Auldrant

Auldrant is the world in which Tales of the Abyss takes place. The planet is composed of particles known as fonons, a basis for civilization.

Geography
The world of Auldrant is divided into two separate layers: an outside shell called the Outer Lands, and an underground ocean of miasma and liquified land known as the Qliphoth. Originally, the Outer Lands resided within the area now occupied by the Qliphoth, but when a natural disaster caused it to fill with miasma, the people were forced to raise the land and live in the sky through the efforts of a plan known as the Float Project.

The Outer Lands consist of six continents: Rugnica, Aberria, Ispania, Radessia, Padamiya, and Sylvana; it is divided into three nation-states: the Kingdom of Kimlasca-Lanvaldear, the Malkuth Empire, and Daath, a theocracy ruled by the Order of Lorelei.

The world is held together by basic particles of each element known as fonons. These travel in and out of the planet's crust via a neverending stream called the fon belt. The Outer Lands are kept suspended in midair by fonons from the fon belt, amassed into a series of gigantic pillars known as Sephiroth Trees.

Kimlasca
The Kingdom of Kimlasca-Lanvaldear, often shortened to Kimlasca, is Auldrant's more technically advanced kingdom. Kimlasca was a former territory of the Kingdom of Ispania, claiming its independence in ND 0447 during its war with the Kingdom of Frank, betraying Ispania and aiding its opposition in destroying it completely. Some time before the start of Tales of the Abyss, the independent country of Lanvaldear formed a treaty of unification with Kimlasca, and its royal family married into that of Kimlasca to strengthen that bond through blood.

Kimlasca is home to Baticul, the largest city in the world, as well as several fontech-studying cities. Its major cities and population centers are:


 * The Capital of Light, Baticul: The largest city in the world, which stretches high up into the sky and houses both the Kimlascan Royal Family and their defending army. Fights also take place in the coliseum here. Population: 500,000
 * The Border Fortress, Kaitzur: A checkpoint that seperates the kingdoms of Kimlasca and Malkuth. Population: 60,000
 * The City of Craftsmen, Sheridan: A city famed for it's research into fontech and fon machines. Of its many achievements, one of the most important is the Albiore, the world's first flying machine. Population: 80,000
 * The City of Fon Machines, Belkend: Another city which specialises in researching fon machines. Population: 250,000

Malkuth
The Malkuth Empire is a large and varied nation with a strong infrastructure through farming and trade, supplemented with a focus on the use of fonic artes to achieve a higher standard of living. Malkuth started as a republic that declared its own independence from the kingdom of Kimlasca in ND 0468, and it provided the original territory that the Order of Lorelei came to hold under its dominion prior to the founding of the country of Daath. This enabled Malkuth to use the sympathetic Order as a shield of protection against enemy retaliation. Malkuth quickly grew to conquer much of the northern hemisphere of Auldrant, leading to frequent conflict with Kimlasca and the decline of all other remaining nations as both countries came to dominate most of the populated world.

The cities that fall under the rule of the Malkuth Empire are:


 * The Floating Capital, Grand Chokmah: The capital of Malkuth. Population: 600,000
 * The Citadel, St. Binah: Population: 250,000
 * The Silver World, Keterburg: Population: 100,000
 * The Grocer's Hamlet, Engeve: Population: 20,000
 * The Mining Town, Akzeriuth: The town in Malkuth that was destroyed due to hyperresonance. Population: 10,000

Daath

 * Headquarters of the Order of Lorelei, Daath

Other Areas

 * The Trading Center, Chesedonia
 * The Watchers' Home, Yulia City
 * Nam Cobanda Isle

Auldrant Calendar
Auldrant is the only world in the Tales series with a calendar that is explained in detail.

One day on Auldrant lasts 24 hours. One week on Auldrant lasts seven days. Their names are, in order, as follows:


 * Remday
 * Lunaday
 * Ifritday
 * Undineday
 * Sylphday
 * Loreleiday
 * Gnomeday

After Gnomeday, a new week begins with Remday again.

Each month has 58 days except for the month of Lorelei Redecan, which has 60 days. The yearly calendar consists of thirteen months. Their names are, in order, as follows:


 * Rem Decan
 * Sylph Decan
 * Undine Decan
 * Gnome Decan
 * Ifrit Decan
 * Shadow Decan
 * Shadow Redecan
 * Ifrit Redecan
 * Gnome Redecan
 * Undine Redecan
 * Sylph Redecan
 * Luna Redecan
 * Lorelei Redecan

After a full cycle of thirteen months, one Auldrant year ends and another begins. The total amount of days in a year on Auldrant is 765.

Trivia
Sunday --> Sun --> Light --> Rem --> Remday
 * The days of the week in Auldrant share a certain accurate alignment with the English and Spanish names, along with various mythology:

Monday --> Moon --> Moonlight --> Luna --> Lunaday Tuesday --> Tyr --> Fire --> Efreet --> Efreetday Wednesday --> Woden --> Water --> Undine --> Undineday Thursday --> Thor --> Wind/Lightning --> Sylph --> Sylphday Friday --> Frigga --> Prophecy (Yulia Jue) --> Lorelei --> Loreleiday Saturday --> Saturn --> Agriculture --> Gnome --> Gnomeday
 * Lunes is Spanish for Monday, providing more similarity to "Luna".
 * Tyr was equated with Mars, often associated with fire (also, Mars --> Martes, Spanish for Tuesday).
 * Woden was equated with Mercury, often associated with water (again, Mercury --> Miercoles, Spanish for Wednesday).
 * Thor was equated with Jupiter --> Jueves, Spanish for Thursday.
 * Frigga was equated with Venus --> Viernes, Spanish for Friday; Frigga was the Norse goddess of marriage and prophecy, hence Yulia's prophecy, the Score, and overall relation to Lorelei.
 * The number of days which compose a full year on Auldrant, 765, is a pun in the Japanese language which frequently appears in Namco games. When each number is converted into its kanji form and read as a compound, the numbers are read as "na-mu-ko". This concept is known in Japan as goroawase. The number 765 and its relation to Namco itself is also present in the original Tales of Phantasia: Narikiri Dungeon, in which the Pac-Man costume available to Dio requires 765 CP to achieve full mastery of the costume.
 * Due to the length of a single year on Auldrant, which is more than double the number of days that compose a full year in reality, the presented ages of the characters of this world may need to be doubled to match the scale that is used in real life. However, this assumes that the length of a single day on Auldrant is the same as on Earth, which takes 24 Earth-hours to rotate fully upon its axis. If the speed of Auldrant's rotation is twice as fast as it is on Earth, ignoring the consequences of a higher force of gravity on Auldrant itself, the character ages would be more or less equal to the scale of years that is used on Earth.