The following is a list of end-game bonuses that can be carried into a new consecutive playthrough in Tales of Berseria. Instead of using Gald, all options are purchased with Grade, which is obtained or lost at the end of battle, based on performance.
Purchase Price (Grade)
Carry Over Library
Inherit library data other than your Play Record.
Carry Over Titles
Inherit titles and title levels, including completion of unlock requirements and your player records.
Carry Over Shop Levels
Inherit shop levels.
Carry Over Equipment Proficiency
Inherit equipment proficiency for each character.
Carry Over Arte Use Count
Inherit the count of arte uses.
Carry Over Ventite
Inherit all venture, the potentites that unlock game mechanics.
Carry Over Glacite
Inherit all glacite, the potentites that add skills to equipment.
Carry Over Acerite/Ignicite
Inherit all ignicite and acerite, the potentites that affect equipment drops and enhancement.
Carry Over Cooking
Inherit recipes and cooking levels for all characters. Ingredients will not be inherited.
Carry Over Exploration
Inherit your progress of far seas expeditions. Fashion items are not included and will have to be found again.
Carry Over Katz Spirits
Inherit the number of katz spirits in your possession.
Carry Over Tales Coins
Inherit the number of Tales Coins in your possession.
Carry Over Consumable Items
Inherit consumable items and materials.
Carry Over Special Items
Inherit the Bottomless Denore Bottle and Bottomless Inoph Bottle. However, they cannot be used until the ability to use them is unlocked.
Carry Over Fashion Items
Inherit your costumes, hairstyles, attachments, and geoboards. However, they cannot be used until the ability to use them is unlocked.
Carry Over Herb Enhancements
Inherit stat boosts granted from herbs.
Expand Item Capacity
Increases carrying capacity for non-material consumables from 15 to 30.
Double Arte Learning Speed
Halves level requirements for learning artes.
Doubles the chance for encountering wandering enemies.
Level Up Bonus
Adds level-up bonuses to all titles. Some stat increases may be reduces, but they will not go below zero.
Regenerates 50% of BG used for Switch Blasts, essentially halving the cost for using them.
Experience earned is halved. Defeating enemies while at a lower level increases the amount of Grade earned.
Doubles experience earned.Stacks with "Triple Experience" to give six times the normal amount of EXP.
Triples experience earned. Stacks with "Double Experience" to give six times the normal amount of EXP.
Doubles the amount of Gald earned at the end of battle.
Equipment dropped by enemies has a chance of being enhanced.
Halves the amount of Gald required to enhance equipment.
Doubles the amount of Grade earned at the end of battle.