Norma Beatty

Norma Beatty, known as Norma Biatty (ノーマ・ビアッティ) in Japan, is a playable character from Tales of Legendia. She is renowned as a world class treasure hunter.

Personality
Cheerful and comical, Norma banters with those around her and occasionally pokes fun at herself in order to get a good laugh. She is also the butt of a running joke where she falls asleep at the most bizarre of times. Despite her silly side, she makes deeply profound and insightful remarks. She is possibly the most talkative character and appears in most of the skits that can be activated during gameplay. Norma also wants a "Hot Bod" as shown during a Character Quest interlude and a skit and envies Chloe and Grune for it. Norma also has a bad habit of spying on people whenever something interesting is going on, though she is always caught.

As a child Norma was much more serious and not at all cheery, often saying blunt, sarcastic and sometimes even rude things to Sven and not smiling as often. In other words, her personality was completely opposite to how she is during the storyline. This is the result of her home life, as it is shown that her parents do not pay attention to her, sometimes arguing so much that she became frustrated with her family. When Sven took her in, his personality started rubbing off on her, resulting in Norma becoming much happier, taking on Sven's humor as her own.

Norma also enjoys giving people nicknames reserved solely for her use, addressing her party members as "Senny", "C", "Teach", "Red", "Jay Jay", "G-Girl", and "Shirl". She also gives nicknames to some minor characters, such as "Fen-Fen", "Wally", "Tulip", and "So-So". Norma also refers to the Bantam Bouncers as the "BBs" and Poppo, Quppo, and Pippo as the "Scallops". There are also the nicknames she created for the Quiet Nerifes and the Raging Nerifes, Nessie and Nelly, but they failed to catch on among others.

She is also given the nicknames "Gnorma" by Shirley and "Bubbles" by Moses. Norma also uses the nickname "Fun Bunch" to describe the party.

Fighting Style
Norma equips straws as her weapons and her physical attacks are blowing bubbles out of a straw. As a crystal eren, Norma is akin to a spell caster, but has lower a intelligence statistic than either Will or Grune, and she begins with a comparatively limited number of spells. Norma does, however, learn several powerful and useful spells as she levels up, including Thunder Arrow, the first mid-tier crystal eres learned by any playable character. As the game progresses, Norma becomes a versatile spell caster able to heal, buff, debuff, attack with all six of the game's elements, and is one of two characters, the other being Shirley, to learn the game's single non-elemental spell, Tractor Beam. One of Norma's headgears, the Angel Halo, will greatly augment her low Intelligence stat.

Before Tales of Legendia
When Norma was young she lived on the Mainland and learned from her teacher Sven. Sometime later Sven discovered Norma's ability as an eren and so enrolled her in an expensive school. Norma was more serious and often did not believe in what her teacher said. Eventually Sven left in search of the Everlight and did not return, sometime later she found out the news Sven was found dead on the Legacy. This caused Norma to leave her home and runaway to the Legacy to find the Everlight and complete her teacher's work.

In Pursuit
Norma's first appearance in the game is when Senel Coolidge, Chloe Valens, and Will Raynard go to the Crystal Forest. The party first meets Norma when a Crystarantula is chasing her after sneaking into its nest. Chloe sees that Norma is in trouble tells the party to follow her in a attempt to help her. When the party gets to the halfway area they find Norma still being chased by the Crystarantula, but Norma manages to make the monster attack the party instead of her. After defeating the monster Norma introduces herself and decides to follow the party. When the party reaches the exit they seem to have their path blocked by wall, but Norma goes up to the wall to cast Grave and makes a passage for them. After the party continues further until they reached the forest's exit. Outside the forest she finds Shirley Fennes' brooch and takes interest in it after.

After Norma goes with them to the Secret Passage and helps them enter the area by the use of eres. After the party saves Shirley from the Mysterious Man, Norma attempts to buy the brooch from Shirley a couple of times, but it Shirley tells her no, making Norma mad. After defeating the Dinoworm, Norma is left alone, while Senel and Shirley abandon the party. Norma heads back to the Werites Beacon with Will and Chloe.

Just Out of Reach
When Senel returns to Werites Beacon with Harriet Campbell, Norma is found eavesdropping on the conversation Will and Chloe had with Senel. Norma decides she is willing to help out Senel as long if she can get a look at Shirley's brooch, which she believes is a piece of the Everlight. Norma and Senel then head to Port-on-Rage to get a boat to follow Will and Chloe to the Crags. After obtaining a boat they arrive at The Crags Norma and the others meet Poppo and take him back to his village. After Senel makes peace with Chloe and Will, Norma and the others continue their attempts to save Shirley with the help of Jay the Unseen.

