Legacy

The Legacy is an immense ship reminiscent of an island serving as the setting of Tales of Legendia on which a state known as the Kingdom of Terises once flourished, creating advanced technologies and nightmarishly powerful weapons such as the Nerifes Cannon.

The Bridge of the Legacy
The Bridge of the Legacy lies beneath the waters of Raging Bay and is the location from which it is controlled, and from which prince Vaclav Bolud of Crusand attempted to seize control of the ship. Though through the actions of the Rexalian military, disguised largely as the citizens of Werites Beacon, the Oresoren and the player party, the last of which was tasked with infiltrating the bridge itself, the Crusand Military was thwarted, saving both the Legacy and the Gadorian capital.

It is here that Stella Telmes met her end, sacrificing her Teriques, and thereby her life, to spare the Gadorian Capital from Vaclav's brutal assault through the use of the Nerifes Cannon.

The Mirage Palace
A large palace lies upon the bow of the Legacy that appears to have been constructed by the Ferines following their colonisation of the Legacy after the fall of Terises. It is here that Shirley is transported following her awakening as the Merines and it is from here that she raised the Wings of Light for the fulfilment of the designs of Nerifes.

The palace is accessible solely through the use of the train housed in the Lighthouse of Werites Beacon.

The Wings of Light
The Wings of Light are a device capable of both creating and destroying landmasses and which is apparently responsible for the raising of the land surface of Shining Blue as well as for the Cataclysm during which half of the mass was sunk by the actions of a previous Merines who sacrificed her life to activate the machinery.

This immense tower also functions as an immense dungeon comprised of a large series of catwalks across the exterior wiring, apparently a service route, proceeding through a duct into what appears to be a digital space within the device's programming and finally into a geologically active region surrounding the very pinnacle of the structure. A final chambre from which the Wings of Light are controlled serves as the site of both the final confrontation against Maurits and Nerifes and the penultimate confrontation with Schwartz takes place lies at the very end of this dungeon, and it is from here that the sea gives blessing to the union of Senel and Shirley.