Bandits' Lair

The Bandit's Lair is a location from Tales of Legendia. The liar is located just north from the Misty Mountains and it is the first area the party can teleport from Duct. The background msuci for this area is called the Cheerful Bandit.

Description
The Bandit's Lair is a large three story building made out of stone that Moses and his bandits moved into after he was banished from his village on the Mainland. The outside of the Bandit's Lair is covered with cloth similar to Moses outfit. The inside of the lair is similar to that of a mine shaft the entrance of the building has trap door at the beginning to throw intruders into the basement levels of the area and it has a back to door that leads to the Crystal Forest. The basement levels are similar to the upper levels, but it is pitch black instead. The second story of the building is small trail way that leads to a duct that teleports the player to the third story where Moses' room and the guest room are located in. Both rooms are covered in piles of treasure that bandits managed to steal and it has large window to see that outside.

Main Quest
Senel Coolidge and Will Raynard go to the Bandit's Lair to save Shirley Fennes, who was kidnapped by the bandit leader Moses Sandor. When the two arrive they are greeted by Moses and his pet galf Giet. Senel tries to attack Moses out of anger, but before he could hit ihm the the trap door below opens and he falls to the basement levels. When Senel awakens he finds himself in the basment levels of the lair and tries to find a way back up, further on he bumps into Chloe Valens from the Misty Mountains. Senel and her begin to aruge, but Senel hears a noise and grabs on to Chloe to hush her. The fear of it might be one of Moses bandits is cut short when it turns out to be Will, he begins to tease the two when he sees them holding on to each other.The two look at disagree and decide to move on to the main levels of the lair. Back on the surface of the lair Will and Senel fully introduce themselves to Chloe and the decide to work together. While this was going on, Moses begins to talk to Shirley and begins to ask her for Sacred Eres. Shirley tells him she doesn't know and Moses decides to leave until she talks. When Senel and the party arrive to Moses' room and Shirley's room, Senel begins to pound on the room to try to slam the door the down, but it prove useless. Shirley tells Senel to go to Moses' room and try to get the key from there and the party does so. When the party arrives in Moses' room, he offers them the key if only they can defeat him and attacks the party. After defeating Moses the party is alarmed by Csaba Rajk that lair is being attack Melanie the Crimson and then a scream came from Shirley's room. When they go into the room they witness Shirley getting kidnapped by Walter Delques, the party has no choice and they follow him to the Crystal Forest.

Character Quest
The party returns to the Bandit's Lair as the final area in Moses' character quest, after finding out from Jay that Giet had headed there. When the party arrives Moses tells the party if anthing goes wrong he will kill Giet, but the party says they'll find a way that won't involve them killing Giet. When the party arrives in Moses' room they find Giet returns to his rabid state with the help of the black mist and summons Dark Moses to fight the party. After being defeated by his master Giet was willing to be killed by his master, but Moses cleanses Giet of the black mist with his Sacred Eres. The party seeing that Giet will one day actually turn wild, decide to head to thew Quiet Lands to let Giet live there.