Bridge

Bridge is a dungeon in Tales of Legendia. It is located in the middle of Raging Bay and is north of The Crags.

Geography
The Bridge is a multi-level structure that gives anyone direct control over the Legacy. The area in front of it, called the "Bridge Plain", is a one-time dungeon available only during Chapter 4 of the Main Quest which features several paths to get to the actual Bridge. There is a base camp where the group can rest and restock supplies before their mission. Near the Bridge is a Triage Tent which is only available during Chapter 4 of the Main Quest, and the group can rest and replenish supplies before they infiltrate the Bridge. The first level contains rooms that appear to be living quarters and lounge areas. The second level leads outside and features a path that goes around the level. The third level features a large vertical stairway leading to the next level. The top floor features a long pathway leading to the Bridge's Command Room, while the Command Room itself features controls used to steer the Legacy and control the Nerifes Cannon.

The Bridge Rises
After Vaclav Bolud activates the tablet inside the Ruins of Frozen Light, the Bridge rises to the surface, draining Raging Bay of its water. In the command room, Vaclav orders his soldiers to set a course for the Holy Kingdom of Gadoria. Vaclav then attaches Stella Telmes to a device that will charge the Nerifes Cannon with her own life force and Shirley Fennes came after her.

The Battle of Bridge Plain
In the Command Room, Vaclav receives a report that the Front Line base has fallen and realizes that the Holy Rexalian Empire is behind the attack. He orders his troops to mobilize and meet them in battle.

At the Bridge Plain, Jay meets with Senel Coolidge and the rest of the group at the alliance base camp. After Will and Jay advise the group to prepare for the mission, they start their mission. Jay advises the group to focus on flanking the enemy lines over reducing the ranks of the enemy. He goes on to say that Stella and Shirley are on the top floor of the Bridge and they must not allow the Nerifes Cannon to fire. The commanders from both sides begin to give their orders to charge as the mist begins to clear. The battle soon commences and the 30th platoon begins their mission. Jay advises that straight ahead lies the current battlefield and that going around them would be a safer route, but he tells them that the group can decide for themselves which road to take and heads back to the base camp. The group makes their way across the battlefield and manage to get halfway to the Bridge. At the base camp, Maurits Welnes reports that both forces are deadlocked. Isabella Robins states that though the Allied Forces outnumber the enemy, Vaclav's soldiers are more experienced in warfare, making the battle more difficult. Meanwhile, Walter Delques is still working on the automata forces and getting them ready for the fight. Fenimore Xelhes comes to him and wonders if she can help in any way. Walter asks her to prepare food for the technicians since they never had a chance to rest.

Jay then receives a report that an unknown force has entered the battle, and after receiving their description, he realizes that it's the Oresoren. Once Senel's group is able to move again, they see Quppo and Poppo being chased by enemy soldiers and decide to follow them. Ed Curtis is impressed by the Oresoren's skills as they fight the enemy, but Jay did not want them involved and decides to rush in after them. Walter then appears and reports that the Automata reinforcements are ready to fight. At the other side, Vaclave orders Melanie to bring in the reserve force. Senel's group meets with one of the allied soldiers and receive an update on the battle's current state. They manage to make it to the Bridge and find Quppo and Poppo safe, but suddenly they see soldiers running away from something. The group is surprised to find a Dragon in Vaclav's forces and are forced to fight it. After a rough fight, they find the two Oresoren surrounded but thanks to a surprise attack from Jay they are now safe.

Jay begins to chastise the two for coming out to the battlefield, but the two explain that the Legacy is their home and they will fight to protect it. He still did not like the idea of having them come along with him, so he decides to fight with the group in their place while they provide rear support. Vaclav retreats into the Bridge and orders The Terrors to eliminate anyone who enters. Jay spots a nearby Triage Tent and advises that they rest before heading into the Bridge. They find Fenimore and she tells them that she sent Grune on an errand and she has not come back yet, which makes Senel thinks she has gotten lost. Before they leave, Fenimore offers a prayer for their success. Senel explains that her true name "Xelhes" means blessing and every Ferines has one that explains that person's true nature.

Attacking the Bridge
At the entrance to the bridge, the group looks up at the tall structure of the Bridge. Before everyone heads inside, Will Raynard tells the group that everyone has a reason to fight this battle: Senel wishes to save Shirley and Stella, Chloe Valens wishes to protect her country, Moses Sandor wants vengeance for his fallen comrades, Jay wants to carry out his friends' wishes, Will wants to preserve peace on the Legacy, and Norma Beatty wants to rescue Shirley as well although it was actually because she wanted Shirley's brooch. Everyone heads inside to finally end the war once and for all. Inside they find Allied soldiers all over the place as well as Melanie. After pulling a fake-out attack on Melanie, Jay shut the doors behind them and tells the group they must hurry. After heading towards the elevator to the next level, they find Melanie waiting for them and a battle against the Crimson Terror. After a long fight, Melanie falls to the groups' might and Jay tells one of the allied soldiers to report their achievement, which Jay thinks should boost morale for the Allied forces.

