Rieze Maxia/Location Descriptions

Settlements

 * Fennmont - The capital city of the great nation of Rashugal, and home to both a medical school and a spiritology research center.
 * Hamil - A frontier village with a thriving orchard, located in a remote eastern region of Auj Oule.
 * Nia Khera - A settlement built at the foot of a sacred mountain, whose members revere the spirit Maxwell.
 * Milla's Shrine - A sanctum built at the foot of a sacred mountain to enshrine the lord of spirits, Milla Maxwell.
 * Sharilton - This large city, ruled by the Sharil family, is the commercial heart of Rashugal.
 * Leronde - The port city on this small Rashugal island was originally settled by visiting miners.
 * Xian Du - This cliff city is home to the aerial arena, where the tribes of Auj Oule gather in great numbers.
 * Kanbalar - The king's castle sits at the heart of the nation's capital city, in the mountains of Auj Oule.
 * Xailen Woods Temple - A forgotten temple that stands quietly in the forest outside of Kanbalar.
 * Aladhi Seahaven - An ocean portal in east Auj Oule.
 * Sapstrath Seahaven - An ocean portal in east Rashugal.
 * Lakutam Seahaven - An ocean portal in central Auj Oule.

Dungeons

 * Laforte Research Center - A lab operated by the Rashugal government, where military spiritology is researched under orders from Orda Palace.
 * Kijara Seafalls - A waterfall in the mountains of Auj Oule that possesses a unique spirit clime.
 * Sapstrath Deepwood - It is said that few who set foot in this massive forest are ever heard from again.
 * Bermia Gorge - A liminal region where the wind blows all year round, due to a spirit clime that is rarely seen in Rieze Maxia.
 * Fort Gandala - An impregnable stronghold south of Fennmont, ostensibly built to safeguard the city and its trade routes.
 * Felgana Mine - This well-known former mine helped sustain Leronde's ore rush.
 * Old Vicalle Mine - A sealed mine shaft. Visitors are no longer allowed inside.
 * Orda Palace - The palace inhabited by Rashugal's king. Its unparalleled grandeur is seen as a symbol of imperial power.
 * Fezebel Marsh - A vast, impassable swampland whose spirit clime was irrevocably transformed 20 years prior.
 * Labari Hollow - A facility that was built to exploit the area's natural terrain, but has since been reduced to a monster nest.
 * Nia Khera Hallowmont - A mountain that towers over Nia Khera, and is said to be the point closest to the spirit world.

Field Locations

 * Aladhi Trail (イラート間道) - A road that runs from Aladhi Seahaven to Hamil.
 * Galia Trail (ガリー間道) - A road that runs from Hamil to Kijara Seafalls.
 * Nia Khera Spiritway (ニ・アケリア参道) - A road that connects Nia Khera and Milla's Shrine.
 * Sapstrath Highroad (サマンガン街道) - A road that connects Sapstrath Seahaven and Sharilton.
 * Culmar Trail (クラマ街道) - A road that runs from Sharilton to Bermia Gorge.
 * Talys Highroad (タラス街道) - A road that runs from Sharilton to Fort Gandala.
 * Voltea Woods (ボルテア森道) - A forest that extends from Leronde to the mines.
 * Lakutam Highroad (ラコルム街道) - A road that runs from Lakutam Seahaven to Xian Du.
 * Royal Hunting Grounds (王の狩り場) - An area under the tribes' jurisdiction used as a hunting ground by Auj Oule kings for generations.
 * Xagut Floodmeadow (ソグド湿道) - A swampy region that extends north from Nia Khera.
 * Mon Highlands (モン高原) - A plateau that extends from Xian Du to Kanbalar.
 * Barnauer Highroad (バルナウル街道) - A road that runs from Fennmont to Fort Gandala. Due to its spirit clime, the northern portion is in perpetual night.
 * Arklund Quag (アルカンド湿原) - Vast wetlands that extend to the Fezebel Marsh north of Fennmont.
 * Tulea Tundra (トウライ冷原) - The eastern part of the snow-swept heath north of Fezebel Marsh.
 * Xailen Woods (ザイラの森) - A forest on the outskirts of Kanbalar.