Template talk:CharInfo

"I tried my best to create a template which didn't have blank spots. I'm not sure if you want it though; if you want, rollback everything I did." Lanate


 * I think that's a good idea. It's kind of annoying to see the empty spots there, like when someone doesn't have occupations, or when their age/weight/height isn't announced. always giving N/A's may be a little boring in the end. Oh, and by the way, you managed it, thanks :D


 * By the way, if it's okay that I ask, when saying "occupation" that DOES mean in which organization/group/etc. you are in, right? I saw that in an infobox in Wikipedia, where it told that the person's occupation was with the high school in the story. So I'm not horribly wrong here, am I?


 * Penamesolen 09:02, 14 March 2009 (UTC)
 * I think it does. For the most part, I was thinking about stuff like "Hunter" or something, but organizations count. Lanate (talk) 15:14, 14 March 2009 (UTC)

Changes
Zolo, that hurt. If you just checked it, I said I created an infobox which wouldn't include empty values. That's why it's perfectly fine to have an occupation spot on it; someone with no occupation wouldn't have that spot and the template would still work. Lanate (talk) 01:43, 19 April 2009 (UTC)

My bad, sorry Lanate. I mean I looked and I saw the occupation slot empty or not there. I thought this is bull crap they took off the job slot for this thing? I mean at least the job class slot had more filled in. As for the template change I got used to it after, also I got mad also, becuase it took me a few minutes to realize the page doesn't show the full template on the page, since I was used to the old one doing that. Either way I don't know if anyone else would agree, but I'm might be adding the job slot back, becuase most characters do have jobs thank to Radiant Mythology. Also I'll be making more job pages since somebody from youtube told me most of the job classes now. Also I'll being changing most of the template that looks either to big or to messed up, if you guys have a problem with the way I redisgn them consult it with me okay, please?--71.103.32.109 03:02, 19 April 2009 (UTC) A.K.A: Zolo


 * "most"?


 * RadiMai has 14 characters that have been matched up with class distinctions. RadiMai 2 has a few more, using several class distinctions that are not used as actual classes in the game (Colette and Zelos are both "Shrine Maidens", Iria is a "Gunner", Eugene is a "Lancer", etc). There are nearly 80 characters in the entire main series, and several of them are too unique to fit into any one class anyway (Tytree is a fist-fighter/crossbow-shooter hybrid, who isn't a "Fighter" or "Monk" or "Hunter" by each definition, and Moses is a javelin thrower who does not fit into "Lancer" or "Archer" categories). The term "mage" is a horrible group classification: what ever happened to Wizard+Witch/Magician/Scholar classes being separate in the NariDan games...? And "magic knight"? Everyone in Destiny 2/Innocence/Hearts fits this term, because everyone can attack physically and cast nukes.


 * Most? Lol youtube. Such a reliable written source of recorded information, more useful than this wiki itself! Note the sarcasm.


 * Mayu Miyuki 03:33, 19 April 2009 (UTC)

It's a guy who understands japanese, who is sorta helping me through the game right now since I can't read Japanese. It seems I made a typo in my last statement I ment to type TotW:RM2 instead of original RM. I did notice he told Shriners or something like was Colette's job in the game and how Llod and that guy from Innocence were in the Twin Sword job class. As for the other characters I know some of them were given their original jobs from the first game such as Reid being a swordsman instead of his hunter title from Eternia and Raine kept her preist job also.

I propose we add this to the templates: Raidant Mythology Job Class: Something

To those who aren't in Radiant Mythology either put NA, except if the websites official say their job classes. I'm not meaning to start fights or anything I'm just trying to get the wiki looking good. And Maya please can you sorta back off the sarcasism for a while? It sorta scares me. xD --71.103.32.109 04:00, 19 April 2009 (UTC) Zolo.

Template Explanation
Okay I've been noticing that people are not using the template the correct way. I'm doing a quick explanation on what should go in the template and what shouldn't.


