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==Tokugi (特技 - "Base Artes")==
 
==Tokugi (特技 - "Base Artes")==
{| cellpadding="5" cellspacing="0" border="1" style="background:#f9f9f9; text-align:center;"
+
{| class="arte" border="1" style="background:#F9F9F9; border-spacing:0px; text-align:center;"
|-style="background:#a0c6e3;"
 
 
! '''Arte Name'''
 
! '''Arte Name'''
 
! style="width:25pt;" | '''Enabled Effects'''
 
! style="width:25pt;" | '''Enabled Effects'''
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! '''Requirements'''
 
! '''Requirements'''
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Turn Over|ターンオーバー}}
+
| rowspan="2" class="head left" | {{Arte|Turn Over|ターンオーバー}}
 
| Aerial || - || Strike || 219 || 0.73 || 3 || 2 || 15 || -
 
| Aerial || - || Strike || 219 || 0.73 || 3 || 2 || 15 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Lilith Rush|リリスラッシュ}}
+
| colspan="10" style="text-align:left;" |
  +
*does an extra hit when used right under the enemy when they are airborne
  +
|-
  +
| class="head left" | {{Arte|Lilith Rush|リリスラッシュ}}
 
| Aerial || - || Strike || 320 || 0.80 || 4 || 2 || 20 || -
 
| Aerial || - || Strike || 320 || 0.80 || 4 || 2 || 20 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Kick Rock|キックラック}}
+
| class="head left" | {{Arte|Kick Rock|キックラック}}
 
| - || Earth || - || 200 || 1.00 || 2 || 2 || 25 || -
 
| - || Earth || - || 200 || 1.00 || 2 || 2 || 25 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Shisha no Mezame|死者の目覚め}}
+
| class="head left" | {{Arte|Shisha no Mezame|死者の目覚め}}
| Aerial || Sonic || Strike || 300 || 1.00 || 3 || 3 || 30 || -
+
| Aerial<br>Stand&nbsp;Up || - || Sonic || 300 || 1.00 || 3 || 3 || 30 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Flash Back|フラッシュバック}}
+
| class="head left" | {{Arte|Flash Back|フラッシュバック}}
| Knockdown || - || Strike || 495 || 0.45 || 11 || 4 || 70 || -
+
| Knockdown<br>Stand&nbsp;Up || - || Strike || 495 || 0.45 || 11 || 4 || 70 || -
 
|}
 
|}
   
 
==Jutsukengi (術剣技 - "Elemental Melee Artes")==
 
==Jutsukengi (術剣技 - "Elemental Melee Artes")==
{| cellpadding="5" cellspacing="0" border="1" style="background:#f9f9f9; text-align:center;"
+
{| class="arte" border="1" style="background:#F9F9F9; border-spacing:0px; text-align:center;"
|-style="background:#a0c6e3;"
 
 
! '''Arte Name'''
 
! '''Arte Name'''
 
! style="width:25pt;" | '''Enabled Effects'''
 
! style="width:25pt;" | '''Enabled Effects'''
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! '''Requirements'''
 
! '''Requirements'''
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Aqua Smite|アクアスマイト}}
+
| class="head left" | {{Arte|Aqua Smite|アクアスマイト}}
 
| - || Water || - || 190 || 0.95 || 2 || 2 || 5 || -
 
| - || Water || - || 190 || 0.95 || 2 || 2 || 5 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Steak Flare|ステイクフレア}}
+
| class="head left" | {{Arte|Steak Flare|ステイクフレア}}
 
| Aerial || Fire || - || 228 || 0.57 || 4 || 2 || 10 || -
 
| Aerial || Fire || - || 228 || 0.57 || 4 || 2 || 10 || -
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Rainbow Arch|レインボーアーチ}}
+
| class="head left" | {{Arte|Rainbow Arch|レインボーアーチ}}
 
| Aerial || Light || - || 250 || 2.50 || 1 || 2 || 40 || -
 
| Aerial || Light || - || 250 || 2.50 || 1 || 2 || 40 || -
 
|-
 
|-
| rowspan="2" style="background:#e7f3e8; text-align:left;" | {{Arte|Manbou Senkou|まんぼう戦吼}}
+
| rowspan="2" class="head left" | {{Arte|Manbou Senkou|まんぼう戦吼}}
| Aerial<br>Knockdown || Water || Strike || 430~580 || 4.30 + (0.10 * n) || 1 || 4 || 50 || -
+
| Aerial<br>Knockdown<br>{{hover|Guard&nbsp;Break|Ground-only}} || Water || Strike || 430~580 || 4.30 + (0.10 * n) || 1 || 4 || 50 || -
 
