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Super Swallow Dance (飛燕連天脚 Hien Rentenkyaku?, "Flying Swallow Chaining Sky Kick") is an upgraded version of the Swallow Dance arte.

Arte Description and History[]

Just like the arte from which it derives, Super Swallow Dance is an anti-air arte that is ideal for attacking enemies in the air. When it is used, the user initiates three rising kicks, followed by a back-flip that pushes the character higher into the air. In Tales of Eternia and Tales of Symphonia, this skill can be followed up immediately with any air arte, due to the unique combo system that allows the unarmed fighter characters to link these different types of artes together.

In Tales of Symphonia, this arte is accessible only if Regal Bryant has used Swallow Dance over 200 times, after which he can add a Wind-elemental property to his attack through the use of the Opal accessory, the Sylva Seal: Wind skill, a Wind-elemental weapon, or the Green Quartz item, to replace Swallow Dance with Super Swallow Dance.[1]

In Tales of VS., Farah removes one spin kick.

In Tales of the Rays, this arte is Wind-elemental.

In Tales of Arise, Law performs a left uppercut before jumping to perform a midair right roundhouse kick, spinning into a left spin hook kick, back to a right roundhouse, which can be canceled. He then spins before performing a left diving kick.

Appearances[]

Original Titles

Crossover Titles

In-Game Descriptions and Battle Quotes[]

Tales of Eternia[]

Localized Description: "Swallow Dance is combined with an additional powerful blow."[2]

Tales of Symphonia[]

Japanese Quote: 消え去れ!
Localized Quote: "It's over!"

Tales of the Rays[]

Japanese Description:

空中を舞う連続蹴りから蹴り上げる
術技強化で空中でも連携可

Tales of Arise[]

Japanese Description: 突き上げと回し蹴りで浮かせ、最後に叩き落とす奥義
Localized Description: "Juggles an enemy into the air with upward thrusts and roundhouse kicks, then slams the enemy into the ground."

References[]


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