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This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.

The following is a list of status effects in the PlayStation 2 release of Tales of Destiny.

Status Ailments (状態異常 - Joutai Ijou)[]

Name Effects Duration
(seconds)
Countermeasures
Petrify
石化
Sekka
  • the affected unit is turned to stone, preventing taking any action
  • increases damage taken by 1.5x
Breakdown
衰弱
Suijaku
(Weakness)
  • slows down CC recovery speed (1 CC per interval)
    • the CC recovery speed changes from 0.07 s to  s
Heatstroke
熱毒
Netsudoku
  • every 0.07 seconds decreases affected unit's HP by
Sleep
睡眠
Suimin
  • target is asleep and cannot peform any action
  • damage taken is critical
  • removed upon being damaged
Paralysis
マヒ
Mahi
  • when the affected unit will try to move are take any action high chance it will be canceled
  • inflicts damage when an action is canceled
Seal
封印
Fuuin
  • prevents use of artes
Tiny
小型
Kogata
  • changes character's battle appearance into their original PlayStation appearance
  • an afflicted character can only walk
  • can only be inflicted by enemies
  • Tool: Liqueur Bottle
Stop
停止
Teishi
  • time stops, making the affected unit unable to take any action
  • Tool: Liqueur Bottle
Unable to Battle
戦闘不能
Sentou Funou
  • inflicted by current HP being decreased to 0
  • prevents all movement and actions
  • prevents acquirement of EXP and Swordian Device proficiency
  • causes a game over if all party members are afflicted by this
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Special Conditions (特殊異常 - Tokushu Ijou)[]

Name Effects
Stun
気絶
Kizetsu
"Faint"
  • mainly occurs when struck with a critical hit
  • renders an affected unit immobile and unable to take any action
  • grants 1.5 seconds immunity to Stun