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[[File:ToX Rieze Maxia.jpg|250px|thumb|right|The map of '''Rieze Maxia''' in ''[[Tales of Xillia]]''.]]
 
[[File:ToX Rieze Maxia.jpg|250px|thumb|right|The map of '''Rieze Maxia''' in ''[[Tales of Xillia]]''.]]
{{nihongo|'''Rieze Maxia'''| リーゼ・マクシア|Rīze Makushia}} is a continent in ''[[Tales of Xillia]]'' and ''[[Tales of Xillia 2]]''. During the events of ''Tales of Xillia'', Rieze Maxia is separated from the rest of the world via a powerful arte known as the "[[schism]]". In ''Tales of Xillia 2'', the barrier that separated the continent from [[Elympios]] is gone, and the continent is in the middle of cultural change, along with Elympios.
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{{nihongo|'''Rieze Maxia'''|リーゼ・マクシア|Riize Makushia}} is a continent in ''[[Tales of Xillia]]'' and ''[[Tales of Xillia 2]]''. During the events of ''Tales of Xillia'', Rieze Maxia is separated from the rest of the world via a powerful arte known as the "[[schism]]". In ''Tales of Xillia 2'', the barrier that separated the continent from [[Elympios]] is gone, and the continent is in the middle of cultural change, along with Elympios.
   
 
==Geography==
 
==Geography==
Rieze Maxia is a continent, which, in comparison to Elympios, is the size of a large island. Throughout the course of both ''Tales of Xillia'' and ''Tales of Xillia 2'', roughly sixty-percent of the continent is available for exploration, all around a large bay where, in the middle, lies the mining island of [[Leronde]]. While the continent is mostly covered in mountains, there are several open plains. Of particular interest is [[Nia Khera]], a village whose residents are followers of [[Maxwell]], the [[Spirit|Great Spirit]] who created Rieze Maxia; [[Milla's Shrine]], where [[Milla Maxwell]], an incarnation of Maxwell, resides; and [[Nia Khera Hallowmont]], atop of which lies a portal to the [[Temporal Crossroads]], a realm between Rieze Maxia and the [[Spirit Realm]]. The [[Fezebel Marsh]] is also a notable location due to the events that occurred there twenty years prior to the events of ''Tales of Xillia'', known as the [[Battle of Fezebel]]. The Fezebel Marsh is also considered by Rieze Maxians a land border of sorts between [[Auj Oule]] to the north and [[Rashugal]] to the south. There is also an Elympiosian ship, [[E.S.S. Zenethra]], from where [[Exodus]] commands their agents working on their way back home.
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Rieze Maxia is a continent, which, in comparison to Elympios, is the size of a large island. Throughout the course of both ''Tales of Xillia'' and ''Tales of Xillia 2'', roughly sixty-percent of the continent is available for exploration, all around a large bay where, in the middle, lies the mining island of [[Leronde]]. While the continent is mostly covered in mountains, there are several open plains. Of particular interest is [[Nia Khera]], a village whose residents are followers of [[Maxwell]], the [[Spirit|Great Spirit]] who created Rieze Maxia; [[Milla's Shrine]], where [[Milla Maxwell]], an incarnation of Maxwell, resides; and [[Nia Khera Hallowmont]], atop of which lies a portal to the [[Temporal Crossroads]], a realm between Rieze Maxia and the [[Spirit Realm]]. The [[Fezebel Marsh]] is also a notable location due to the events that occurred there twenty years prior to the events of ''Tales of Xillia'', known as the [[Battle of Fezebel]]. The Fezebel Marsh is also considered by Rieze Maxians a land border of sorts between [[Auj Oule]] to the north and [[Rashugal]] to the south. There is also an Elympion ship, [[E.S.S. Zenethra]], from where [[Exodus]] commands their agents working on their way back home.
   
 
==History==
 
==History==
===Birth of Spyrix===
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===Birth of Spyrix and the Schism===
 
After the creation of the world, humans and [[spirits]] coexisted together, with humans unaware of the latter. However, there were legends that spoke of being able to commune with spirits to use abilities known as "[[spirit artes]]". The spirit artes were not that effective in people's eyes, as their power and the time required to cast them was variable due to the [[mana lobe]] in the human brain. In time, humans invented technology known as [[spyrix]], which bypassed the limits of the mana lobe, allowing people to wield the same power indiscriminately. However, there was a drawback to using spyrix technology: its usage killed spirits. Maxwell saw this and contacted [[Milla Kresnik|Kresnik]], who he informed about the matter. Despite Kresnik informing her people of spirits, few people believed her, and the usage of spyrix continued. After some time, Maxwell decided to create a sealed world where there would be no spyrix technology, and in turn, the spirits would not die. He gathered his believers, animals, and spirits, all of which he hoped to use in repopulating the world after Elympios dies. This resulted in the creation of Rieze Maxia, as well as the forming of the protective barrier known as the schism.
 
