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The following is a list of status effects in Tales of Crestoria. They are divided into three categories.

Status Up (ステータス上昇系)[]

Name Effects
All Stat Up
全ステータスアップ
Zen Status Up
  • increases ATK and DEF
  • can stack multiple versions with different values
Attack Up
攻撃力アップ
Kougekiryoku Up
  • increases ATK
  • can stack multiple versions with different values
Defenses Up
防御力アップ
Bougyoryoku Up
  • increases DEF
  • can stack multiple versions with different values
  • also known as "Defense Up"
Critical Hit Rate Up
クリティカル率アップ
Critical Ritsu Up
  • increases critical hit rate
  • can stack multiple versions with different values
Damage Absorption
ダメージ吸収
Damage Kyuushuu
  • absorbs damage to heal affected unit's HP
Fire Absorption
ダメージ吸収(火)
Damage Kyuushuu (Hi)
  • absorbs Fire-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Fire)"
Water Absorption
ダメージ吸収(水)
Damage Kyuushuu (Mizu)
  • absorbs Water-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Water)"
Wind Absorption
ダメージ吸収(風)
Damage Kyuushuu (Kaze)
  • absorbs Wind-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Wind)"
Earth Absorption
ダメージ吸収(地)
Damage Kyuushuu (Chi)
  • absorbs Earth-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Earth)"
Light Absorption
ダメージ吸収(光)
Damage Kyuushuu (Hikari)
  • absorbs Light-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Light)"
Dark Absorpion
ダメージ吸収(闇)
Damage Kyuushuu (Yami)
  • absorbs Dark-elemental damage to heal affected unit's HP
  • also known as "Damage Absorption (Dark)"
Shield (Turns)
シールド(ターン)
  • prevents damage for a fixed number of turns
  • does not affect piercing damage
Shield
シールド
  • prevents damage until the shield is destroyed
  • does not affect piercing damage
Shield (Invincible)
無敵
Muteki
"Invincible"
  • prevents all types of damage
  • also known as "Invincible"
Recovery (Turns)
復活(ターン)
Fukkatsu (Turn)
  • recover even if HP is 0 for a certain number for turns
Recovery (Times)
復活(回数)
Fukkatsu (Kaisuu)
  • recover even if HP is 0 for a certain number for uses
Double Attack
追撃
Tsuigeki
  • chance to inflict extra damage on attack
Taunt
挑発
Chouhatsu
  • locks the target of attacks

Status Down (ステータス減少系)[]

Name Effects
All Stats Down
全ステータスダウン
Zen Status Down
  • decreases ATK and DEF
  • can stack multiple versions with different values
  • also known as "Total Stats Down"
Attack Down
攻撃力ダウン
Kougekiryoku Down
  • decreases ATK
  • can stack multiple versions with different values
Defense Down
防御力ダウン
Bougyoryoku Down
  • decreases DEF
  • can stack multiple versions with different values

Ailments (状態異常)[]

Name Effects
Arteseal
封印
Fuuin
  • prevents the use of artes and mystic artes
Paralysis
麻痺
Mahi
  • becomes immobilized
Petrify
石化
Sekka
  • becomes immobilized
  • prevents the effect of the Main Stone
Down
ダウン
  • becomes immobilized
  • increases damaged received
Sleep
睡眠
Suimin
  • becomes immobilized
  • damage received is Critical
  • wears off when damage is taken
Poison

Doku
  • periodically decreases HP
Burn
火傷
Yakedo
  • periodically decreases HP
  • damage taken increases with each passing turn
Curse
呪い
Noroi
  • receives damage after a certain number of turns
Death Mark
死の呪い
Shi no Noroi
  • gets KO'd after a certain number of turns
Wildfire
飛び火
Tobihi
  • takes damage when an ally is attacked
  • damage varies between 80% and 120% of the damage the affected enemy's ally has suffered
Memoria Seal
ストーンスキル無効
Stoneskill Mukou
  • prevents the effect of the Main Stone
Buffs Disabled
強化無効
Kyoukamukou
  • prevents receiving of buffs
  • buffs already in place do not disappear
  • also known as "Dispel"
Weak
衰弱
Suijaku
  • decreases the amount of healed HP
Exile
追放
Suihou
  • retreats from battle
OL Freeze
OLフリーズ
  • prevents charging of the Over Limit Gauge and the use of mystic artes
  • also known as "Over Limit Freeze"
Debilitated
弱体
Jakutai
  • increases damage taken
  • also known as "Debilitate"
Time Stop
タイムストップ
  • prevents taking any action
  • prevents decrease of turn duration of other ailments
  • increases Break duration by 1 turn
Break
BREAK
  • prevents taking any action
  • all attacks received during broken turn deal critical damage


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