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Dezel
Dezel.jpg
Information
Appearance Tales of Zestiria
Height 6'0" / 185 cm
Race Seraph
Occupation Sub Lord
Weapon Pendulum
Japanese Voice Actor Daisuke Ono
English Voice Actor Chris Niosi[1]
Character Designer Daigo Okumura

Dezel (デゼル Dezeru?) is a Wind seraph in Tales of Zestiria. Following in the shadows of human society, He is on a quest for revenge against the hellion who killed his friend, Lafarga. He has not fallen prey to malevolence, even though he is filled with hatred. He shows a taciturn nature toward others. His true name is Lukeim Yurlin (ルウィーユ=ユクム Ruwiiyu Yukumu?), meaning "Dezel with Unclouded Eyes".

History

Dezel's presence is first hinted at when Sorey and his companions escape Rountabel Palace, and Rose, as the leader of the Scattered Bones, uses the power of wind while escaping through the secret passageway. She uses the same power on Rayfalke Spiritcrest, and at the base of the mountain, she challenges Sorey. Lailah then remarks that she can feel a seraph's blessing, and it is revealed that Dezel is controlling Rose's body. If Sorey flees, Rose gives chase but collapses, and Dezel emerges before disappearing with her body. Lailah notes that the bond between the two of them has not been formalized, so her body is rejecting his presence.

In Marlind, Dezel expresses curiosity as to Sorey's motivation for leaving town, hinting that he may be behind the Scattered Bones' decision to target the Shepherd. However, he does not appear again until after Sorey and Rose make their way to Tintagel Ruins, where he expresses an interest in armatization, asking if Rose is capable of enacting it. When questioned about the reason for his asking, he mentions that he wants to know if it aligns with his personal agenda.

Status image in Tales of Zestiria.

After Sorey unlocks the semicircular door, he accompanies Rose deeper into the ruins on the pretext of preventing her from causing trouble. This excursion eventually culminates in a battle with a hellion, during which Rose makes a Squire's pact, and Dezel becomes Lailah's Sub Lord. After the battle, Dezel expresses concern for the unconscious Rose's well-being. At Edna's insistence, he explains that he has been using Rose to get his revenge. However, he requests that they keep his actions and motivations secret, as he wants her to go on believing that she has come this far on her own.

Mikleo expresses astonishment that Lailah would make a pact with someone like Dezel, but Lailah explains that, despite his hatred, Dezel has not become a hellion because his vessel is pure of heart. If they take Rose with them but leave Dezel behind, he will lose that pure vessel, and the malevolence will claim him. Dezel states that, as a seraph, he has no reason to oppose what the Shepherd does and will work with them willingly. However, if they get in the way of his vengeance, there will be problems. Nonetheless, Sorey gladly accepts him into the group along with Rose.

After the completion of all four elemental trials, Rose decides to head for Pendrago to meet with a potential client as the Scattered Bones leader, and Sorey accompanies her. They scout out the town after nightfall, but are attacked by Lunarre. Despite their victory over him, Lunarre refuses to back down, prompting a mysterious girl to remind him of their plan. The Lunarre then retreats while she conjures illusions of him to attack the party. After the battle, they eventually find the girl, Symonne, in front of the Shrinechurch. Dezel recognizes her as his target, but Sorey attempts to talk him out of his attack, recognizing that she's a seraph. Symonne informs Rose of Dezel's history of manipulating her body, as well as the truth of the Scattered Bones' creation. Symonne turns into the Fuseface hellion, and Dezel forcefully armatizes with Rose and assumes control over her body once more. Lailah attempts to restrain him using her power as Prime Lord, but, despite the near-impossibility of it, Dezel had managed to break his Sub Lord pact with her. Dezel attempts to kill the hellion, only for it to reveal its true face to him: the face of his friend, Lafarga, and this triggers Dezel's true memories to return.

Artwork for Tales of Link.

Five years prior to the events of the story, Dezel and his friend Lafarga traveled the world with a renowned mercenary group called the Windriders. They were eventually asked to become an official part of the Rolance Empire, and Rose was engaged to Prince Konan. Although Lafarga accepted that their journey had come to an end, Dezel was resistant to the idea. Shortly afterward, the Prince succumbed to malevolence and became a hellion. He then accused the Windriders of murdering his elder brother, Prince Leon, and his guards dragged Eguille to prison. However, Konan approached the prostrate Rose and told her that he would spare her if she became his kept woman. In response, Rose drew her knives and charged at Konan as he prepared a spell. Lafarga dove between them and took the brunt of his attack, and Rose took this opportunity to assassinate Konan. The malevolence from his heart redirected itself toward Rose, but again Lafarga defended her, this time with his life.

