Grune

Grune (グリューネ) is a protagonist from Tales of Legendia. Her "Norma Nickname" is "G-Girl" and she is known for her catchphrase "Charge!".

Personality
She has been termed both the bravest and the most clueless member of the party and appears to be quite comfortable carrying out whatever odd request Norma might have of her, all the while leaving unrequited the rather blatant crush harboured for her by Moses Sandor, of which she is most likely unaware at first and with which she is unconcerned at the end of the game. Until a certain point in her Character Quest, Grune speaks in a very cheerful, monotone voice and will often make airhead comments. She also tends to do something without thinking and says the strangest things during battle. For instance, if she wins a battle, Grune would either apologize to the monsters or get her hand stuck in her urn.

While she was discovered in the Man-Eating Ruins during the party's first visit in the first part of the game, Grune doesn't become a playable character until the party reaches the Quiet Lands. Until then, she is mostly seen standing around and making rather unusual comments about the current situation. During the battle with Vaclav's army she said that the lights and fire made the place seem like a festival. Later on, there is a scene where Grune will be found in the Plaza with Curtis, and she even gets to sing a line during Curtis's second song number.

Fighting Style
Grune fights with urns and vases in battle. Her urns can deal significant physical damage, though she is slow in attacking with them. Unlike the other playable Crystal Eren, Grune learns no healing or status-affecting crystal eres, and she focuses on offensive spells instead. She learns the widest array of Sea and Curse spells in the game, and she has the second-highest base intelligence stat in the game, but has the second-fewest number of available eres overall.

Grune is also the only Crystal Eren not to learn any novice-tier eres, and she has the lowest elemental versatility of all Crystal Eren. However, she is the only playable character to learn spells such as Brilliant Lance and Bloody Howling, among other powerful Sea and Curse elemental attacks.

Purpose and Memory Loss
It is interesting to note that the last Summon Spirit, Rem, pointed out that Grune's memory and powers of a goddess were sealed away, and that it was an "unavoidable decision". This suggests that Grune originally used up all her abilities to save the "immature world", which resulted in the loss of her memory. Another theory is that she used up all her abilities to defeat Schwartz, or at least attempted to, and it resulted in memory loss.



War Torn Land
The party first finds Grune in the Man Eating Ruins during the Main Quest when they are getting the Whisper Crystal for Maurits Welnes. The find her sleeping in a bed and wake her up. She reveals to the party that she has no memory except for her name, after asking questions that she answered weird the party decides to take her with them. Grune during the events of the war is seen getting supplies for the soldiers. After the victory over Vaclav Bould and the death of Stella Telmes, Grune is seen at the flower field and meets with Harriet Campbell and Pippo. Grune looks out to the sea and tells the two that it seems upset.

Awakening
Two weeks after Grune decides to take residence in Werites Beacon and takes the role as replacement for the Bantam Bouncer's second lead, after Issbella Robbins was called to do important for Rexalia. Ed Curtis tries to persuade Senel to make Grune quit, but Senel rejects the request. Senel and Harriet visit Grune again at the plaza and give her a medal from Gadoria for helping during the war. Grune sees that Senel is somewhat upset and decides to hug him, Grune tells him he should feel all better after. Grune isn't seen again till the end of the chapter five right after Shirley Fennes becomes the Merines. When Walter Delques is about to kill the party, Grune unknowingly uses the summon spirit Celsius to save them. When she arrives she sees the party floating down from the ceiling and tells the party how fun it looked. After Grune is coversing with Celsius, who is invisble to the other characters and tells her to rest within her urn. She and the party are attacked after be the Automata and forced to flee, due to the fact they lack their eres.

Final Confrontation
After fleeing from the Automata, the Grune and the party flee to Werites Beacon. When they arrive next to Will Raynard's house Senel passes out and Grune carries Senel to the inn. After Senel wake up she comments on how Chloe and Senel are acting, which causes Senel to realize what they really need to do in order to move forward. After when they get out of the inn the are attacked by the Captain of the Gadorian Knights. When Curtis arrives, Grune with the three Scallops of the sing during the song '''Iron hammer time! Orz!'''. After Grune follows the party to light house and goes to the Quiet Lands with the party. After a long discussion the party barely notices that Grune was with them the entire time, the party has no other choice, but to take her and she joins the party. After learning the truth, the Quiet Nerifes bestows sacred eres on to the party with a request, Grune's request was "Hello Nerifes". After Grune heads to the Mirage Palace with the others and then to the Wings of Light. After the defeat of the Raging Nerifes, Grune tells Norma Beatty the name of the planet they live on, Shining Blue. During the ending credits Grune is seen holding Celsius' seed in the forest.

Character Quest
The character quest is more of Grune's story than anyone else, the character quest is mainly about Grune obtaining the Summon Spirits and regaining her memory. During the Character Quest, there will be moments where she will get her memory back, before completely forgetting about what she just remembered, causing the party to worry that she will forget about them someday as well. Once she slowly comes closer to realizing who she is, it is hinted that Grune is trying to make the others not worry by faking her cheerful personality whenever they ask if she is okay.

