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Tales of Symphonia: Dawn of the New World
ToS-DotNW Logo.png
Game Systems Nintendo Wii
PlayStation 3
Developers Namco Tales Studio
Mine Loader Software
Publishers JP Bandai Namco Games
NA Bandai Namco Games
EU Bandai Namco Games
AU Bandai Namco Games
Character Designers Kousuke Fujishima
Daigo Okumura
Composers Motoi Sakuraba
Shinji Tamura
Animators Production I.G
Japanese Releases Wii June 26, 2008
PS3 October 10, 2013
North American Releases Wii November 11, 2008
PS3 February 25, 2014
European Releases Wii November 20, 2009
PS3 February 28, 2014
Opening Theme "Nininsankyaku" by Misono
Ratings JP CERO: B (recommended 12+)
NA ESRB: T (Teen, recommended 13+)
EU PEGI: 12+
DE USK: 6 (restricted below 6)
AU OFLC: PG (recommended 8+)

Tales of Symphonia: Dawn of the New World (テイルズ オブ シンフォニア - ラタトスクの騎士 - Teiruzu obu Shinfonia -Ratatosuku no Kishi-?, "Tales of Symphonia: Knight of Ratatosk") is a Tales game for the Nintendo Wii, released on June 26, 2008 in Japan and in America on November 11, 2008. The game is a spin-off and sequel of the popular GameCube and PlayStation 2 title Tales of Symphonia. Its characteristic genre translates to "To Believe in the Resonating Hearts RPG" (響き合う心を信じるRPG Hibiki au kokoro wo shinjiru RPG?).


Tales of Symphonia: Dawn of the New World takes place two years after the events of Tales of Symphonia.

Long ago, Sylvarant and Tethe'alla were united as a single world that drew strength from the Great Kharlan Tree. Divine intervention tore them apart, however, and the World Tree withered and died. It was eventually left to a boy named Lloyd Irving and his friends to restore the world to its true form. At their journey's end, a new World Tree was planted to replace the old one and to hold the two worlds together. This was the story of the Journey of Regeneration. Together once more, the world is now entering a new era. However, its people are still faced with many problems. After the lands became one, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos.

However, Ratatosk is not the only problem: the people of the two worlds are starting to hate each other. The citizens of Tethe'alla look down upon the citizens of Sylvarant due to their inferior technology, and the citizens of Sylvarant fear the citizens of Tethe'alla because of their power. Two years have passed since the worlds were first merged, and the people of Sylvarant have created the Vanguard which is supposed to rise against the Church of Martel and the people of Tethe'alla. Six months prior to the start of the game, the Church of Martel, led by the hero Lloyd Irving, attacked the Sylvaranti city Palmacosta because members of the Vanguard were meeting there. Countless innocent people died and Palmacosta was consumed in a terrible fire. This event came to be known as the Blood Purge, a bloody massacre caused by the Church of Martel.

Emil Castagnier, a Palmacostian boy, whose parents were killed by Lloyd, is sent to Luin to live with his aunt and uncle after this traumatic incident. He suffers continual mistreatment from them, however, and he is further ostracized by the people of the city, who view Lloyd as a hero. Emil's life takes a dramatic turn when he befriends Marta Lualdi, a girl who is being hunted by the Vanguard and the enigmatic Richter Abend alike. Determined to protect her, Emil confronts Richter and helps Marta escape with the aid of Tenebrae, a Centurion spirit who serves Ratatosk. Tenebrae states that there are other Centurions who lie in a dormant state: to restore balance to the world's environment, all of them should be awoken in order to revive Ratatosk. Emil forms a pact with Tenebrae, and in so doing becomes a Knight of Ratatosk. So it is that Emil and Marta embark on their journey of revenge and restoration.


Dawn of the New World features the designs by Kousuke Fujishima of returning Tales of Symphonia characters, but the designer of the new characters is Daigo Okumura. The main character's name is Emil Castagnier, and the heroine's name is Marta Lualdi. Other characters are Richter Abend, Tenebrae, and Aqua. All the playable characters from the original Tales of Symphonia return to the sequel as party members, including Zelos Wilder, which proves that the ending with Zelos dying was not the true ending of the original game. The only exception of return is Kratos Aurion, who serves as the game's narrator.

