Arte Description and History
In this arte, Emil holds his sword in a backward grip as he gathers energy to the blade, following with a slash that sends the energy flying at the enemy. After Tenebrae's core is retrieved from the Temple of Darkness, Ain Soph Aur can be used. It is activated by pressing the "B" button after Emil's cut-in image appears during Devil's Hellfire. If Emil uses this mystic arte in battle against Richter Abend, it will cause Richter to counter with Eternal Recurrence, causing the damage to be reflected against the entire party instead.
Ain Soph Aur might be considered extremely weak for its TP cost. The damage potential of this attack is limited to the number of monsters that have been contacted and acquired by the party, causing it to do rather weak damage early in the game. This is compounded further by the large 100 TP cost that is needed to activate this arte at full power. This extension can be activated with less TP, decreasing damage proportionately while draining all of the remaining TP. In Chapter 8, when Emil tells Verius to seal Ratatosk Mode, Emil loses the ability to extend into this arte for the remainder of the game.
Interestingly, the name of this arte is derived from the Hebrew term "Ein Sof Aur Ein Sof" (אור אין סוף, pronounced Or Ein Sof), meaning "never-ending light" or "light without limit". This term appears as part of the Jewish Kabbalah methodology, referring to the source of the Sephiroth, and thus the source of the universe as a whole and all created existence. This matches the theme of the mystic arte as a Light-elemental attack; Emil threatens to devour this "limitless light" with his powers.
In Tales of the Rays, this arte is Emil's spirit gear mirrage arte and is Dark-elemental, uniquely drawing power from Tenebrae as opposed to the others that draw from Spirits. Emil plants his sword into the ground and then throws a ball of darkness in the air. The ball then greatly expands before Emil directs it to the ground, where it lands and contracts before expanding once more.
Monster Evolution Damage
- Lv.1 Monster Type: 100-300 damage
- Lv.2 Monster Type: 400-650 damage
- Lv.3 Monster Type: 700-975 damage
- Lv.4 Monster Type: 1000-1250 damage
- Lv.5 Monster Type: 1500-2300 damage
In-Game Descriptions and Battle Quotes
Used Battle Quote
Japanese Quote: 闇に飲まれろ！アイン・ソフ・アウル！
Romanized Quote: Yami ni nomarero! Ain Sofu Auru!
Translated Quote: "Be devoured by darkness! Ain Soph Aur!"
Localized Quote: "Darkness devours! Ain Soph Aur!"
Unused Battle Quote
Japanese Quote: さあ、無為に帰るがい！アイン・ソフ・アウル！
Romanized Quote: Saa, mui ni kaeru ga i! Ain Sofu Auru!
Translated Quote: "Well then, return to nonentity! Ain Soph Aur!"
Localized Quote: "Now, return to oblivion! Ain Soph Aur!"