 * name=No brainer
 * image=No brainer
 * imgsize=No Brainer
 * game=The original game, no sequels, no escort titles, and no TotW games. Just their original game.
 * town=Town they were originally from, birth town basically
 * current=Town the are currently living in.
 * age=Age actual age do not put something stupid like child, If dead before the games start just put Deceased.
 * weight=Something like 62 kg. Do not put lbs.
 * height=Something like 175 cm. Do not put ft.
 * race=The species the character is remember to make them game specific, Human (ToS), Orerines (ToL), Huma (ToR)
 * occupation=Official occupation announced by Namco Bandai websites. No fan made ones such as Martel's Vessel or Heroes of Eternity.
 * weapon=Weapons as in weapons, do not list magic, eres, or force in this section.
 * japanese=Japanese seiyu
 * english=English Voice Actor. Do not put anything from Wikipedia that we already proved false.

Another note I've been noticing that this template is on the summon spirit pages. Not to be rude or anything who's bright idea was that? The template looks really sloppy on those pages I mean the game section of the template is drowned in many game names. The hometown is covered in the areas where they're locate in each game, but they are clearly explained in each game section. Summon Spirits do not have occupations, the terms such as Summon Spirit of Light or Primary Craymel is nothing, but a title. I know this will probably get me in trouble for basically telling some people off, but this was starting to get ridiculous.--Silent Klarinette'  07:22, May 18, 2010 (UTC)
 * That's mine because they are characters and not just things, at least in the games I cited in the title header.


 * In a lot of ways, I'd argue that the Summon Spirit of [element] is an actual job. Particularly in Tales of Eternia, where Greater Craymels don't just manifest but actual govern the Craymels of their elements.


 * Discuss here: Forum:Summon Spirits.


 * And why just their original game? Why not all the games in their "timeline" that they have storyline significance in? What's the point in the occupation section then if it's only "official" occupations rather than, y'know, something actually descriptive?


 * As for the weight and height, what if official feet and pounds values are given? Particularly on the Legendia pages, the official en. site has stuff for that. Why ignore them? Lanate (talk) 15:03, May 18, 2010 (UTC)


 * Oi. All of the localized data must be listed whenever possible, and this includes American standard measurements for weight and height. The official website for the Tales series in America, TalesRPG, shows both measurements for all of the characters, so I don't see why you wouldn't allow both to be shown at the same time. (It also shows that Leon is a girl and Anise is a guy, but that's just because the site designer didn't bother to proofread, and it looks like this site is receiving the same ignore treatment that the forums have had for at least three years now...)


 * I'm sure I argued before that having an entry for occupation is just as silly as having one for class. Most chars do not have an official occupation to begin with, and those that have something listed on the official English sites, they are just as fan-made as anything else. I don't care if you want to keep it or not, but claiming that something is fan-made when -all- of them are? =/


 * I think Lanate's original reasoning for adding multiple games in is to point out that the characters have an actual story role in those games (Phantasia chars in NariDan and SamoRine, Symphonia chars in DotNW), and they are not just there as crossover fodder. Though I don't particularly mind either way, since it's implied that chars will appear in their direct sequels in some relevant way unless it's the King of Empty Space.


 * As for the Summon Spirits, Lanate will have to reply to that. Those pages were created almost entirely through Lanate's efforts, so you two can sort it out by yourselves.


 * Edit - edit snipe'd again whoo


 * Byakuren Hijiri (talk) 15:10, May 18, 2010 (UTC)

There's a lot of statements I need to reply to.


 * As for the weight and height, what if official feet and pounds values are given? - Lanate
 * All of the localized data must be listed whenever possible, and this includes American standard measurements for weight and height. The official website for the Tales series in America, TalesRPG, shows both measurements for all of the characters, so I don't see why you wouldn't allow both to be shown at the same time. - Mayu


 * Reply: Good points also, but there is also the issue of games that will and most likely never be released on U.S or PAL shores. Example Veigue and Kyle only have their weight and height as the simple kg and cm on their articles. I know that none of us are willing to the job of translating them into lbs and ft, so I think this would be easier to just make all the articles have height and weight as as cm and kg.


