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Tales of the World: Tactics Union
Information
Game Systems Android
iOS
Developers Jupiter Corp.
Publishers Bandai Namco Games
Composers Shiina Tsuyoshi
Animators Production I.G
Japanese Releases Android (au Smart Pass)
 July 2, 2012
iOS Systems
 January 10, 2013
Android (Google Play)
 January 11, 2013
End of Service au Smart Pass
 January 28, 2015
Android/iOS
 February 26, 2015
Ending Theme "Natsukashii Yume" by Koichi Tanimoto, Tadasuke and Yuu Manabe

Tales of the World: Tactics Union (テイルズ オブ ザ ワールド タクティクス ユニオン Teiruzu obu za Warudo: Takutikusu Yunion?) is a Crossover Title in the Tales series. Like other games in the series, it features a group of characters from various Tales games. Service for all platforms has since ceased: au Smart Pass on January 28, 2015 and February 26, 2015 for Android and iOS.

Story[]

Revalia is a world formed from the dreams of people from countless different worlds. As long as there are those who dream, it continues to exist; when they cease to dream, the world will die. Within Revalia resides the Rufres tribe, whose duty is to keep the balance in the world by purifying the nightmares of the people, the incarnation of the people's darkness in their hearts called Vuul. But recently, the Vuul, which never had any specific form to begin with, began appearing as monsters, and opposed the Rufres called Dreamcatchers, who possess special powers.

Even though Vuul had taken the forms of monsters, non-shaped Vuul still existed in Revalia, and they have the power to take control of the people's minds. One day, the Dreamcatchers all simultaneously lose their shape. The remaining, still-powerless, and immature Rufres all journey to a place called the Waking World and try their best to summon those who can fight the Vuul. However, the summoning ceremony is a failure, and the summoned warriors are scattered around Revalia. Due to the failure of the ceremony, all the summoned ones lost their memories of their previous journey in their respective worlds, as well as their strength and abilities.

Characters[]

The game features various characters from the Original Titles. Tales characters in this game are called Awakened Dreamers. The game's main protagonists are the "Player Side", whereas the game's main antagonists are the "Enemy Side". Downloadable content was made available weeks after the release, including an extra level called Trembling Grove, and additional characters from various games in the Tales series.

Original Characters[]

"Player Side" Characters[]

Character
Game

Lloyd Irving
Tales of Symphonia

Veigue Lungberg
Tales of Rebirth

Norma Beatty
Tales of Legendia

Guy Cecil
Tales of the Abyss

Natalia L.K. Lanvaldear
Tales of the Abyss

Rubia Natwick
Tales of the Tempest

Flynn Scifo
Tales of Vesperia

Judith
Tales of Vesperia

Asbel Lhant
Tales of Graces

Sophie
Tales of Graces

"Enemy Side" Characters[]

Character
Game

Meredy
Tales of Eternia

Zelos Wilder
Tales of Symphonia

Presea Combatir
Tales of Symphonia

Luke fon Fabre
Tales of the Abyss

Jade Curtiss
Tales of the Abyss

Yuri Lowell
Tales of Vesperia

Additional Characters (DLC)[]

Character
Game

Cress Albane
Tales of Phantasia

Leon Magnus
Tales of Destiny

Harold Berselius
Tales of Destiny 2

Colette Brunel
Tales of Symphonia

Tear Grants
Tales of the Abyss

Ruca Milda
Tales of Innocence

Spada Belforma
Tales of Innocence

Emil Castagnier
Tales of Symphonia:
Dawn of the New World

Estelle
Tales of Vesperia

Rita Mordio
Tales of Vesperia

Raven
Tales of Vesperia

Kohaku Hearts
Tales of Hearts

Cheria Barnes
Tales of Graces

Jude Mathis
Tales of Xillia

Milla Maxwell
Tales of Xillia

Gameplay[]

Battle System[]

The battle system is a strategy-type, which is command-based. Depending on the character's weapon and skill, normal attacks and artes may have different range. The game uses AP, or Artes Points, to execute artes. The players have to move the characters per tile. Over Limit is still part of the game. When the Over Limit gauge is full, players can perform mystic artes. Characters also have Skills, which they can learn by consuming Skill Points. Skill examples include increasing the max HP and having guard counter. In order to remember new skills, as well as artes, the players will need a "Memory Fragment", which can be used at a "Memory Hall".

External Links[]