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Enemy Types (種族 Shuzoku?, "Races"), also known as Categories, are a recurring battle feature in the Tales series. Their main purpose is help in organizing a title's Monster Book for easier navigation. However, some enemies' types may change between titles due to differences on enemy types included.

Function[]

Tales of Symphonia[]

Enemy types were first introduced in Tales of Symphonia, where they help organize the Monster List. It sets the basic enemy types which would appear in many following titles using the feature. Enemy types are also relevant to battle, as certain weapons deal increased damage to enemies of those types, such as the Dragon Tooth twin blades dealing more damage to dragons.

Tales of Legendia[]

Enemy types are related to two types of Eres in Tales of Legendia. Most Compound Eres deal additional damage to a particular class of enemy; Senel Coolidge's allow him to target specific classes of enemies that otherwise cannot be thrown except for Lord of Creation, an eres learned at a high level. Crystal Eres have a second requirement beyond being learned at a certain level; they require amount of eres stones from particular enemy types to be held.

Tales of Graces[]

With elements, damage types, and enemy types rolled into the collective called attributes, Tales of Graces has many artes assigned with attributes aimed to be more effective against certain enemy types, like Pascal's Magnetic Gate which deals increased damage to Inorganic, Machine, Plant, and Amorphous enemies. The game also includes skills which reduces damage received from certain enemy types, like X-Bird which reduces damage taken from Bird-type enemies.

Tales of Xillia and Tales of Xillia 2[]

In Tales of Xillia, enemy types are redesigned and indicate an enemy's fighting style. There are seven enemy types, with six being susceptible to one party member's Partner Skill. Tales of Xillia 2 simplifies enemy types by reducing their number to four to give more focus on newly introduced damage types.

  • Power (パワー Pawaa?) - Uses attacks that can knock down or back enemies. In Tales of Xillia 2, they also frequently guard against attacks.
  • Speed (スピード Supiido?) - Has fast movement speed.
  • Guard (ガ ード Gaado?) - Often defends against attacks. Absent in Tales of Xillia 2.
  • Technical (テクニック Tekunikku?, "Technique") - Has a lot of TP and uses many martial artes. Absent in Tales of Xillia 2.
  • Magic (マジック Majikku?) - Has a lot of TP and uses many spirit artes. In Tales of Xillia 2, Magic-type enemies are easier to steal from compared to other types.
  • Strange (ストレンジ Sutorenji?) - Carry valuable materials that can be stolen. Absent in Tales of Xillia 2.
  • Boss (ボス Bosu?) - Powerful enemies encountered during the story.

Tales of Zestiria[]

Tales of Zestiria further revolutionizes enemy types where some enemies may be assigned multiple enemy types.

Tales of Arise[]

Due to a lower scope of the game and smaller number of enemies in Tales of Arise, the game categorizes them into three types: Normal, Unique, and Gigant.

List of Recurring Enemy Types[]

Amorphous[]

Amorphous (不定形 Futeikata?), also known as Free Forms (軟体 Nantai?), are Slimes, Leeches, Octopuses, Starfish, and Float Eyes of various kinds.

The icon for Amorphous is a bright slime.

Apodous[]

Apodous (無足 Muashi?) foes include Snakes, Lamias, Plantuses, and Treants of various kinds.

The icon for Apodous foes is a green snake.

Aquatic[]

Aquatic (水棲 / 水槽 Suisei / Suisou?) is a recurring enemy type that includes enemies like Polwigles, Merrows, Fish, and Tortoises of various kinds.

The icon for Aquatic enemies is a blue fish.

Armored[]

Armored (装甲 Soukou?) includes Lizardmen, Goblins, possessed and not Armors, and Rock Giants of various kinds.

The icon for Armored foes is a gray shield.

Beast[]

Beasts (獣 / 魔獣 Kemono / Majuu?) encompass wildlife, like various kinds of Wolves, Boars, Skunks, Bears, Wild Rabbits, Apes, and Elephants.