Central Characters

  • Emil Castagnier (エミル・キャスタニエ Emiru Kyasutanie?) - A boy living in Luin after the Blood Purge in Palmacosta six months ago. Although weak and cowardly, he bears a deep hatred toward Lloyd for killing his parents, and is the only one in Luin who does not admire Lloyd. After a failed attempt to help Marta, he agrees to become a Knight of Ratatosk in order to protect her.
  • Marta Lualdi (マルタ・ルアルディ Maruta Ruarudi?) - A girl who saves Emil from a bear monster. Though tomboyish, she quickly develops a fangirlish crush on Emil, wanting him to be just like the dream prince she imagines him to be. The dormant core of the Summon Spirit Ratatosk is on her forehead.
  • Tenebrae (テネブラエ Teneburae?) - The Centurion of Darkness accompanies Marta wherever she is, as she bears Ratatosk's core. Although serious most of the time, he can come up with jokes and puns, which only he finds funny. In addition, he can make rather "spiteful" comments.
  • Richter Abend (リヒター・アーベント Rihitaa Aabento?) - Richter helps Emil from some bullies in Luin, with the words: "Courage is the magic that turns dream into reality". Although irritated by Emil's weak personality, he agrees to teach him some swordsmanship. However, he quickly turns out to be after Marta's life, making him Emil's enemy.
  • Aqua (アクア Akua?) - Aqua is the Centurion of Water, but she has betrayed Ratatosk and the other Centurions by siding with Richter and the Vanguard.
  • Alice (アリス Arisu?) - She may look cute and innocent, but Alice is actually a mean-spirited and sadistic girl who enjoys seeing others in pain. She is first seen looking for Colette in Asgard. Marta says that when Alice refers to males with nicknames, it means she likes them, while it is the opposite with females.
  • Decus (デクス Dekusu?) - Decus is a respected members in the Vanguard, but is also known for his Eau de Seduction, a pungent perfume that makes everybody inch away from him. He loves Alice more than anything else and would gladly die for her.

Returning Characters

  • Colette Brunel (コレット・ブルーネル Koretto Buruuneru?, Collet Brunel) - Colette was the deuteragonist from the original game. She is famous worldwide for regenerating the world, and is referred to as the Chosen of Regeneration. However, she is hunted down by the Vanguard, for they see her as a Sylvaranti traitor who abandoned Palmacosta for the sake of world regeneration and is now supportive to the Tethe'allans, even though she is Sylvarant's Chosen. Although two years has passed, she is still kind and selfless.
  • Raine Sage (リフィル・セイジ Rifiru Seiji?, Refill Sage) - Raine is the teacher of Lloyd, Colette and Genis, and is also Genis's older sister. She is a calm, calculating woman who cares deeply for her students. Although she still has her Ruin Mode, she seems like she is able to control it a little better.
  • Genis Sage (ジーニアス・セイジ Jiiniasu Seiji?, Genius Sage) - A young boy who is Lloyd's best friend. He is very intelligent, but is still a kid. He becomes good friend with Emil and Marta, although he is sad about their thoughts of Lloyd.
  • Regal Bryant (リーガル・ブライアン Riigaru Buraian?, Regal Bryan) - After the world regeneration, Regal removed his shackles and took back the title of the Lezareno Company's president. He is still gentle and mature, and is respected by many.
  • Sheena Fujibayashi (しいな藤林 Shiina Fujibayashi?, Shihna Fujibayashi) - Sheena is a ninja from Mizuho, and has the power to summon the Summon Spirits of the world. Although she still has a thing for falling down holes and traps, she is an honest young woman. Through two years, she has become better at using the Igaguri style and the power of the Summon Spirits.
  • Zelos Wilder (ゼロス・ワイルダー Zerosu Wairuda?) - The Chosen of Tethe'alla. Zelos goes around the world and uses his charm to gather information about the world's status and the Vanguard. Although still flirty, he is very perceptive, and can easily become serious if the situation calls for it.
  • Presea Combatir (プレセア・コンバティール Puresea Conbatiiru?) - After getting her soul back two years ago, Presea has become more lively and smiles more often. She works to rebuild her hometown, Ozette, and also works for the Lezareno Company by making charms for them.
  • Lloyd Irving (ロイド・アーヴィング Roido Aavingu?) - Lloyd was the protagonist of the original game. However, in the sequel he has been labeled as a murderer by some people for having lead the Blood Purge in Palmacosta. Lloyd, however, has not given his side of the story. He is after the Centurions' cores, making him Emil and Marta's enemy.


