Expanding Template Space
Mayu, I'm gonna do some edits attempting to expand the space on the template. Because of how the template bolds when you go onto a page, it messes up the aesthetics if you go to, say, an arte page. Lanate (talk) 01:52, December 14, 2009 (UTC)
- I thought I had fixed that, on my end at least. Do you use something other than Firefox? I checked each of the templates on IE when I went through them, and it's a non-issue since most text is actually compressed compared to Firefox.
- Not that it really matters, if it works as intended for you now.
- Byakuren Hijiri (talk) 02:10, December 14, 2009 (UTC)
It helps to have someone making suggestions and applying things I may not have considered. I deliberately refrained from Summon Spirit arte pages because things could get messy and confusing with them, considering their ubiquity throughout the games. Granted, their separate arte lists would be denoted by the respective game acronym, but the point of this project isn't to provide every enemy with an arte page. The focus is major antagonists and some minor antagonists. Essentially, most will be human and have a significant role in the game's plot, although there will be a few notable instances of non-human arte pages (Yuris, the three fight-able Sacred Beasts).
Glancing over the character templates, I can tell that it won't be difficult to distinguish who warrants their own arte page and who doesn't. The numbers will vary, but we're looking at roughly 8-10 in most cases, leaning more toward 8 unless there's a particularly large cast. Some will be lower (think ToE and ToD2). ToP may be an extreme with only having Dhaos, whereas ToV may extend to the other end of this spectrum with a possibility of 11 (Barbos, Schwann [maybe], Yeager, Alexei, Duke, Zagi, Clint, Tison, Nan, Gauche, Droite). If you have ideas, questions, or concerns about who is going to make the cut, please post them here. Also, for the games I haven't played, I may require some guidance.