The following a list of all Emil Castagnier units available in Tales of Crestoria.
Characters[]
The stats listed are all at maximum Awakening, Ascension, Transcendence, and level.
SR[]
Name
|
Element
|
Type
|
Max Stats
|
Arte 1
|
Arte 2
|
Skill
|
HP
|
ATK
|
DEF
|
Power
|
Hits
|
Turns
|
Power
|
Hits
|
Turns
|
Emil [Bearer of the Beast] エミル【魔を宿す少年】
|
Dark
|
Sword
|
21,780
|
2,235
|
2,035
|
Dark Radiance 魔神閃光断 Majin Senkoudan
|
Raging Heaven 牙連轟天襲 Garen Goutenshuu
|
The Beast Within 魔人を宿す少年
|
132% |
5 |
2
|
242% |
5 |
5
|
- Normal Attack: deals 1 hit for 100% damage to one enemy
- Arte 1: deals damage to one enemy
- Additional Effect: 60% chance to inflict Wildfire on the target for 2 turns
- Arte 2: deals damage to one enemy
- Skill:
- increases all party members' max HP by 5%
- increases Dark-elemental party members' ATK by 11% at 20+ hit combo
- Introduction: July 16, 2020
- Acquisition: Ticket Summons, SR+ Ticket Summons, Arena Summons, Crestoria Summons, Premium Summons, Ex Summons, Limited Summons, Collection Summons
|
Memoria Stones[]
The stats listed are all at maximum Ascension, Adornment, and level.
Name
|
Rarity
|
Element
|
Type
|
Stats
|
Memoria Skill
|
HP
|
ATK
|
DEF
|
Emil [Bearer of the Beast] エミル【魔を宿す少年】
|
SR
|
Dark
|
Sword
|
9,400
|
1,080
|
600
|
Weakness IV (Sword) 破壊Ⅳ(剣) Hakai IV (Tsurugi)
|
- Memoria Skill: increases Sword-type user's Break gauge decrease rate by 45%
- Introduction: July 16, 2020
- Acquisition: Ticket Summons, SR+ Ticket Summons, Arena Summons, Crestoria Summons, Premium Summons, Ex Summons, Limited Summons, Collection Summons
- acquiring this Stone for the first time rewards with the Emil [Bearer of the Beast] character unit
|
Emil [Halloween Night Party] エミル【ハロウィンナイトパーティー!】 Emil [Halloween Night Party!]
|
SSR
|
Light
|
Sword
|
5,500
|
2,100
|
650
|
Inferno V 烈火Ⅴ Rekka V
|
- Memoria Skill: increases user's ATK by 38% at the start of battle for 2 turns
- Introduction: October 16, 2020
- Acquisition: Limited Quest "Halloween Night Party" reward, Memoria Stone Exchange
|
Recovery • Training • Materials • Meals • Ingredients • Exchange • Other |
Equipment | Fashion |
Attachments (Head • Eyes • Face • Jaw • Neck • Shoulders • Arms • Chest • Back • Tail) |
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