|Game|| •Tales of Xillia|
•Tales of Xillia 2
|Age|| •20 (ToX)|
|Height||5'6" / 168 cm|
|Japanese Voice Actor||Asami Sanada|
|English Voice Actor||Jessica Straus|
|Character Designer||Kousuke Fujishima|
Maxwell created Muzét when the Elympions managed to create a hole in the schism leading to Rieze Maxia and ordered her to kill Elympions who knew about the schism. He then assigned her to kill anyone who knew about the barrier as a means of protecting Rieze Maxia and the spirits residing within it. Ever since, she has taken residence in Elympios.
Five years prior to the events of Tales of Xillia, Muzét saved an elderly woman "by a whim" during a "terrible accident", but was unable to save her daughter. Some time after the event, the woman asked Muzét to read books to her, as she was blind and accustomed to her daughter reading to her. Muzét agreed, and since then, has visited the woman and read to her. Five years later, after Ivar unknowingly activated the Lance of Kresnik, Gilandor Yul Svent used it to create a hole in the schism, from which Elympion airships and Muzét herself appeared.
Appearance and Personality
Muzét has long, blue-green hair, green eyes, and pointy ears. She wears a slightly revealing blue and white outfit, as well as white gloves adorned with blue, green, and purple rings on each of her arms. She possesses intricate light-blue wings, which grant her the ability to float.
Muzét heavily depends on others' guidance; without it, she is lost and indecisive, living on the edge of despair. When Muzét initially follows Jude Mathis, she acts rather harmless and impersonal, although she relies on him. After Milla Maxwell's death, Muzét drastically changes; she kills the elders of Nia Khera and attempts to kill several members of the group for the sake of her mission of "protecting Rieze Maxia". After receiving a lack of orders from Maxwell and in her desperation to have a guide, she resolves to follow Gaius, who gives her a purpose.
Wielding one of the most unique fighting styles in the Tales series, Muzét fights with her hair in battle. Her equipped weapons are hairpins, but in actual combat she sharpens her hair into sharp points or whips it in wide swings to strike her enemies. Some of her artes even finish with blasts of energy or laying explosive traps to keep the enemy off balance. Like Milla, she is a master of casting various elemental spirit artes and can cast them in mid-air, in addition to healing and resurrecting fallen allies. Muzét's characteristic skill is "Emergency Warp", in which she instantly warps during a front-step or back-step after being attacked by an enemy. She is invincible during the warping animation, allowing her to dodge any other attacks that might come her way. Her partner characteristic skill is "Support Warp". If Muzét is the secondary partner, she warps the linked ally toward the enemy during a front-step or further away during a back-step, which makes her an excellent partner for hit-and-run tactics. In addition, this partner skill allows you to safely phase through monsters, making it valuable in battles with high enemy volume. Despite her various strong points, Muzét suffers from having the lowest defense in Tales of Xillia 2, and is even more fragile than Rowen and Elize when it comes to taking hits.
- Muzét was set to appear as a playable character in Tales of Xillia, along with Gaius, but due to time constraints, the idea was discarded. Ultimately, she becomes a party member in the game's direct sequel, Tales of Xillia 2.
- In the English-language files of Tales of Xillia, there exists a dubbed incantation for a spell that Muzét does not have access to in the final version of the game. This arte is called "Elemental Law".