Battle System

The battle system that this game uses is a variation of the FR-LMBS, Flex-Range Linear Motion Battle System, called Flex-Range Element Enhanced Linear Motion Battle System, FREE-LMBS, for short. This system creates a similar style of gameplay compared to the Dimension-Stride Linear Motion Battle System. Although there is room in the party for ten members, only four of them can take part in any given battle. It is also noted that Emil and Marta cannot both be out of the party, one of them must be the first character in the party, although you may switch the controller function to play other party members in different slots.


This game does not feature a world map. Instead, when the main characters leave areas, they will appear on a small drawing of the world with major towns and cities painted across it. By pointing at these areas with the Wii remote, the party will travel instantly from place to place.


By talking to a member of the Katz Guild, the party is able to take on numerous quests that can reward them with items and experience. The quests vary from single battles to whole dungeons that can involve finding certain items or escorting civilians to a certain location.

Capturing Monsters

It is possible to capture, train, and evolve monsters to fight for the party by changing the elemental balance/grid of the field to match a monster's elemental attribute. Cooking in this game is centered around monsters, meaning that the Wonder Chef returns, by cooking meals for them, it is possible to increase their stats, affect what stats are gained by leveling, or, if a monster is at a high enough level, make them evolve. There is an affection system related to the monsters, though the system does not tie into the story. The contracts that the main character make with monsters, via recruiting them, also ties into the story: every contract you make with them slowly brings the world's balance to normal.


The only animated segment in the game is its opening. Most of the story is told through real-time cut-scenes that were filmed using a motion capture system. Skits, which are short, optional conversations between the characters, make a return. These skits are fully voiced. Much of the music in Dawn of the New World is remixed from the soundtrack of the original Tales of Symphonia. The game also has widescreen support. Many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated. The spell names, animations, incantations, and most of the monster designs are similar to those from Tales of the Abyss due to their similar game engine and mechanics.

Regional Additions

North American Additions

The North American version of Dawn of the New World contains additional features that are not present in the Japanese release. Additions include the ability to load cleared Tales of Symphonia game data to receive extra items and Gald at the beginning of the game. In addition to this, while not a new feature, the number of motion control shortcuts in battle has been increased from four to eight.

European Additions

The European version of Dawn of the New World contains additional features that are not present in the Japanese nor North American release, including a Gallery Mode. After beating the game once, the Gallery Mode is unlocked which includes a Skits Library, and an Image Library with design sketches, illustrations, pack art and more. In addition to this, the European release also contains new head accessories for Emil and Marta which can be used to customize the characters in battle and also add special effects during fights.

Version History

Game Title System Catalog Number Release Date Region
Tales of Symphonia: Ratatosk no Kishi
テイルズ オブ シンフォニア - ラタトスクの騎士 -
Nintendo Wii - December 22, 2007 Japan (Jump Festa 2007 Demo)
Tales of Symphonia: Dawn of the New World
テイルズ オブ シンフォニア - ラタトスクの騎士 -
Tales of Symphonia: Ratatosk no Kishi
Nintendo Wii RVL-P-RT4J
June 26, 2008
November 11, 2008
November 13, 2009
November 26, 2009
February 25, 2010
North America
Japan ("Minna no Osusume Selection")
Tales of Symphonia: Dawn of the New World Nintendo Wii - September 12, 2008 North America (IGN Trade Demo)
Tales of Symphonia Chronicles
テイルズオブシンフォニア ユニゾナントパック
Tales of Symphonia: Unisonant Pack
PlayStation 3 ?
October 10, 2013
February 25, 2014
February 28, 2014
February 28, 2014
North America


External Links