|Game|| •Tales of Phantasia|
•Tales of Phantasia: Narikiri Dungeon (X)
•Tales of Symphonia
•Tales of Xillia 2
|Occupation|| •Spirit of All Things|
•King of the Spirits
•Great Spirit of the Void
|Weapon|| •Lances (ToP)|
|Japanese Voice Actor|| •Kentarou Itou|
|English Voice Actor|| •Steve Cannon (ToP:TA)|
•Robert Atkin Downes (ToS)
Origin (オリジン Orijin?) is the Spirit of All Things and leader or king of the Spirits in the games for the Aselia timeline, as well as the Great Spirit of the Void in Tales of Xillia 2. Origin has appeared in several games of the series as a character or cameo and can be summoned through the arte Origin. Primarily, Origin appears as a four-armed man wielding weapons in each of his hands.
Appearances in Mothership Titles
Tales of Phantasia
Origin makes his first appearance in Tales of Phantasia as a Spirit. Origin appears as a young man with four arms, each wielding a lance. As the Lost King of the Dwarves, Origin is found at a tombstone in Heimdall and is angered that the party would break the seals of frost and fire: the Vorpal Sword and Flamberge. In his anger, he fights the party. Though subdued, he nonetheless raises pointed questions about Dhaos's arrival, but nonetheless acknowledges his defeat and grudgingly who combines the three weapons, the Flamberge, Vorpal Sword, and "Diamond" pact ring, into the Eternal Sword. Claus summons him in Arlee, where as a one-time favor, Origin allows Claus to look into the past and see Milard. Origin uses the "Diamond Ring" to forge a pact, granting Claus F. Lester with the power to summon him in battle with the Origin arte.
In battle, Origin is aided by a "Seraph". He also can stab or slash with his weapons. Origin may also cast various spells such as Indignation or Barrier, depending on the version and situation, though he also has his signature arte, Collapse (カラップス Karappusu?), where he fires lightning from the tip of his weapon.
Tales of Symphonia
Origin, the Ruler of All, appears in Tales of Symphonia as a Summon Spirit. He is a young, muscular man with four arms. He simultaneously wields two swords and two spears. He is found in the Torent Forest were Kratos Aurion is fought the final time, though he was originally sealed by Kratos's mana. Origin was bound to a pact by Mithos Yggdrasill, but the pact was broken when Kratos released Origin's seal. Because Mithos took the Eternal Sword and misused it, Origin said "he will never form another pact", but is convinced by Lloyd Irving and Kratos to give "believing in people" another chance, and thus fights the party to make a pact. Once defeated, he grants Sheena Fujibayashi with a pact. He also imbues Lloyd's swords, the Flamberge and Vorpal Sword from his fathers, with the power to combine into the Eternal Sword. Origin can be summoned through the arte Summon: Origin (降霊召符・源 Koureishoufu: Minamoto?).
When fought, Origin is capable of attacking with his weapons at anyone in range. He can also cast a variety of high-level spells such as Earth Bite, Absolute, Spiral Flare, and Thunder Arrow. Origin also has his signature arte, Rameesh (クラップス Kurappusu?, "Collapse"), where he rains lightning between three points.
Tales of Xillia 2
Origin is the Great Spirit of the Void with dominion over that which came before existence and takes the form of a completely white young boy whose eyes are covered by his hair. He is tasked within controlling the cycle of rebirth and containing the resulting miasma that is generated from the process due to humanity's impurities. Because the procedure causes him immense pain and faced with the growing use of spyrix, which kills spirits in its use, he joins his fellow Primordial Spirits, Chronos and Maxwell, in administering Origin's Trial. In the Japanese version of the game, Origin is also the namesake of spyrite technology.
The Trial is meant to test whether humans are worth saving and if they can control their selfishness and impurity while striving for perfection. Should humanity reach him in the Land of Canaan before the millionth divergence catalyst is created, Origin will continue to purify the miasma and grant the victor one wish, but should they fail, Origin will cease his actions and let the miasma overwhelm humanity, turning them into mere mana generators. Holding affection for humanity however and seeing how Chronos is stacking the deck against them, Origin grants humanity the powers of the Key of Kresnik, a person who can channel his void powers. Origin then sits behind his door and waits the end of the Trial, watching the entire time using information obtained from the souls that come to him.
Eventually, right before the millionth catalyst is created, Ludger Will Kresnik and Elle Mel Marta open the door to him. Origin tells them they've succeeded and to tell them their wish. If Ludger tries to have Origin save Elle from her impending transformation into a catalyst, Elle will step in and ask Origin to remove all of the fractured dimensions instead to save Ludger. Origin grants this wish, and Chronos steps in to help him seal the miasma, saying that humanity is foolish. Origin agrees, and though he reminds Chronos that humanity still passed the trial, it is not without an air of disappointment at the sight of humanity's selfish nature. On the other hand, if Ludger is to wish to destroy the fractured dimensions, Origin asks why he doesn't wish for Elle's safety instead. Ludger responds by using his chromatus transformation to become a catalyst first, which will revert Elle's transformation.
Origin watches this and sees both Ludger's selfless wish and his transformation into the millionth catalyst to save the one person his wish cannot as humanity's true nature. Origin then reveals why he hasn't simply been removing the impurities that generate miasma: the impurities are what makes humanity who they are, giving them the spark to truly be alive. Watching Ludger only affirms that he is making the correct decision, and Ludger's friends resolve to continue to show Origin that his sacrifice is worth it as they too strive for perfection while bearing their impurity. Chronos finally concedes at this point, saying that that test is harder than any trial he could muster, and he joins Origin in sealing away the miasma. The doors close on the pair of Great Spirits, but this time with Origin's continued faith in humanity.
Appearances in Escort Titles
Tales of Phantasia: Narikiri Dungeon
Origin appears in Tales of Phantasia: Narikiri Dungeon as the Spirit of All Things and one of the twelve Spirits that must be fought during the Ordeal of Spirits. He is found on the last level of the Forest of Spirits in AC. 4354 and is the boss of the dungeon. Upon defeat, he teaches Mell and Dio about Absentmindedness (むしん mushin?) and Nothingness (む mu?).
Tales of the World: Summoner's Lineage
- The term origin can be used to describe the beginning of the universe and life or a general point in time. The term is also used in certain studies dedicated to locating the source of certain topics, such as genealogy, paleoanthropology, and etymology.
- Origin's base concept design in the unpublished Tale Phantasia depicts him as female.
- ↑ Tales of Phantasia: Narikiri Dungeon Enemy list Change-V's Anime and Game collection (2004-10-07) Retrieved on 2009-06-14.