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Garr Artes Portrait
This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.


Kengi (剣技 - "Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Fuujinken
風神剣
(Hurricane Thrust)
Aerial Wind Shot 180 0.90 2 2 5 -
Kourinshou
煌燐昇
Stand Up Wind Slash 250 2.50 1 2 16 -
Bassaiga
抜砕牙
Waste Wind Slash 228 0.76 3 2 30 -
Setsuna
刹那
(Transience)
Aerial Wind Slash 360 1.20 3 2 34 -
Akisazame
秋沙雨
(Sword Rain: Alpha)
Waste - Shot 340 0.34 10 3 42 -
Kuuha Zesshougeki
空破絶掌撃
(Mega Sonic Thrust)
Guard Break - Slash
Sonic
520 2.60 2 4 50 -
Rekkuujin
烈空刃
(Void Sword)
Aerial Wind Slash 500 0.50 10 4 55 -

Jutsukengi (術剣技 - "Elemental Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Kagerou
陽炎
(Mirage)
Aerial Wind Slash 250 2.50 1 2 9 -
Dankuuken
断空剣
(Severing Wind)
Aerial
Knockdown
Wind Slash 330 0.55 6 3 24 -
Zetsuei
絶影
(Dark Projection)
Knockdown Wind Slash 350 0.70 5 3 96 -

Jutsukyuugi (術弓技 - "Elemental Ranged Artes")

Despite the in-game icons, all of Garr's bow attacks use the physical damage formula to calculate damage. In other words, Garr's magic stat will have no effect on the damage of these moves.

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Gouretsu
豪烈
(Inferno)
- Earth Shot 220 2.20 1 2 4 -
Hayate
疾風
(Gale Shot)
- Wind Shot 195 0.65 3 2 7 -
Haku'u
雹雨
(Hail)
- Water Shot 464 0.58 8 3 39 -
Kofuu
虚封
(Void Seal)
- - Shot
Sonic
380 1.90 2 3 47 -

Shoujutsu (晶術 - "Magic")

Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Cast Time (seconds) CC Cost Level Requirements
Wind Arrow
ウインドアロー
- Wind - 210 2.10 1 1.30 2 12 -
  • increases evasion by 10% for 8 seconds
Storm
ストーム
- Wind - 600 1.50 4 1.00 3 20 -
Stream Arrow
ストリームアロー
(Arrow Stream)
Knockdown Wind - 399 1.33 3 1.83 3 28 -
Whirlwind
ウォールウインド
Knockdown Wind Slash 600 1.20 5 1.17 3 32 -
Air Thrust
エアスラスト
- Wind Slash 600 0.75 8 2.50 3 36 -
Cyclone
サイクロン
Knockdown Wind - 850 0.85 10 4.00 4 45 -
God Breath
ゴッドブレス
(God's Breath)
Knockdown Wind - 994 0.71 14 5.00 4 60 -

Blast Caliber (ブラストキャリバー)

All Blast Calibers are activated by pressing the "Damage Break" button or the "Attack" and "Artes" buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Resshou Souhajin
裂衝蒼破塵
Wind Slash 2000 2.00 10 14
[and]
event
  • obtained after joining the party for the second time (event) if he is at or above Level 14
  • otherwise learned normally at Level 14
  • the Blast Gauge must be filled to Level 1
Koubu Senkousen
皇舞旋煌閃
Wind Slash 3186 1.77 18 event
Sekkazan
刹華斬
Wind Slash 6474 1.66 39 event
  • after a delay of 3–5 seconds from the end of this attack has passed, the character will die
  • upon death, all allies are revived and healed 50% of max HP
  • this death and revival/healing effect can be cancelled if the battle ends, or if another Blast Caliber is activated during this delay period
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References


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