Wings of Light

The Wings of Light is a facility located aboard the Legacy appearing in Tales of Legendia that serves as the final dungeon in the main scenario and the penultimate dungeon in Grune's Character Quest. Although it is originally presumed that the Wings of Light were a means developed by the Ferines with the intent of destroying the landmass of Shining Blue to eliminate the Orerines, it is later revealed that it was created by the Orerines for the purpose of raising the land, thereby rendering the planet habitable for themselves. The precise mechanism behind the functioning of the Wings of Light is never explained in detail, though in its destructive capacity, the device seems to harness the power of Nerifes itself in order to destroy the land by imposing a large flower-shaped glyph over it, and would presumably have performed some similar feat when raising it.

Story
After the departure of the Ferines from the Mirage Palace, from which the Wings of Light apparently must be raised through an act of Nerifes (how this was to be done before the Ferines took possession of the Legacy is unknown), the player party must infiltrate the facility through the tram discovered in the underground. The bridge of light connecting the lighthouse of Werites Beacon to the Wings of Light is mentioned in an Oresoren legend, in which an ancient hero crossed it for the completion of his quest. After a trip through all manner of odd scenes, the party arrive at the apex of the facility to confront Shirley, whose doubt causes Maurits to attack the party and then to assume the role of Merines for himself, leading to his possession by Nerifes and defeat by the party.

The Wings of Light is revisited during Grune's character quest as the penultimate dungeon, and Schwartz is briefly faced here by a Grune who has recovered her memories and has resolved to defeat her at any cost.

Facility
The entry to the Wings of Light appears to be a service route that leads across several ambling walkways, all of which seem to be related to electrical wiring and which appear to have some relation to the facility's power source. After this section, the party finds itself transported away into what appears to be the device's programming, a strange space composed of geometric shapes in odd shades of rose and turquoise, though the precise nature of this space is neither revealed nor even mentioned. The final stretch of the Wings of Light takes the player across what appear to be geologically-active fields in which shipwrecks and the remains of ancient monsters abound, among which may be seen what is presumably the boat on which Senel and Shirley came to the Legacy. At the very end, a long tunnel-like walkway leads to the very apex of the device, which appears to be a control room similar to that of the Bridge and some facilities within the Ruins of Frozen Light, and from which it appears as though the Merines is able to control the device. The control room appears to be partially-exposed to the outside, as the Wings of Light themselves, a large spire-like device upon which the impression of an immense Teriques is made by the operator, appear to project their power onto the outside world, and it is also shown that Senel falls from the height of the facility following the defeat of the raging Nerifes.

Trivia

 * The Wings of Light is one of two dungeons appearing in Tales of Legendia not accessible from the overworld, the other being the Mirage palace. Both are connected by the surviving remnants of an ancient tram system.
 * The Wings of Light is one of two dungeons that has two different background themes, the first being "Turning Prayers into Power" and the second "Ancient Ship", a trait it shares with the Bridge, which has both "The Legendary Sorcerer" and "Guiding Star" for its backgrounds. Both pairs of songs share the same melody in different arrangements and with different vocals (or, in the case of "Turning Prayers into Power", no vocals at all).