A Fateful Encounter
Norma goes with the party to the Ruins of Frozen Light, but they are forced to go to the Great Hollow though in order to get into the ruins. After using the Poppo Mark III to enter the ruins Norma threatens to kill Jay for making them take long way into the ruins. In the ruins they find Shirley and her sister Stella Telmes in the containment chamber. Vaclav Bould interrupts them in their attempt to rescue Shirley and he defeats them in battle. After Norma with the rest of the party escape to the Forest of No Return with the help of the Golden Teriques. In the Bandit's Camp in the forest Norma tries to hold back Chloe from fighting Stingle the Vicious in battle, but she manages to escape in time with the others. After defeating Melanie's Angler Whelks, Norma and the party are saved with the help of Maurits Welnes and head to his hermitage. There they are told by Will and Maurits that she, Senel, Chloe, and Moses are not allowed to be in the war due to their strong emotions and childish acts. That night when Chloe and Senel are training in the spring Norma and Moses are caught spying on the two and decide to join in. The next morning they agree to put their emotions aside and do what they can for the war.

War Torn Land
During the war Norma with the others are placed in the front lines and fights on the main battlefield. After Jay joins the group, the party storms the Bridge of the Legacy and there they confronted Melanie, Cashel, and Stingle and manage to defeat them all. At the final level of the Bridge, Norma and the others witness the Nerifes Cannon being launched. After realizing that Shirley and Stella are still alive, Norma helps in the battle with Vaclav and finally defeats him. After being defeated, Vaclav manages to fire the cannon one more time, but Stella uses her Teriques to destroy the blast. When Senel and Shirley use the brooch to revive Stella, Norma begins to think that it might in fact be the Everlight, but due to the fact that stone breaks and Stella still dies causes Norma to believe that the stone was just a dud.

Awakening
Two weeks later, Norma returns to Werites Beacon after searching for the Everlight and tries to live in the local inn. Harriet and Senel give Norma a medal from Gadoria for helping during the war. Norma heads to the Village of the Ferines with the party to speak with Maurits. The next day Norma and the others go to Vaclav's Hidden Fortress with Walter Delques to help find Vaclav's remaining troops, but this turns out to be a trap set by Walter in a attempt to kill them, but it is interrupted when Walter decides to leave. At the Altar of the Sea, Norma and the others arrive and find out that Fenimore Xelhes is dead. Shirley as the Merines takes away Norma's crystal eres along with everyone and are about to be killed by Walter, but they're saved by the summon spirit Celsius. At the entrance of the Altar they are attacked by the Automata and are forced to return to Werites Beacon.

Final Confrontation
After fleeing from the Automata, the party goes to the lighthouse in Werites Beacon after receiving its image in their minds. There they find a elevator and it leads them to the Quiet Lands, Norma and the party find out that their eres' are working again. During their third day in the Quiet Lands, Norma and Grune form the Laugh Brigade to cheer up the party and it does not work, but Will thanks her for trying to cheer them up. After learning the truth, the Quiet Nerifes bestows sacred eres on to the party and they head to Mirage Palace to reason with Shirley. After that plan fails Norma decides to head back to Werites Beacon to have a party to prepare for the final battle. The next day the party goes to Wings of Light and defeat Walter, Maurits, and eventually defeat of the Raging Nerifes. After defeating the Nerifes, the party gazes at the sea and Grune tells Norma the name of the planet they live on, Shining Blue. During the ending credits Norma is seen holding tangled up in vines in the Crystal Forest while searching for the Everlight.

Character Quest
Norma's character quest revolves around her finding the Everlight and proving to Zamaran that Sven was right. On the first day she takes the party to the Man Eating Ruins to see if the treasure is there. When they arrive at the half way point of the area, Norma tries to set of the booby traps in the area, but she seems to be setting them off on Moses Sandor, which causes him to fall all over the area. When they Norma goes to the final room she accidentally sends the monsters Mindflayer and Bloody Bed to attack the party. After defeating the monster Norma heads back to town to begin her search again. The next day Norma sends the party to the Ice Monument, there she sets off more traps on Moses and eventually sets one off on herself, causing her to become poisoned. The party takes her back that night and Arnold Alcott is able to make an antidote for her.

