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The following is a list of status ailments in Tales of the Rays. Ailments go away after a set time or can be cured with the appropriate artes. If trying to inflict a foe with an ailment and the world "Block" appears, it means that the foe is immune to that ailment.

Status Ailments (状態異常 - Joutai Ijou)

Icon Name Element[1] Effects
Slow Icon (TotR).png Slow
鈍足
Donsoku
Earth
  • decreases movement speed
Poison Icon (TotR).png Poison

Doku
Water
  • damages the character at regular intervals until either cured or HP becomes 1
    • if Poison reduces afflicted unit's HP to 1, then Stun is inflicted upon them
Fatigue Icon (TotR).png Fatigue
疲労
Hirou
Fire
  • increases stagger duration from enemy hits
Weakness Icon (TotR).png Weakness
衰弱
Suijaku
Wind
  • doubles CC cost and casting times for artes
Paralysis Icon (TotR).png Paralysis
マヒ
Mahi
Light
  • enables a chance to be staggered when attempting to attack or use an arte
Terror Icon (TotR).png Terror
恐怖
Kyoufu
Dark
  • decreases CC recovery time
Petrification Icon (TotR).png Petrification
石化
Sekika
-
  • prevents movement
  • damage taken is half the afflicted's current HP
Dizziness Icon (TotR).png Dizziness
気絶
Kizetsu
Earth
  • prevents movement for a short period or until hit
? Confusion
混乱
-
  • prevents movement for a short period or until hit
? Weight Down
重力減少
-
  • reduces affected unit's weight, allowing artes to further elevate them into the air, increasing the time they stay airborne
  • doesn't work on unlaunchable enemies, like a Sandworm
N/A Time Stop
時間停止
Jikanteido
-
  • prevents movement for a short period

Notes

  1. This is the main element with which the ailment is associated. Sometimes artes of a different element may inflict ailments different from their associated one.


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