Attack vs. Support
Just trying this to see if it's really worth doing, I'll change it back if it doesn't work well for me. And ignoring the inevitable silence... opinions?
- Is there any in-game difference between the two of them aside from functionality? I mean, the pages do look nicer, but we don't like creating divisions that aren't there, right?
- Also, as a reason to my lack of not-here-ness is that I've been pretty obsessively playing Graces when I'm not in class/work and, barring that, playing Hearts as well. Lanate (talk) 06:58, January 25, 2010 (UTC)
- The difference is that "attack" skills are active skills that deal damage, while "support" skills are generally status alterations of some sort. It doesn't really work out with the Divine Craymel Mage's healing spells, but at the risk of being inaccurate, I added them to the "attack" grouping because having a single page with just Photon and Ray is silly. The Divine Craymel Mage arte "Dual Impact" makes a distinction between both types of active skills, since it will increase the potency of damage or healing of any damage-based attack, or any healing spell, while any active skill that does not perform either function will waste the effect - it does not increase buff potency, or make Guard more effective, etc. So the sorting of healing spells with "attack" skills seems somewhat justified by this arte.
- The main issue is that if all active skills are on the same page, there will be nested section headers everywhere, and it looks rather messy overall. And going by that route, if passive skills were to be merged into the same pages like the archive does, the page length would be too much to deal with. The "support" skills are listed on each of the archive pages as Hojo (補助?, "support"), Kyouka (強化?, "status change"), Bougyo (防御?, "defense"), Hate Joushou (ヘイト上昇?, "hatred increase") (warrior only), and Jakutai (弱体?, "status reduction") (arcane mage only), but they are rather inconsistent among each of the classes - only Hojo/support is somewhat universal for most of the pages, and for the Fighter class, all of the artes listed as Tokushuwaza (特殊技?) are also grouped with Hojo/support, even if they can be used within combos to nullify any spellcasting requirement.
- By grouping all of these onto separate pages for each class, I can sort them into sections based on what types -are- listed so I don't have to invent anything, except for Guard on each of the pages (excluding Fighter) so it is listed universally as Bougyo/defense. The alternative would have been to label all of them as Hojo/support (or Kyouka/status change as I did on the Warrior page at first... at second, rather?) or make a bit of a mess with nested headers. And I think I like the way it's sorted now, since it keeps both "attack" and "support" skills roughly equal in length, and potentially equal to "passive" skills once they are done.
- And hey, normally I have enough energy to make my major contributions here only once every month or more, after I get burned out on the same old things. And then I go back to writing updates for my stories on another site after a short burst of enthusiasm before being burned out again, then I come back here. I just happen to have a bit more motivation to get some things done this time around, and as soon as I'm finished with the arcane mage attack+support pages I might not bother to do the passives, just like every other game ever! Slow and lazy, taking it easy~
The info on this page is amazing
Just for future reference, since I happened to run into this page while looking for something else. No artes, just equipment, enemies, maps, and quest info, which is better than having to rely on the archived wiki that went defunct years back. I definitely will come back to this at some point.