Misty Mountains

The Misty Mountains is a location from Tales of Legendia. The area is located on the southern half of the Legacy just north of Werites Beacon. The background music for this location is the Forest of No Return.

Description
The name of the area is describes that the mountains are covered in thick mist due to the fact there are mist producing pipes all over the location. Most of the sections in the location are mostly connected by rope bridges. The entrance to the area is two small cliffs connect by one rope bridge. The second is a area full of cliffs that are connect and full of Chaos Zones. The third area is a area with two levels, but the bottom is only accessible due to the fact that the bridge of the top level is destroyed. The fourth area is a large labyrinth of bridge connect to different areas. The exit area is very basic and leads out to the world map, although the exit is blocked by boulder and is no longer accessible during the character quest portion of the game.

Main Quest
Senel Coolidge and Will Raynard go to the Misty Mountains on their way to the Bandit's Lair to rescure Shirley Fennes. When the two arrives at the area full of bridges they see a young woman on the bridge above them getting attacked by bandits. The bandits tell her to surrender, but she refuses and cuts the bridge in half with the Demon Fang eres and lands on the bridge Senel and Will are on. The woman confuses the two of them as Shirley's kidnappers and battles them, but it is quickly stopped by Will. Will explains they are on the same objective as her and she apologizes. Senel tells her to stay out of it, but she refuses the conversation is cut short when more bandits arrive and they are forced to retreat. After escaping from the bandits the girl managed to run away on her own and Will reveals that she is Chloe Valens the young lady Musette spoke about. Further on they reach the exit of the area and head to the Bandit's Lair.

Character Quest
The party visits the Misty Mountains during Moses Sandor's character quest after hearing a rumor that a monster has been attacking people in the area. When the party enters the area the are attack by a galf, but it is easily defeated b Moses and Giet. The party already knows that monster is not the source of the attacks and decide to go further in. During the halfway point of the mountain path the party decides to take a break while Moses and Giet go further to find the monster, during this scene Csaba explains the possibility of Giet becoming wild again. Moses over hears and arrives telling them that he isn't going to let that happen the party is glad to hear this and decide to move forward to find the monster. At the exit of the mountain they face the monster Sphinx. After defeating the monster it tries to flyaway, but Giet goes berserk and rabidly attacks the monster till it dies. The party is shocked to see this, but decide there may be a chance that they defeated the monster that attacked the civilians and decide to head back to town.