|-
 
|-
 
| colspan="10" style="text-align:left;" |
 
| colspan="10" style="text-align:left;" |
 
*increases in power based on the number of Sunfish that have been obtained
 
*increases in power based on the number of Sunfish that have been obtained
  +
*only the grounded version has the Guard Break property
  +
*despite the in-game icon, this move uses the elemental physical damage formula to calculate damage
 
|-
 
|-
| rowspan="2" style="background:#e7f3e8; text-align:left;" | {{Arte|Manbou Stride|まんぼうストライド}}
+
| rowspan="2" class="head left" | {{Arte|Manbou Stride|まんぼうストライド}}
| - || Water || Strike || 650~845 || 0.50 + (0.01 * n) || 13 || 4 || 99 || -
+
| Guard&nbsp;Break || Water || Strike || 650~845 || 0.50 + (0.01 * n) || 13 || 4 || 99 || -
 
|-
 
|-
 
| colspan="10" style="text-align:left;" |
 
| colspan="10" style="text-align:left;" |
 
*increases in power based on the number of Sunfish that have been obtained
 
*increases in power based on the number of Sunfish that have been obtained
  +
*despite the in-game icon, this move uses the elemental physical damage formula to calculate damage
 
|}
 
|}
   
 
==Blast Caliber (ブラストキャリバー)==
 
==Blast Caliber (ブラストキャリバー)==
All [[Blast Caliber]]s are activated by pressing the {{hover|"Damage Break" button|default: L1}} or the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the "Blast Gauge", unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the "Blast Gauge" is drained by the number of levels that were required to activate it.
+
All [[Blast Caliber]]s are activated by pressing the {{hover|"Damage Break" button|default: L1}} or the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the [[Blast Gauge]], unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.
   
{| cellpadding="5" cellspacing="0" border="1" style="background:#f9f9f9; text-align:center;"
+
{| class="arte" border="1" style="background:#F9F9F9; border-spacing:0px; text-align:center;"
|-style="background:#a0c6e3;"
 
 
! '''Arte Name'''
 
! '''Arte Name'''
 
! style="width:25pt;" | '''Elemental Attributes'''
 
! style="width:25pt;" | '''Elemental Attributes'''
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! '''Requirements'''
 
! '''Requirements'''
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Thunder Sword|サンダーソード}}
+
| class="head left" | {{Arte|Thunder Sword|サンダーソード}}
 
| Light || - || 2700 || 1.80 || 15 || 14
 
| Light || - || 2700 || 1.80 || 15 || 14
 
| style="text-align:left;" |
 
| style="text-align:left;" |
*the "Blast Gauge" must be filled to Level 1 or above
+
*the [[Blast Gauge]] must be filled to Level 1 or above
 
|}
 
|}
   
 
==="Narikiri Lilith" exclusive artes===
 
==="Narikiri Lilith" exclusive artes===
The following attacks cannot be accessed by the original [[Lilith Aileron]] because she lacks a second level of the "Blast Gauge" to fulfill the requirements to use these artes. A {{nihongo|'''Narikiri Lilith'''|なりきりリリス}} accessory must be equipped on another character with access to the second or third level of the "Blast Gauge", to allow the acting Lilith to use these attacks instead.
+
The following attacks cannot be accessed by the original [[Lilith Aileron]] because she lacks a second level of the [[Blast Gauge]] to fulfill the requirements to use these artes. A {{nihongo|'''Narikiri Lilith'''|なりきりリリス}} accessory must be equipped on another character with access to the second or third level of the Blast Gauge, to allow the acting Lilith to use these attacks instead.
   