Once Grune has recovered her memory in her character quest, she is revealed to have an important connection to Schwartz, though this is not fully explained until the very end, at which point it is revealed then that she is the "Weaver of Time", the goddess who commands time to progress forward, in opposition to Schwartz, who ends it. Her voice and disposition also undergo a noteworthy alteration.

After the defeat of Schwartz since Grune and Schwartz cannot exist independently of one another, Grune fades away at the end of her character quest, awakening the Summon Spirits Celsius, Efreet, Shadow, Gnome, Volt and Rem with the last of her power. Grune then says good-bye and disappears into a group of white feathers.

Relationships
Due to Grune's constant smile and very dreamy personality, it is hard for any of the characters to get mad at her and to refuse her. She is admired by males for her appearance, and her easy-going self allows her to make friends easily. Grune also has no real romantic feelings for anyone, as she claimed herself that she loves everybody in a skit.

Senel Coolidge- Grune admires Senel to a great extent and will compliment him on certain occasions. Senel will become embarrassed whenever Grune hugs him, and he instantly reacts with a red face. In addition, Senel isn't irritated by Grune and is even flattered by her compliments. Before she disappears, it is Senel that encourages everyone to smile for Grune before she goes because he understands that smiling is the best thing they can do for her.

Chloe Valens- Not much is shown, but as with most of Grune's relationships Chloe shows no animosity toward her, but she does find Grune's antics to be rather puzzling and doesn't really find much reassurance in Grune whenever it comes to fighting. She probably finds Grune to be a pleasant character and is willing to fight by her side, but not much else is shown.

Will Raynard- Not much is shown between Will and Grune either, other than that since they are the oldest members they are seen more as parental figures, or in Grune's case, an older sister. Will does worry about Grune's constant memory loss and doesn't seem to mind Grune in any way. His daughter, Harriet, has a more evident relationship with Grune, as she also sees her like an older sister.

Norma Beatty- Out of all the characters, Norma and Grune have one of the most obvious friendships in the game. Grune finds Norma's ideas and personality to be charming and fun, and doesn't even mind joining in once in a while, nor matter how crazy it seems. Norma enjoys hugging Grune and admiring her like the oldest sister she came to be known as. Due to their rather cheerful personalities the two can be seen having childish fun with each other. In addition, Norma was one of the two characters that became distraught when Grune was going to disappear.

Moses Sandor- Moses developed a crush on Grune at first sight, mainly because she is older and thus has a better body than any other girl in the party. It is unknown whether or not Grune is aware of this small crush, but she does use it to her advantage during the Character Quest, where she will flirt with Moses in order for him to do something. Whenever Grune flirts with him, Moses will become wild and start running around. In addition, Moses envies Norma for being able to hug Grune whenever she wants to.

Jay- Not much is shown between the two other than Jay doesn't like the idea of Grune forgetting about them, but much is revealed about how much Jay cares for Grune when she is about to disappear. Jay possibly views Grune to be an innocent and important member of the party, which he has accepted as his family, and hates the idea of her suddenly leaving them. This suggests that Jay cared for Grune to the same extent that Norma did, or that Jay treasures everyone in the party as his family and so hates for anyone to go.

Shirley Fennes- Not much is shown during the Main Quest due to the two never interacting with each other since Grune joined and fought in the party the whole time Shirley was the Merines. Grune shows no hatred or ill feelings toward Shirley, due to her innocent personality and that she doesn't seem to see any difference between Ferines and Orerines. The two get along well, as seen in a Character Quest interlude where they are planting together.

Schwartz- Grune and Schwartz are both goddesses, and can be considered two halves of the same being, with Grune representing the light and Schwartz representing the dark. The two both share a similarity in appearance and speech, and some pieces of their clothing are also similar. It would seem as though Grune and Schwartz are forever meant to fight each other, with Schwartz meant to destroy the world and Grune meant to save it.
 * If one dies, though, than the other must as well. It is unknown what happened in the previous battle between the two, or whether or not it resulted in the loss of Grune's memory, but it is implied that Schwartz won but Grune clearly survived. It is interesting to point out that Schwartz said that she is born from the fear and darkness in human hearts, which suggests she will come back again- and if so, that means Grune must return as well.

Trivia

 * After she gets her memory back, her relationship with the others doesn't change. But while she does have numerous After-Battle conversations with other characters, Grune will stop having any once she gets her memory back. In addition, there are no skits with Grune when she gets her memory back, thus any skits that are obtained after this point that involves Grune are not seen during gameplay and you must go to the Skit List to watch it.
 * Grune's name is derived from 'grüne' the feminine variant of 'grün', a German word meaning 'green'. This contrasts interestingly with the name Schwartz, which bears a great deal of resemblance to 'schwarz', the German word for 'black'. Both colors are reflective of each respective character's attire.
 * Her original concept art shows that Grune was intended to have a full-body dress
 * There will be two moments where Grune can actually be seen before the Man-Eating Ruins, if the player were to watch closely. Both moments involve meeting the Bantam Bouncers in the Plaza- Grune can be seen on the bridge for a second or two before she walks off. This is possibly meant to be a mere fun gag that was added in as it is never explained what she is doing there in the first place.
 * Grune's Mascot Costume is a Koala.