Map Action is a gameplay element in the Tales series. It generally replaces Sorcerer's Ring and its functions where said object is not available.
Appearances in Original Titles[]
Tales of Zestiria[]
In Tales of Zestiria after Sorey becomes the Shepherd he acquires special field actions pertaining to each of the four elements his seraphim companions are associated with:
- Sword Swing (剣振り?) - Sorey's default map action that can be used used to remove obstacles in his path.
- Silver Flame (白銀の焔?) - A Fire-elemental map action that allows Sorey to light up torch-like objects or purify localized malevolence.
- Wind Rush (瞬天の迅?) - A Wind-elemental map action that allows the user a short-range teleportation.
- Spectral Cloak (霊霧の衣?) - A Water-elemental map action that allows the user sneak by enemies that use sight to detect their opponent.
- Giant's Strength (巨魁の腕?) - An Earth-elemental map action that allows the user to smash large boulders and other solid objects that block their path.
Tales of Berseria[]
In Tales of Berseria there are several map actions that aid Velvet Crowe in her quest.
- Breaking Bolders - Allows the user to shatter large boulders that can block path ahead.
- Leaping Over Obstacles - Allow the user to jump over gaps.
- Rolling Boulders - Allows the user to push a boulder away, clearing a way or opening up a new path.
- Burning Vines - Allows the user to set vines on fire, clearing a path forward. This action also extends to lighting torches as well.
Tales of Arise[]
Each of the six playable characters in Tales of Arise has a map action associated with them.