That night runs off to the cemetery to visit Sven's grave and falls unconscious. The next day she tells the party she gives up on searching for the Everlight, which causes Zamaran to come around mocking her. After Norma runs out of town to the Crystal Forest and Zamaran revealed his reason for coming to the Legacy was to save Norma from the same fate Sven and he suffered.

At the Crystal Forest Norma arrives at a dead end in the forest, but she figures out that is a hidden passage and casts Grave on the wall revealing a hidden chamber. When party goes into the catacombs they find Norma on the floor on the verge of death, they give her the antidote and heal her completely. Norma begins to doubt herself again and summons Dark Norma to fight the party, after defeating the dark character, Norma solves the trials of the Everlight and goes into its resting place. In the Everlight's resting place Norma finds numerous messages left by Sven, revealing he found the Everlight. Norma decides to take Zamaran to the Everlight and heals his eyes, allowing him to see again. After the Everlight collapses and shatters, but Norma just in time grabs a shard of the Everlight and keeps it.

Relationships
Senel Coolidge - Senel was not too fond of Norma when they first met, and Norma viewed him to be a cold jerk. They become better friends after Senel left the group with Shirley, as it was only Norma who trusted him after he came back looking for help. Norma playfully flirts with him at times, though it is merely because she is a bubbly person as she holds no feelings towards him.

Chloe Valens - Norma and Chloe start of seemingly to be the "Best-Girl-Friends" pair, since they remain to be the only girls in the group until Grune and Shirley join. Norma always helps, or attempts to help, Chloe with her feelings for Senel and constantly gives her advice. Due to Chloe's "Noble Seriousness" she is often embarassed whenever Norma gets her involved in anything that she planned.

Will Raynard - Norma constantly teases Will for "being an old man" and always seems to point that out whenever she gets the chance. She was even shocked when she found out that he was only 28. Unfortunately for her, Norma frequently gets hit on the head by Will, receiving the most hits compared to everyone else in the party, because her cracy antics irritates him. They do show a sort of mutual respect for one another, though, and they are on good terms with each other.

Moses Sandor - Norma and Moses make a sort of comical duo within the group, as they are both dull-witted and enjoy doing wild things, often being the two who get excited over something. There are times where Norma will insult Moses playfully and vice-versa, though Norma seems to hold the more clever comebacks. The two get along really well, though, despite all the insults that Norma throws at him. Interestingly enough, Moses's galf-friend, Giet, seems to like Norma out of all the characters, and Moses is the only guy who seems to enjoy Norma's antics at some point, even giving her the nickname "Bubbles".

Grune - While not much is shown at first, Norma and Grune have a close "Gal-Pal" relationship. Grune is the only person who would actually agree with Norma's plans and due to Grune's innocent behavior she does not seem to mind joining in and doing things with Norma. The two also paired up to make the "Laugh Brigade" when everyone was feeling down during the Quiet Lands part. While their enjoyable friendship dissapeared after Grune got her memories back, Norma still loved Grune like an older sister and was greatly saddened when she had to leave.

Jay - While at first Norma viewed Jay to be an annoying brat, the two got on good terms after Jay joins the team. The two are often the ones who insult Moses and are always ready to dish out some jokes whenever the time comes. Norma views Jay to be the youngest one of the group, in spite of Shirley holding that designation, and she sees him as sort of a little brother figure.

Shirley Fennes - Norma and Shirley did not really start off on good terms since the only reason that Norma wanted to save her was for her brooch that later on broke. The two become better friends during the Character Quest, to the point where Norma wanted Shirley to give her a nickname. Shirley seems to find Norma's antics funny, too, and does not get annoyed like the others do.

Trivia

 * Norma is the only one in the party who has known living parents, as she is shown attempting to write a letter to them because she ran away and has not seen them in years.
 * Norma, being the most talkative of all the characters, appears in a majority of the skits.
 * She gets the title "Chatter Box" if all skits are watched.
 * Norma, while kind, tends to be rather greedy and adores money and treasures.
 * She would do anythng to get money, as shown in several skits where she plans to sell the other party member's weapons and the eres stones they collected.
 * Norma has a slightly unhealthy obsession over the amount of Gald the party has, as shown where she becomes extremely excited once the party has 1 Million Gald.
 * Norma's Mascot Costume is a Bear