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This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.

Jewels are accessories in the PlayStation 2 and Director's Cut versions of Tales of Destiny. Made through Re-Rising the various materials acquired throughout the game, they can be worn by every character and grant a variety of effects like immunity to status ailments, raising minimum and maximum CC, and removing status ailments upon charging.

Overview[]

Jewels consist of three elements, which determine the jewel's final name:

  • Color, which determines what parameter the jewel increases
  • Type, which determines what effect the jewel has
  • Level, which determines the potency of the increase

The name of the final jewel will be in the form of "Color Type + Level". For example, a red jewel with the "Poison" type and level of 2 will have the name "Red Poison +2".

Color[]

When Jewels are made, they can be upgraded into having eight different color of gems, each adding to the Jewels the effect of increasing one parameter of the character who wears them. Jewels are made as +1 accessories, and their only possible gem colors at that state are red, blue, green, and yellow. The following is a list of the possible colors the gems of any given Jewel can be made into, the parameter they respectively increase, and the amount in which they increase the parameter according to the level of upgrade they are in. The only white +1 jewel in the game is present in Leon Magnus's initial equipment.

Icon Color Parameter +1 +2 +3 +4 +5 +6 +7 +8
Red Physical Attack +10 +16 +23 +31 +40 +50 +61 +73
Blue Physical Defense +10 +16 +23 +31 +40 +50 +61 +73
Yellow Magic Attack +10 +16 +23 +31 +40 +50 +61 +73
Green Magic Defense +10 +16 +23 +31 +40 +50 +61 +73
White Vitality +10 +16 +23 +31 +40 +50 +61 +73
Black Accuracy - +16 +23 +31 +40 +50 +61 +73
Purple Concentration - +16 +23 +31 +40 +50 +61 +73
Orange Evasion - +16 +23 +31 +40 +50 +61 +73

Types[]

The following is a list of jewels originated from every type of material present in the game and their effects, which do not increase in any way when the jewel is upgraded.

Icon Type Name Acquisition Method
[1]
Poison
ポイズン
(Poizun)
  • gives immunity to Poison
Sleep
スリープ
  • gives immunity to Sleep
Stone
ストーン
  • gives immunity to Stone
Waste
ウェイスト
  • gives immunity to Weak
Paraly
パラライ
  • gives immunity to Paralyze
Seal
シール
  • gives immunity to Seal
Flare
フレア
  • adds fire attribute resistance
Aqua
アクア
  • adds water attribute resistance
Earth
アース
(Urth)
  • adds earth attribute resistance
Gale
ゲイル
  • adds wind attribute resistance
Light
ライト
  • adds light attribute resistance
Dark
ダーク
  • adds dark attribute resistance
Slash
スラッシュ
  • adds slash attribute resistance
Blow
ブロウ
  • adds strike attribute resistance
Shot
ショット
  • adds shot attribute resistance
Sonic
ソニック
  • adds sonic attribute resistance
Attack
アタック
(Atakk)
  • charging increases physical attack by 15%
Mind
マインド
(Psyche)
  • charging increases magic attack by 15%
Protect
プロテクト
  • charging increases physical defense by 20%
Resist
レジスト
  • charging increases magic defense by 20%
Recover
リカバー
  • chance of removing status ailments upon charging
Chain
チェイン
(Chein)
  • charging increases CC by 1
Flash
フラッシュ
  • grants brief invincibility during charge
Blast
ブラスト
(Blasst)
  • charging recovers Blast Gauge
Supply
サプライ
  • charging recovers allies' CC
Cure
キュア
  • charging recovers HP
Physical
フィジカル
  • charging unleashes a guard breaking attack with sonic attribute
Dispel
ディスペル
  • charging negates stat-lowering effects
Rise
ライズ
  • increases minimum CC by 1
Exceed
エクシード
(Exceed 1)
  • increases maximum CC by 1
Zexceed
ゼクシード
(Axcell)
  • increases maximum CC by 2
Variable
バリアブル
  • increases minimum CC by 1
  • increases maximum CC by 1
Fix
フィックス
  • sets minimum and maximum CC to 15
Flat
フラット
  • sets CC to the average of the minimum and maximum CC
Chaser
チェイサー
  • recovers 1 CC with critical hits
Holy
ホーリィ
  • Chest: Swordian R&D Lab
  • recovers 1% HP every 2 seconds
Gain
ゲイン
  • Chest: Pirate Ship
  • recovers 120 HP after defeating an enemy
Rapid
ラピッド
  • recovers 2 CC after defeating an enemy
Tension
テンション
  • recovers Blast Gauge after defeating an enemy
Advance
アドバンス
  • Event: Former Lovers
  • block physical attacks during Front Step
Strict
ストリクト
  • Event: reward from clearing rank 1 of Neuestadt's arena
  • recovers 2 CC upon performing a Flash Guard (guard just before receiving an attack)
Absorb
アブソーブ
  • Event: reward from clearing rank 2 of Neuestadt's arena
  • recovers HP equal to 2 times the damage received upon performing a Flash Guard (guard just before receiving an attack)
Demons
デモンズ
  • doubles the experience the wearer receives when they participate in battle
  • Critical hits taken by the wearer inflict "CRUSH!" status, dealing 100% of character's max HP worth of damage
    • Damage can be mitigated to 50% of max HP through the usage of an All-Divide
Edge
エッジ
  • doubles damage dealt by the wearer
  • All direct hits to the wearer are critical hits

Notes[]

  1. The described methods refer to sources of the material that becomes the jewels listed, not jewels themselves.

References[]