User:Kaimi/TotR - Allusions

Tales of the Rays includes numerous allusions to a variety of previous Tales games.

Tales series

 * The elemental Materials used to enhance Artes are said to contain of certain summons:
 * Non-elemental Materials: Origin.
 * Fire-elemental Materials: Efreet.
 * Water-elemental Materials: Undine.
 * Wind-elemental Material: Sylph.
 * Earth-elemental Materials: Gnome.
 * Light-elemental Materials: Rem.
 * Dark-elemental Materials: Shadow.

Tales of the Abyss

 * The story segment in Chapter 3: A World of Prophecy and Fonon is based around the concept of replicas from Tales of the Abyss. In Tales of the Rays, one of Shimmeras is able to assume Jade Curtiss's appearance, being even able to mimic his artes as well.

Tales of Graces

 * The story segment in Chapter 2: A World of Cryas and Eleth is based on several aspects from Tales of Graces, mainly the concept of Lhant Hill and the multitude of visited areas. In Tales of the Rays, Sophie is looking for a "place that soothes one's heart" which coincidentally resembles the flowery hill near Lhant from Tales of Graces. The group on their travels passes by plain roads that resembles the one in Windor vicinity, desert akin to the Strahta Desert, and snowland resembling Fendel territory.

Tales of Xillia

 * The story segment in Chapter 5: A World of People and Spirits focuses on Jude Mathis's medic studies where he helps party in finding herbs for Karia who has thoughtlessly eaten pisonous berries and requires an antidote.

Tales of Zestiria

 * The story segment in Chapter 4: A World of Legends and Hope is based on the starting part of Tales of Zestiria. Similarly to the original game, the party comes to ruins in search of a Shimmera Glass and ultimately comes to mountains, referencing Sorey living in mountains in his game of origin.