Assault Counter

Assault Counter, or AC for short, is a battle feature characteristic to the Linear Motion Battle System versions present in Tales of Xillia and Tales of Xillia 2. It is based on the concept of Chain Capacity, but instead of each arte having a different AC cost, every arte costs 1 AC to execute, therefore Assault Counter governs the length of the arte chain each character can execute. AC is also expended when quicksteeping.

Tales of Xillia
Each character starts with 3 AC which can be further increased by equipping "Assault"-line and/or "Linked Action" skills. AC cost for quickstepping can be nullified with "Mirage Step" skill, and equipping the "Momentary Gain" skill will earn up to 3 AC when evading enemy's ground physical attacks.

Tales of Xillia 2
AC is now tied to weapons and each weapon has an fixed AC. "Linked Action" and "Momentary Gain" skills returns with its effects unchanged.