The following is a list of end-game bonuses that can be carried into a new consecutive playthrough in Tales of Symphonia: Dawn of the New World. Instead of using Gald, all options are purchased with Grade, which is obtained or lost at the end of battle, based on performance.
Option Name
Purchase Price (Grade)
Function
Skills
250
Retain learned skills.
Play Time
20
Retain play time.
30 Items
150
Hold up to 30 of each item.
Items
110
Retain gels, ingredients, and other durable goods.
Gald
200
Retain Gald.
Recipes
50
Retain learned recipes (and titles obtained from recipes).
Titles
50
Retain obtained titles.
Monster Book
10
Retain Monster Book data.
Battle Info
10
Retain battle information such as encounters, and maximum hits.
Artes
350
Retain learned artes.
Maximum HP
50
Start game with 500 more HP (except monsters).
Cannot be used with “Minimum HP.”
Minimum HP
10
Start with 160 maximum HP.
Cannot be used with “Maximum HP.”
Combos
50
Increase BONUS at the cost of earning 1 base EXP.
Cannot be used with “1/2 EXP,” "2x EXP," or “10x EXP.”
1/2 EXP
10
EXP reduced to 1/2.
Cannot be used with "Combos," “2x EXP,” or “10x EXP."
2x EXP
300
EXP increased by 2 times.
Cannot be used with "Combos," “1/2 EXP,” or “10x EXP.”
10x EXP
2000
EXP increased by 10 times.
Cannot be used with "Combos," “1/2 EXP,” or “2x EXP.”
Grade
20
Receive more Grade in battles.
Monsters
200
Retain befriended monsters.
2x Damage
150
Increase damage to both enemies and allies by 2 times for a speedy battle.