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Chelsea Artes Portrait
This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.


The following is a list of artes that are available to Chelsea Torn in Tales of Destiny for the Playstation 2. All artes and features that are exclusive to the Director's Cut version of the game are highlighted with a gray background.

Tokugi (特技 - "Base Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Shayou
斜陽
- - Strike 320 0.80 4 3 34 -
  • chance to decrease the evasion of all enemies damaged by this arte

Jutsukyuugi (術弓技 - "Elemental Ranged Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Shuren
朱蓮
Aerial Fire Shot 240 1.20 2 2 5 -
Shouha
衝破
(Sonic Bash)
Aerial Earth Shot 230 1.15 2 2 6 -
Hayate
疾風
(Gale Shot)
Aerial Wind Shot 195 0.65 3 2 15 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Hien
飛燕
(Speed Arrow)
Aerial Wind Shot 228 0.76 3 2 19 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Gouretsu
豪烈
(Inferno)
Aerial Earth Shot 220 2.20 1 2 24 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Gekka
月華
Aerial Dark Shot 300 0.75 4 2 30 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Jinrai
迅雷
(Shock Arrow)
Aerial Light Shot 249 0.83 3 2 39 -
Haku'u
雹雨
(Hail)
Aerial Water Shot 464 0.58 8 3 44 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Shiten Messatsukyuu
死天滅殺弓
(Force Arrow)
Aerial Dark Shot 396 0.66 6 4 49 -
Seiha
星覇
(Celestial Conqueror)
Aerial Light Shot 270 0.54 5 3 54 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Rasen
螺旋
Aerial Dark Shot 300 0.50 6 3 91 -
  • despite the in-game icon, this arte uses the physical damage formula to calculate damage; in other words, Chelsea's magic stat will have no effect on the damage of this arte
Cupid Arrow
キューピッドアロゥ
(Cupid's Arrow)
Aerial
Guard Break
Water Shot - - 1 4 32 -
  • deals 1 damage and then heals 15% of max HP to one ally
  • this damage effect will interrupt spellcasting or attack movements and cause the character to be staggered

Blast Caliber (ブラストキャリバー)

All Blast Calibers are activated by pressing the "Damage Break" button or the "Attack" and "Artes" buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Shiranagi Touga
白薙・凍華
Water Shot 2600 5.20 5 14
[and]
event
  • obtained after joining the party for the second time (event) if she is at or above level 14
  • otherwise learned normally at level 14
  • the Blast Gauge must be filled to Level 1
Wild Geese
ワイルドギース
- Shot 4876 2.12 23 40
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References


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