After the creation of the world, humans and [[spirits]] coexisted together, with humans unaware of the latter. However, there were legends that spoke of being able to commune with spirits to use abilities known as "[[spirit artes]]". The spirit artes were not that effective in people's eyes, as their power and the time required to cast them was variable due to the [[mana lobe]] in the human brain. In time, humans invented technology known as [[spyrix]], which bypassed the limits of the mana lobe, allowing people to wield the same power indiscriminately. However, there was a drawback to using spyrix technology: its usage killed spirits. Maxwell saw this and contacted [[Milla Kresnik|Kresnik]], who he informed about the matter. Despite Kresnik informing her people of spirits, few people believed her, and the usage of spyrix continued. After some time, Maxwell decided to create a sealed world where there would be no spyrix technology, and in turn, the spirits would not die. He gathered his believers, animals, and spirits, all of which he hoped to use in repopulating the world after Elympios dies. This resulted in the creation of Rieze Maxia, as well as the forming of the protective barrier known as the schism.
   
 
==Trivia==
 
==Trivia==
*''Rieze'' derives from the [[Wikipedia:German|German]] word ''riese'', which translates to ''giant'', whereas ''Maxia'' is of [[Wikipedia:Gaelic|Gaelic]] origin and translates to ''magic''.
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*''Rieze'' derives from the [[wikipedia:German|German]] word ''riese'', which translates to ''giant'', whereas ''Maxia'' is of [[wikipedia:Gaelic|Gaelic]] origin and translates to ''magic''.
   
 
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Revision as of 05:00, 30 September 2014

File:ToX Rieze Maxia.jpg

The map of Rieze Maxia in Tales of Xillia.

Rieze Maxia (リーゼ・マクシア Riize Makushia?) is a continent in Tales of Xillia and Tales of Xillia 2. During the events of Tales of Xillia, Rieze Maxia is separated from the rest of the world via a powerful arte known as the "schism". In Tales of Xillia 2, the barrier that separated the continent from Elympios is gone, and the continent is in the middle of cultural change, along with Elympios.

Geography

Rieze Maxia is a continent, which, in comparison to Elympios, is the size of a large island. Throughout the course of both Tales of Xillia and Tales of Xillia 2, roughly sixty-percent of the continent is available for exploration, all around a large bay where, in the middle, lies the mining island of Leronde. While the continent is mostly covered in mountains, there are several open plains. Of particular interest is Nia Khera, a village whose residents are followers of Maxwell, the Great Spirit who created Rieze Maxia; Milla's Shrine, where Milla Maxwell, an incarnation of Maxwell, resides; and Nia Khera Hallowmont, atop of which lies a portal to the Temporal Crossroads, a realm between Rieze Maxia and the Spirit Realm. The Fezebel Marsh is also a notable location due to the events that occurred there twenty years prior to the events of Tales of Xillia, known as the Battle of Fezebel. The Fezebel Marsh is also considered by Rieze Maxians a land border of sorts between Auj Oule to the north and Rashugal to the south. There is also an Elympion ship, E.S.S. Zenethra, from where Exodus commands their agents working on their way back home.

History

Birth of Spyrix and the Schism

After the creation of the world, humans and spirits coexisted together, with humans unaware of the latter. However, there were legends that spoke of being able to commune with spirits to use abilities known as "spirit artes". The spirit artes were not that effective in people's eyes, as their power and the time required to cast them was variable due to the mana lobe in the human brain. In time, humans invented technology known as spyrix, which bypassed the limits of the mana lobe, allowing people to wield the same power indiscriminately. However, there was a drawback to using spyrix technology: its usage killed spirits. Maxwell saw this and contacted Kresnik, who he informed about the matter. Despite Kresnik informing her people of spirits, few people believed her, and the usage of spyrix continued. After some time, Maxwell decided to create a sealed world where there would be no spyrix technology, and in turn, the spirits would not die. He gathered his believers, animals, and spirits, all of which he hoped to use in repopulating the world after Elympios dies. This resulted in the creation of Rieze Maxia, as well as the forming of the protective barrier known as the schism.

Trivia

  • Rieze derives from the German word riese, which translates to giant, whereas Maxia is of Gaelic origin and translates to magic.