The icon for Beasts is an orange wolf-like head.

Bird[]

Bird ( Tori?), also known as Winged (有翼 Yuuyoku?), is a recurring enemy types that includes Chirpees, Eagles, Harpies, Axe Beaks, Peacocks, and Hawks of various kinds. It also includes Bats at times, resulting in the type's name to Winged in recent games.

The icon for birds is a yellow chick, which is also lifted into its more inclusive, renamed name. In Tales of the Rays, the icon for Winged foes became a yellow wing.

Crustacean[]

Crustaceans (甲殻 Koukaku?) encompass animals of various kinds related to Spiders, Centipedes, Armadillos, Scorpions, and Bugs.

Initially, Crustaceans were represented by a red pincer, but it was lated replaced with a red scorpion.

Demihuman[]

Demihumans (獣人 Juujin?, "Beastman"), also known as Therians in Tales of Zestiria, include Werewolves, Orcs, Trolls, humanoid Tigers, and Cyclops of various kinds.

The icon for Demihumans is a green ogre head.

Dragon[]

Dragons ( Ryuu?) include Drakes, Dragons, Wyverns, Dinosaurs of various kinds.

The icon for Dragons is a red, spiked dragon head.

Fiend[]

Fiends (妖魔 Youma?), also known as Demons (悪魔 Akuma?), encompass various types of creatures like Pixies, Demons, Scyllas, and recently Angels.

The icon for Fiends is a violet flying demon with a long tail.

Human[]

Humans ( Hito?), also referred as Persons, encompass various kinds of humans, including soldiers and assassins.

The icon for Humans is a pink-flesh human torso.

Inorganic[]

The Inorganic (無機物 Mukibutsu?), later known as Golems (ゴーレム Goorem?) mainly encompasses Golems, with Weapons and Humanoids being prominently featured in Tales of Graces.

The icon for Inorganic and Golems is a brown golem torso.

Insect[]

Insects (昆虫 Konchuu?) is an enemy type that includes various kinds of enemies related to Bumble Bees, Scorpions, Crawlers, Spiders.

The icon for Insects is a dark green beetle.

Machine[]

Machines (メカ / 機械 Mekai / Kikai?) include various kinds of robots and automatons.

The icon for Machines is a gray cog.

Magical Being[]

Magical Beings (魔法生物 Mahouseibutsu?) or Magical, also known as Magic (魔生物 Maseibutsu?), encompass enemies like Golems, Gentlemen, enchanted Swords, elementals, and Spirits.

The icon for Magical Beings is a silver sword animated by magic.

Plant[]

Plant (植物 Shokubutsu?) is a recurring enemy type that includes a variety of Filifolias, Funguses, Ethelianas, and Mandragoras.

The icon for Plants is a green leaf.

Reptile[]

Reptiles (爬虫類 Hachuurui?), also known as Scale ( Uroko?), is a common enemy type that includes Lizards, Raptors, Tortoises, and Drakes.

The icon for Reptiles is a bright green lizard.

Spirit[]

Spirits (精神体 Seishintai?), also known as Ghost ( Rei?), include a variety of Ghosts and Specters. Titles that lack this enemy type, have the Undead type include Spirits.

The icon for Spirits is a white ghost.

Undead[]

Undead (死体 / 不死者 Shitai / Fushisha?) encompass Heddins, Skeletons, Zombies, Wraiths, and Ghosts of various kinds.

In Tales of Zestiria the Undead-type enemies regenerate HP over time, requiring the party to afflict them with ailments to prevent it.

In Tales of Zestiria and Tales of Berseria the icon for the Undead is a gray scary face of a phantom, and in Tales of the Rays it is replaced with a white skull.

Unknown[]

Unknown (無形 / 不明 Mugyou / Fumei?) foes includes enemies that are hard to categorize into other enemy types, like malakhim and hellionized/daemonized humans in Tales of Zestiria and Tales of Berseria as well as Gentlemen.

The Unknown type is represented by a violet question mark.


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