As Dezel knelt on the ground in shock, blinded from the trauma, Symonne approached and informed him that his blessing had summoned the hellion. As an "Angel of Death," a seraph whose blessings cause suffering to those around them, Dezel had created the tragedy when he blessed the Windriders.

In the present, the hellion mortally wounds the armatized pair before ejecting Dezel from Rose's body. Fuseface takes Rose captive and bonds itself with her, preventing the heroes from defeating it as Rose would die. Dezel then calls Sorey to himself while Lailah erects a temporary barrier to protect everyone. Dezel explains to Sorey that, using Siegfried, it would be possible to safely disconnect Rose from the hellion. In exchange, what remains of Dezel's life would have to serve as the bullet, allowing him to remove the bond from within before his life ended. Sorey agrees, and he and Dezel confront Fuseface one last time. After armatizing with him, Sorey fires Siegfried at the hellion.

In the world of thoughts, Dezel and Rose are able to speak once more. He apologizes to her for all the trouble he caused her, but Rose explains to him that, despite everything, the life he gave her had been the happiest time of her life. Dezel says his final farewells to her with a smile on his face, while Rose can barely hold back her tears.

Legacy

After Dezel's death, the group is left without a wind seraph. Witnessing his resolve and vowing to finish what he started, Zaveid joins the party. While he has his own goals, much like Dezel, he promises to help Sorey defeat the Lord of Calamity, and end the threat of malevolence.

Appearance and Personality

Dezel is tall with tanned skin. He has shoulder-length hair, colored silver with light green tips, which covers his eyes along with a black top hat. His eyes are pale gray from blindness; their natural color is bright green. Dezel wears a black jacket over a green long-sleeved shirt with one vertical and four horizontal white lines. His black boots come up to his knees and over his black, white, and green pants. He wears gloves and a belt, both of which are brown and have buckles.

Dezel is a mysterious seraph who acts on his own accord and will do anything to accomplish his goal. He is very protective of Rose, whom he uses as his vessel due to her pure heart.

Fighting Style

Cut-in image for Tales of Zestiria.

Due to his mastery of Wind-elemental artes, Dezel is able to perform accurate attacks by manipulating the surrounding air. He fights with a pendulum that also acts as a whip; the pendulums use earthen minerals and represent Wind's dominance over Earth, enhancing his power. Dezel copies his fighting style from Zaveid, who had rescued him as a child, though Dezel no longer remembers him.

Other Appearances

Tales of the Rays

In the nighttime streets paved in cobblestone, an enraged Dezel attacks Symonne as she arrogantly withdraws.

Dezel's Standard Mirrage Arte from Tales of the Rays.

Dezel is playable in Tales of the Rays. He can be unlocked by completing the "Customer Rush - Booming Business Chronicle"[2] event, or by clearing stage 2 of the 12th chapter in Arc 4, as well as by obtaining one of his mirrage artes or master artes. After being exoflected into Tir Na Nog, Dezel acknowledges that his revenge is presently unachievable, and decides to dedicate himself to aiding Rose in her endeavors as a means of giving back for having used her for so long.

Tales of Crestoria

Dezel sits atop a covered wagon as it's pulled by two black horses in the sunset. His right arm is rested on his knee, and the wind blows across the scene.

Dezel's limited SSR Stone from Tales of Crestoria.

Dezel is a playable character in Tales of Crestoria, and is obtained by drawing his SR Stone.

Dezel is the protagonist of the "Mercantile Adventure" limited event, where he is shown to be a merchant along with Rose. While blind, he is able to read the wind to navigate his surroundings, giving him an advantage in areas with little visibility. Unlike in the original game, Dezel cannot read color, which he admits makes his job difficult as he cannot see what his customers can.

Gallery

Trivia

  • Dezel is very knowledgeable about many kinds of flora and fauna. He also demonstrates a softer side of himself when around animals, as he scares away a rabbit Sorey and Rose are hunting and lies about the rarity of a certain butterfly to prevent Rose from catching and selling it. The group speculates that this is because animals have been his only friends.
  • Because of his blindness, Dezel recognizes his surroundings by reading the wind.
  • Rose's suppressed resonance, as well as her fear of ghosts, was the result of seeing Dezel as a child.[3]

References

External Links


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