 * *And why just their original game? Why not all the games in their "timeline" that they have storyline significance in? - Lanate


 * Reply: That is what the opening statements are for, explaining what sequels they appear in. Sort of like this:


 * Ex: Name is the main character of Game. He also appears in the sequels games Game and Game as a support character.


 * *What's the point in the occupation section then if it's only "official" occupations rather than, y'know, something actually descriptive? - Lanate


 * Reply: If we do not put stuff that isn't official then we're nothing but a pathetic fan site with our own crack pot theories.


 * Also not all the games have occupations the only one that bothered to explained occupations was Tales of Legendia. Mostly every character's occupation was explained Senel: Ex Marine, Solon: Ninja, Quppo: Bard, and Vaclav: Prince of Crusand, yes even in the game itself. I think Smyphonia and Abyss occupations hardly made any sense since occupations were not in the games main story line. This has apparently stop I guess due to the fact that Vesperia's site had no occupations for the characters. Also Guilds in Vesperia are not occupations, if you want to take your sweet little time explaining their guilds make a new section on this template called Guild is guess.


 * In a lot of ways, I'd argue that the Summon Spirit of [element] is an actual job. Particularly in Tales of Eternia, where Greater Craymels don't just manifest but actual govern the Craymels of their elements. - Lanate


 * Reply: That is a good point, but with future games coming out without a doubt the spirits could come back at anytime with a new title like Divine Spirit of Fire or The Bringer of Flames. This could eventually cause the template to fill up and look sloppy and unorganized. Which is why it would be just simple enough to put in each games individual section. The same goes for the hometown, game, and occupations sections.


 * That's mine because they are characters and not just things, at least in the games I cited in the title header.


 * Reply: Not entirely, not all the summon spirits are characters in other games they are consider to be another branch of spells.


 * Ex: Chameleon just a spell and no back story, Pluto in Eternia just a spell, and Gremlin's Lair just a spell and no back story.


 * The only summon spirits that deserve to use this template are Norn, Martel, Ratatosk, and Verius, since they are actual characters.


 * This is a long reply I know, but I just needed to explain my reasons.--Silent Klarinette'  03:19, May 19, 2010 (UTC)

I know that none of us are willing to the job of translating them into lbs and ft, so I think this would be easier to just make all the articles have height and weight as as cm and kg.

For the chars from the games that are not localized, just omit the Americanized measurements. There's nothing wrong with that, and I think that's how we've been doing things already. For the others, the data already exists, and it might as well be displayed alongside the international measurements since it's not something that can be integrated into the text. Though if you -have- to be consistent with all of the templates, I'd prefer to show both measurement types for everyone regardless of localized status. Weight and height are just numerical statistics anyway, so they don't take up much of the space on their rows within the infobox templates - they shouldn't cause any annoying word-wrapping problems.

Byakuren Hijiri (talk) 03:56, May 19, 2010 (UTC)


 * Reply: Not entirely, not all the summon spirits are characters in other games they are consider to be another branch of spells.


 * Not all Summon Spirits are characters, but that doesn't mean that we should ignore the ones that are. Pluto in Eternia is just a spell, yes, but he does have a speaking role in Narikiri Dungeon, and he's an important part there. And even if they aren't full-fledged characters, they can be considered just minor ones, even Chameleon. The Spirits do actually have personalities and homes, which is why they got morphed into character pages and split into character/arte pages rather than just left merged.


 * For the occupation point, I'd like to point out that for the Summon Spirits I just left the actual jobs, like Summon Spirit of X, rather than any of the titles. I didn't mention Light of the Heavens or etc. in the occupation, but that they're the Summon Spirit of X and, in Eternia, they have a major role in that particular world's functioning.


 * Reply: If we do not put stuff that isn't official then we're nothing but a pathetic fan site with our own crack pot theories.


 * As well as occupation, what's crackpot about listing actual jobs? Like that Chester runs an orphanage in ND, or that Rutee eventually does the same in ToD2? Or that Miguel currently teaches Swordfighting? Are they crackpot when they're real? Lanate (talk) 16:10, May 19, 2010 (UTC)


 * Okay the occupation discussion is beginning to annoy me now, because I know we won't reach a solution to this problem, so I might or will delete that section and put the characters official occupations in the opening statement or in their trivia.