{| cellpadding="5" cellspacing="0" border="1" style="background:#f9f9f9; text-align:center;"
+
{| class="arte" border="1" style="background:#F9F9F9; border-spacing:0px; text-align:center;"
|-style="background:#a0c6e3;"
 
 
! '''Arte Name'''
 
! '''Arte Name'''
 
! style="width:25pt;" | '''Elemental Attributes'''
 
! style="width:25pt;" | '''Elemental Attributes'''
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! '''Requirements'''
 
! '''Requirements'''
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Raintive Orion|レインティブ・オリオン}}
+
| class="head left" | {{Arte|Raintive Orion|レインティブ・オリオン}}
 
| - || - || 3984 || 1.66 || 24 || -
 
| - || - || 3984 || 1.66 || 24 || -
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
*the "Blast Gauge" must be filled to Level 2 or above
+
*the [[Blast Gauge]] must be filled to Level 2 or above
 
*perform a combo of at least 100 hits
 
*perform a combo of at least 100 hits
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
 
|-
 
|-
| style="background:#e7f3e8; text-align:left;" | {{Arte|Surviving Hollin|サバイヴィング・ホリン}}
+
| class="head left" | {{Arte|Surviving Hollin|サバイヴィング・ホリン}}
 
| - || - || 5000 || 2.50 || 20 || -
 
| - || - || 5000 || 2.50 || 20 || -
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
*the "Blast Gauge" must be filled to Level 2 or above
+
*the [[Blast Gauge]] must be filled to Level 2 or above
 
*perform a combo of at least 100 hits
 
*perform a combo of at least 100 hits
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
Line 122: Line 124:
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
 
*available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
*the "Blast Gauge" must be filled to Level 2 or above
+
*the [[Blast Gauge]] must be filled to Level 2 or above
 
*perform a combo of at least 100 hits
 
*perform a combo of at least 100 hits
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
 
*activated only by pressing the {{hover|"Attack"|default: O}} and {{hover|"Artes"|default: X}} buttons
Line 141: Line 143:
 
{{Lilith Aileron}}
 
{{Lilith Aileron}}
 
{{ToD|PS2|Artes}}
 
{{ToD|PS2|Artes}}
[[Category:Arte Lists]]
 

Revision as of 12:47, 16 June 2020

This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.

Tokugi (特技 - "Base Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Turn Over
ターンオーバー
Aerial - Strike 219 0.73 3 2 15 -
  • does an extra hit when used right under the enemy when they are airborne
Lilith Rush
リリスラッシュ
(Lilith Slash)
Aerial - Strike 320 0.80 4 2 20 -
Kick Rock
キックラック
- Earth - 200 1.00 2 2 25 -
Shisha no Mezame
死者の目覚め
(Wake the Dead)
Aerial
Stand Up
- Sonic 300 1.00 3 3 30 -
Flash Back
フラッシュバック
Knockdown
Stand Up
- Strike 495 0.45 11 4 70 -

Jutsukengi (術剣技 - "Elemental Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier
(per hit)
Max Hits CC Cost Level Requirements
Aqua Smite
アクアスマイト
- Water - 190 0.95 2 2 5 -
Steak Flare
ステイクフレア
(Stake Flare)
Aerial Fire - 228 0.57 4 2 10 -
Rainbow Arch
レインボーアーチ
Aerial Light - 250 2.50 1 2 40 -
Manbou Senkou
まんぼう戦吼
(Sunfish Screech)
Aerial
Knockdown
Guard Break
Water Strike 430~580 4.30 + (0.10 * n) 1 4 50 -
  • increases in power based on the number of Sunfish that have been obtained
  • only the grounded version has the Guard Break property
  • despite the in-game icon, this move uses the elemental physical damage formula to calculate damage
Manbou Stride
まんぼうストライド
Guard Break Water Strike 650~845 0.50 + (0.01 * n) 13 4 99 -
  • increases in power based on the number of Sunfish that have been obtained
  • despite the in-game icon, this move uses the elemental physical damage formula to calculate damage

Blast Caliber (ブラストキャリバー)

All Blast Calibers are activated by pressing the "Damage Break" button or the "Attack" and "Artes" buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Thunder Sword
サンダーソード
Light - 2700 1.80 15 14

"Narikiri Lilith" exclusive artes

The following attacks cannot be accessed by the original Lilith Aileron because she lacks a second level of the Blast Gauge to fulfill the requirements to use these artes. A Narikiri Lilith (なりきりリリス?) accessory must be equipped on another character with access to the second or third level of the Blast Gauge, to allow the acting Lilith to use these attacks instead.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References