Talk:ToX2 - Ludger Will Kresnik: Allium Orb

Using the same style as the Liliale Orb. I've outlined any Mastery Levels with a yellow border similar to the plus sign that appears on any mastery icon. I've updated the colour for skills. Xillia's tables may need to be updated similarly, but I believe I chose that shade for those tables so it wouldn't conflict with the green for Mind and SP. Since there's twelve columns instead of six, I've had to increase the width so it doesn't automatically force word wrap in cells.

Since there's only ever 12 columns, here is if they're all aligned. Anything that involves two elements will be outlined with that green border, as it appears in-game. This would signify it requires the element it's currently under, plus the element to its right, or in the case of Fire, it requires Light. However, I don't know if it's possible or even necessary to signify the mastery skills. I don't know how if at all to put a double colour border, but the Lv.# after the skill name is self-evident, though less noticeable. I've added the elemental colours for reference, they're largely the same as the stat colours in Xillia, but obviously they represent different stats. They're just there in case we want to make use of them later, but there's nothing seemingly necessary other than if we want to put some sort of border down columns to see the label without scrolling up.

One of the more ideal solutions I've tried to work with is 3/4ths of Light in the first column, with 1/4th in the final column. The only two rows that have six columns are 15, and 50. Everything else is divided into up to 12 pieces. The final column would then be a full column which would be a combination of Fire and Light. However, the formatting doesn't want to accept that the final column spans across both Fire and Light, despite the numbers adding correctly, so the final colspan for Light is set to 2 and repeats the first pure Light cell.

In terms of the second example, we can increase the colspan of some things, like HP Gain if we don't want the empty space next to it, but that may be more confusing. I'm slightly more preferential to the second option, purely because there's more cell space for the Fire/Light combination, but it would be ideal if the 3rd could get working.

For progress, I'm definitely ahead of the sources listed already, up to the 3590 point margin for some elements on some characters. I have yet to get Musee, but when I got Milla, she had 500 in every element, and Gaius had 600. I'm not sure if that's based on my progress or their default, because my averages were definitely higher than that. In the case that Milla is 500 by default, every point requirement before 500 would be excluded from the table, since we can only guess at where they stand based on the position of mastery levels and correlating other people's skills.

Hopefully in the future, there will be a reliable source to double check with. I'll likely start on Ludger's Orb as soon as we clear the best way to display it.

JoeTang (talk) 19:54, November 5, 2012 (UTC)