 * The entire summon spirit thing is not going to end unless we the other main users add their opinion, because you and me are just going to be throwing each others opinions that will most likely reach to no solution.--Silent Klarinette'  01:44, May 20, 2010 (UTC)

Am I, like, the deciding vote? Lol what else is new.

I prefer Lanate's way of doing things on these templates, but I honestly don't care enough to make a big deal of it when there are other, bigger deals to make. All I care about is the worth of content on an article, and maybe the infrastructure-related updates can come after at least 100% of the joinable mothership character pages and 90% of the relevant plot-NPC pages have been written out to passable lengths. The percentages stand at around 60% and 30% on conservatively low estimates (as in, the percentages are probably higher but meh, the problem is still there). Most templates are fine as they are, and we'll never get anything done if we keep worrying about minor issues related to them instead of the countless horrors that exist on several content pages.

I know I have to add my hand into this effort too, instead of just bossing everyone around without even wanting to while making cursory edits on topics I don't care for, comme d'habitude. I'll get back into the groove when I can, so we can push some good updates before our focus has to shift to incoming new data from the two Cross games.

Byakuren Hijiri (talk) 03:31, May 20, 2010 (UTC)
 * Actually, I have another small issue. Personally, I think that the proportion of the template's a bit off, particularly in that the left, colored side of the infobox takes up too much space. I know it's mainly an issue of the length of the words there, but am I the only one being thrown a little off? Lanate (talk) 00:08, May 21, 2010 (UTC)

Rounded corners on the GameInfo and CharInfo templates are broken
I'm just pointing out to everyone that Wikia went through with more odd changes today. Aside from the removal of the right margin that existed previously on the Monobook skin, which I actually don't mind since it means more space for actual content on the superior skin, I noticed that the templates that use the "-moz-border-radius" key for outside borders no longer round the corners as they are intended to using the Firefox browser, which the key itself is intended for. I'm not sure what the actual problem is, since some elements remain rounded like the field for the character/game name. One quick fix would be to remove the border on these templates.

Byakuren Hijiri (talk) 17:10, January 25, 2011 (UTC)

Concerning races
Since this is being put on every page, I want to make sure the correct term is being used for each game. Not every game defaults to "human".


 * Phantasiaverse - Human, Elf, Half-elf, Angel, whatever Dhaos/Dios/Meltia are o_O ("native of Derris-Kharlan"?)
 * Destiny 1/2 - Er'ther (most chars, though modern ones call themselves "human"), Aetherian (basically only Miktran, Nanaly and other citizens of Calvalesse, and possibly Harold/Karell if they were among the original scientist defectors who developed Belcrant, not confirmed)
 * Eternia - Inferian, Celestian
 * Rebirth - Huma, Gajuma, Half (Veigue emphasizes in his racism speeches that they are all ningen/people/human in the adjective sense)
 * Legendia - Orerines (most chars), Ferines (Shirley/Walter/Maurits), Oresoren (Quppo/Pippo/Poppo)
 * Abyss - unique in that there are only humans, and replicas I guess but don't use it as a race
 * Tempest - Human, Lycanthe (aka Leymon)
 * Innocence - Human (though some are gifted with powers through reincarnation from a heavenly entity (Inousha), or even from the gods themselves (Tenseisha). Pretty much every non-Triverse playable char and major antagonist is the latter. There is no translated term for these. I believe the Absolute Zero patch refers to one of these as Avatars, but I'd rather use "Gifted" and "Reincarnated" as a makeshift but unofficial translation. Actually I think it would be better to just use the JP terms until localized.)
 * Vesperia - Human, Krityan, Entelexia
 * Hearts - Human, Quart (Creed, Richea, Flora), Guardian (Kunzite, Incarose, etc)
 * Graces - Human, Humanoid (Sophie, Psi, Emeraude)
 * Xillia 1/2 - no idea tbh.
 * random - Katz, Kowz, Turtlez, various Summon Spirit iterations, etc.

Shizune Hakamichi (talk) 10:15, July 25, 2014 (UTC)