At the next level, they find the door to the next level but finds it sealed. Cashel appears and explains that the only through is with the card key he has. He tries to make Moses mad by recalling the events in the Forest of No Return but Moses manages to calm himself, saying that he is different from back then. As they they begin to fight him, he shows the group why he is known as "The Phantom". Jay manages to break his illusions, and he tells him that he is also confident in his abilities and wants to test whose skills are better. The group chases Cashel all around the level, with Jay dispelling his shadows at every turn. They chase him back to the start, and a very annoyed Cashel decides to confront the group head-on. After a fierce fight, The Phantom falls. Moses extends his hand to Jay as thanks for helping him avenge his comrades, but it turned sour as Jay begins taunting him again. After getting the key card from Cashel, Senel hears something in the distance. Jay thinks its cannon fire from the Gadorian fleet, meaning that they have little time to spare.

After entering the next level, they encounter Stingle and he says that he will wait for them inside. Senel pulls aside Chloe and tries to calm her down. He tells them that they are together now so she will not have to worry. After reaching the top of the stairway, they reach the door to the next room where Stingle the Vicious waits for them. He asks the group if they are resolved to meet their death, and Chloe responds that he shall know her resolve by her sword. A fierce battle commences and the group fights Stingle with great ferocity. After the fight, Stingle kneels in defeat. Chloe states that if he has any last words, now is the time to say them. He slowly backs away and Chloe is stunned that he would pull something like this. He says that this is his resolve and that it is not his time to die just yet. He escapes through a trap door and that enrages Chloe. After she calms down, Chloe asks why she is here and Senel answers to protect her homeland. The group heads up to the next level.

At the top, Will notices a mountain in the distance. Chloe says that it is Mount Zeriques, the tallest mountain in Gadoria with its capital Baltoga at its foot. The group are nearly approaching the final confrontation. They get to the Control Room, but Vaclav manages to fire the Nerifes Cannon. Walter witnesses the scene from the battlefield and immediately flies to the Bridge. The group is shocked by the cannon's overwhelming power, but Shirley and Stella is thankfully still alive. Senel leads the charge against Vaclav and the final battle begins. They finally defeat him and get Shirley and Stella out of the charging pods. But just then, Vaclav gets up and activates a switch to fire the cannon again. His last words were about the attack on Shirley's village three years ago, and how Senel will walk a path he cannot turn back on before finally taking his last breath.

Walter appears and explains that the firing sequence cannot be stopped. Shirley tries to control the ship by attaching herself to the pod, but the attempt fails and the cannon fires. Just then, Stella's Teriques emerges and stops the beam...at the cost of her own life. Walter explains that Stella connected her consciousness to the ship and became the Legacy itself. Walter says that Senel and the group has seen the light numerous times and was even saved by it. The light emerging from the Front Line base was the same color as Stella's Teriques. She saved them at the Ruins of Frozen Light, Harriet Campbell mentioned that Senel floated down the cliffside in a golden light, and the pillar of light that emerged from Raging Bay when Shirley and Senel first came to the Legacy, everything was all Stella's doing. Will and Norma try healing her with Crystal Eres, but it went right through her. Walter suggests using Shirley's brooch to revive Stella since the stone inside once saved her life. After placing it on Stella, she awakens with enough time to say her final words to Senel and Shirley before drifting off again. Senel begs her to open her eyes, saying that he will not be able to perform the Rite of Feriyen to propose to her. Shirley's brooch breaks, severing Stella's ties to this world and the group mourns for her passing. Maurits meets the group and he realizes what has happened. Fenimore gives Shirley a hug and a shoulder to cry on. Prisoners of war are taken by the Allied forces, and Moses and Giet are reunited with Csaba Rajk and the rest of his crew. It is a momentous day for the Legacy.

Character Quest
During Grune's Character Quest, the group comes here after learning that Schwartz may be here. Will warns everyone to be careful, and Jay suggests using Moses as a decoy should things get bad but Moses strongly disagrees. Grune suddenly gets another headache but it went away soon after. Grune notices that she has been getting a lot of these lately, and Senel says they can rest if it happens again. After thanking him, Grune heads inside with Norma, Moses, and Jay right behind her. Will thinks that Grune may be anxious about her memory, and Shirley and Chloe start talking about how it feels to lose their memories. The rest of the group then heads inside.

At the second level, Grune gets another headache and the group stops to rest. Will thinks that Grune's headaches is a sign that her memory is returning. Norma suggests holding a celebration party when she finally gets her memory back. Grune is happy with everyone and hopes that she can stay forever with them. After resting a bit, the group charges ahead. At the top floor, they find no one there but considering it's Grune who led them here, the group is not that surprised. Just then, black mist appears behind Grune which surprises everyone. Schwartz finally reveals herself and seals the group's movements, save Grune, with her power. Grune asks her who she really is, but Schwartz replies that she will regain everything when the time is right and that she and the black mist are one. Senel tries to argue, but Schwartz knocks him down. Senel then uses his Sacred Eres to break free of the mist's influence and everyone does the same. Schwartz then calls up a dark version of Vaclav to battle the group.

After defeating it, Senel and Shirley purify it with their Sacred Eres. Grune suddenly gets another headache but still cannot remember anything. The group notices that Schwartz disappeared during the fight, and Grune could not sense her anywhere. The group decides to call it a day and they head back towards Werites Beacon.

Trivia
The background music for the Bridge Plain is "March", composed by Go Shiina. It is Track 7 (Disc 1) on the original soundtrack. The background music for the Bridge (Level 1 and Level 2) is "The Legendary Sorcerer", composed by Go Shiina. It is Track 9 (Disc 1) on the original soundtrack. The background music for the Bridge (Level 3 and Level 4) is "Guiding Star", composed by Go Shiina. It is Track 16 (Disc 2) on the original soundtrack.