This article is based on information from Japanese-only media. The following content has not been released in the English language, so details are subject to change at any given time. |
Tokugi (特技 - "Base Artes")[]
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|
Moushuuken 猛襲剣 (Beast Blade) |
- | - | Slash Strike |
210 | 1.05 | 2 | 2 | 4 | - |
Majinken Kai 魔神剣・改 (Power Missile) |
Guard Break | - | Slash | 230 | 1.15 | 2 | 2 | 7 | - |
Shittoushuu 疾刀蹴 |
Evasion Down | - | Strike | 180 | 1.80 | 1 | 2 | 10 | - |
Shunjinrouga 瞬刃狼牙 |
- | - | Slash Strike |
240 | 1.20 | 2 | 2 | 17 | - |
Shishisenkou 獅子戦吼 (Beast) |
- | - | Strike | 378 | 0.63 | 6 | 3 | 20 | - |
Gou Majinken 剛・魔神剣 (Fierce Demon Fang) |
Waste | - | Slash | 300 | 0.75 | 4 | 3 | 23 | - |
Senhoushou 旋鳳衝 (Tornado Blade) |
Aerial | - | Slash Strike |
210 | 1.05 | 2 | 2 | 27 | - |
Houtsuishou[1] 崩槌鐘 (Roaring Havoc) |
- | - | Slash Strike |
330 | 1.65 | 2 | 3 | 30 | - |
Retsu Majinken 烈・魔神剣 (Maniacal Fang) |
Paralyze Guard Break Stand Up |
- | Slash | 380 | 1.90 | 2 | 3 | 34 | - |
Shishiou Messai 獅子王滅砕 |
Guard Break M.ATK Down |
- | Slash Strike |
406 | 0.58 | 7 | 4 | 60 | - |
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Kappa Bakusougeki 割破爆走撃 (Roaring Explosion) |
Stand Up | - | Slash Strike |
678 | 1.13 | 6 | 4 | 92 | - |
Jutsukengi (術剣技 - "Elemental Melee Artes")[]
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|
Gouraiken 剛雷剣 (Double Blade) |
Aerial | Light | Slash Strike |
240 | 0.80 | 3 | 2 | 13 | - |
Kagerou 陽炎 (Mirage) |
Aerial | Wind | Slash | 240 | 2.40 | 1 | 2 | 38 | - |
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Shin Gouraiken 真・剛雷剣 |
- | Light | Slash Strike |
348 | 0.87 | 3 | 3 | 45 | - |
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Bakujinkyousatsu 爆神狂刹 |
Poison Guard Break |
Fire | Slash Strike |
438 | 0.73 | 6 | 4 | 50 | - |
Blast Caliber (ブラストキャリバー)[]
All Blast Calibers are activated by pressing the Damage Break button or the Attack and Artes buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.
Arte Name | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Level | Requirements |
---|---|---|---|---|---|---|---|
Shinrabassai 森羅爆砕 |
- | Slash Strike |
2100 | 7.00 | 3 | 14 [and] event |
|
ZAN! 斬! |
- | Slash Strike |
4000 | 8.00 | 5 | 40 |
|
Raintive Orion レインティブ・オリオン |
- | - | 3984 | 1.66 | 24 | - |
|
Surviving Hollin サバイヴィング・ホリン |
- | - | 5000 | 2.50 | 20 | - |
|
Celestial Earth セレスティアル・アース |
- | - | 5984 | 1.76 | 34 | - |
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Notes[]
- ↑ Despite having the same pronunciation in Japanese, Houtsuishou (崩槌鐘) has different kanji from Houtsuishou (放墜鐘) used by Loni Dunamis in Tales of Destiny 2. Both attacks might still be considered to be related, however.
References[]
- [JP] マリー Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2008-08-22.
- [JP] 術技解析 Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2010-02-15.
- Tales of Destiny (PS2) Character FAQ by Aileron GameFAQs (2007-06-27) Retrieved on 2008-08-31.