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Map Action is a gameplay element in the Tales series. It generally replaces Sorcerer's Ring and its functions where said object is not available.

Appearances in Original Titles[]

Tales of Zestiria[]

In Tales of Zestiria after Sorey becomes the Shepherd he acquires special field actions pertaining to each of the four elements his seraphim companions are associated with:

  • Sword Swing (剣振り?) - Sorey's default map action that can be used used to remove obstacles in his path.
  • Silver Flame (白銀の焔?) - A Fire-elemental map action that allows Sorey to light up torch-like objects or purify localized malevolence.
  • Wind Rush (瞬天の迅?) - A Wind-elemental map action that allows the user a short-range teleportation.
  • Spectral Cloak (霊霧の衣?) - A Water-elemental map action that allows the user sneak by enemies that use sight to detect their opponent.
  • Giant's Strength (巨魁の腕?) - An Earth-elemental map action that allows the user to smash large boulders and other solid objects that block their path.

Tales of Berseria[]

In Tales of Berseria there are several map actions that aid Velvet Crowe in her quest.

  • Breaking Bolders - Allows the user to shatter large boulders that can block path ahead.
  • Leaping Over Obstacles - Allow the user to jump over gaps.
  • Rolling Boulders - Allows the user to push a boulder away, clearing a way or opening up a new path.
  • Burning Vines - Allows the user to set vines on fire, clearing a path forward. This action also extends to lighting torches as well.

Tales of Arise[]

Main article: ToA - Map Actions

Each of the six playable characters in Tales of Arise has a map action associated with them.


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