Elements

Elements are a recurring battle element in the Tales series. Most spells and an assortment of strike artes have at least one element attached to it, but multiple elements on a single arte are also a common occurrence. Enemies have various level of affinity regarding elements, including absorption, resistance, weakness, and immunity. Weapons can also have an assigned element, dealing particular elemental damage, while some armor, accessories, and skills can reduce received elemental damage.

Curse
Curse is a dark-based element exclusive to Tales of Legendia. The Spirit associated with the Curse element is Shadow.

Dark, Darkness, and Shade
The Dark element, also known as Darkness in the PlayStation version of Tales of Destiny and Shade in Tales of Rebirth, is associated with the colors black and purple, and these colors are commonly incorporated into arte animations of this element. The Spirits associated with the Dark element are Shadow and Pluto, and the Sacred Beast associated with Shade is Eephon. Spells commonly associated with the Dark element include Negative Gate and Demon's Lance.

Earth
The Earth element is associated with the color brown and, rarely, bright yellow, and these colors are commonly incorporated into arte animations of this element. The Spirit associated with the Earth element is Gnome, and the Sacred Beast associated with Earth is Randgriz. Spells commonly associated with the Earth element include Air Pressure and Ground Dasher.

Fire and Flame
The Fire element, also known as Flame in Tales of Rebirth, is associated with the color red, and this color is commonly incorporated into arte animations of this element. The Spirit associated with the Fire element is Efreet, and the Sacred Beast associated with Flame is Fenia. In Tales of Graces, due to the lack of elements in its traditional sense, Bloodflamme replaces Efreet. Spells commonly associated with the Fire element include Fireball and Burning Strike. Enemies hit by a Fire-elemental arte may by afflicted with the "Burn" status ailment, provided this effect exists within the game in question.

Light
The Light element is associated with the colors white and gold, and these colors are commonly incorporated into arte animations of this element. Several Spirits are associated with the Light element, namely Luna, Rem, and Aska, and the Sacred Beast associated with Light is Gilione. Spells commonly associated with the Light element include Ray and Holy Lance.

Lightning
Lightning is an electricity-based element that appears in several games. The Spirit associated with the Lightning element is Volt. Spells commonly associated with the Lightning element include Lightning and Thunder Blade.

Non-elemental
The Non-elemental attribute class is usually a way to indicate items without element, but some games give it a class of its own, namely Void in Tales of Zestiria and Tales of Berseria. It also appears as its own element in Tales of Phantasia.

Ice
The Ice element typically appears as an alternative to the Water element. The Spirit associated with the Ice element is Celsius. Spells commonly associated with the Ice element include Ice Needles and Freeze Lancer.

Sea
Sea is a light-based element exclusive to Tales of Legendia due to the holy implications given to water in the game. The Spirit associated with the Sea element is Rem.

Water and Aqua
The Water element, also known as Aqua in Tales of Rebirth is associated with the color blue, and this color is commonly incorporated into arte animations of this element. The Spirit associated with the Water element is Undine, and the Sacred Beast associated with Water is Shaorune. In Tales of Graces, due to the lack of elements in its traditional sense, Cyandine replaces Undine. Spells commonly associated with the Water element include Spread and Tidal Wave.

Wind
The Wind element is associated with the color green, and this color is commonly incorporated into arte animations of this element. The Spirit associated with the Wind element is Sylph, and the Sacred Beast associated with Wind is Wontiga. In Tales of Graces, due to the lack of elements in its traditional sense, Grim Sylphie replaces Sylph. Spells commonly associated with the Water element include Air Thrust and Cyclone.