style
Milla wields a traditional sword like many Tales protagonists. Her stats gained from the Liliale Orb are rather balanced with a slight focus on intelligence and strength. Her "Martial Artes" (武身技) mainly consist of close range attacks that use the blade of her sword or short range magic projectiles. She can also summon the four great spirits to do quick attacks, unlike other Tales games where spirits are used like spells and require an incantation time.

Her unique "Magic Artes" (魔技) allow her to use close range elemental attacks that take the place of her "Spirit Magic" (精霊術) when the "artes" button is not held down. Milla has Spirit Magic of elements from the four great spirits, but focuses more on fire and wind, as well as having access to lightning, a combination of fire and wind, and light magic. She can be played as an offensive spell caster or as a melee attacker. Her Magic Artes allow for fast elemental damage, compared to Spirit Magic that requires incantation time but cover wide areas.

Milla excels more on aerial combat, exemplified by her many aerial skills that allow for better mobility and damage while in midair. Almost all of her artes have aerial enabled with quick speed to allow combos to be easily performed.

Milla's partner characteristic support is "Bind" (バインド). While Milla is the slave character, any time the monster targeted by the master is stunned, she will Bind them with a magic circle, disabling the target while the master is free to attack.

Prologue
In Milla's arc, she begins her journey traveling from her shrine in Ni Akeria to the city of Il Fon. Sensing the death of many spirits, she investigates the cause and meets Jude Mathis along the way. Entering a research building from underground, they discover human experimentation and the Lance of Kresnik (クルスニクの槍), a weapon of mass destruction that Milla refers to as a Jin (黒匣(ジン)). Deeming it as the cause for the mass spirit annihilation as well as other threats, Milla attempts to destroy it by summoning the four great spirits when they are interrupted by a mysterious girl in red clothing. After engaging in a fight and defeating the girl, she activates the Jin, causing massive mana absorption, consuming the four great spirits leaving Milla powerless. Before the floor collapses under the power of the lance, Milla manages to steal the key required for activation. Jude saves her from drowning as they fall through the floor into a water reservoir. Leaving the sewers, they are soon apprehended by knights and placed under arrest for treason; however, Alvin, a wandering mercenary appears and saves them as they board a boat and begin their journey to regain Milla's powers and stop the Lance of Kresnik.