|Game||•Tales of Zestiria|
•Tales of Berseria
|Height||6'1" / 187 cm|
|Japanese Voice Actor||Kenjirou Tsuda|
|English Voice Actor||Ian Sinclair|
|Character Designer||Minoru Iwamoto|
Zaveid (ザビーダ Zabiida?) is a Wind seraph in Tales of Zestiria and a major character in Tales of Berseria. He is continuously journeying in search of hellions to hunt. An elusive man in both words and conduct, he is known to make wise cracks and hit on women. Nonetheless, he can turn deadly when serious and maintains his guard in dire situations. His true name is Fylk Zahdeya (フィルクー＝ザデヤ Firukuu Zadeya?), meaning "Zaveid the Oathkeeper".
Tales of Berseria
Zaveid and his girlfriend Theodora took in three human orphans, Arwell, Burd and Foo. Desperate to feed them, Zaveid turned to a chef named Ben and his wife Saliph, and asked them to cook a meal for the kids. Despite how sudden Zaveid was with the request, Ben and Saliph agreed. After a while, the couple taught Theodora some recipes so she could cook on her own, but eventually, risking exposure to malevolence from kids who recently suffered trauma had taken its toll on her, and turned her into a white-horned dragon known as a Shenlong. Desperate, Zaveid searches for a way to restore her while keeping his friends in the dark on Theodora's fate.
Zaveid starts his travels across Desolation in search of a way to revert his lover's transformation. At some point he comes across exorcists who enslave his mind, but the pirate captain Van Aifread who happened to be nearby saved him. Aifread, however, was captured, but not before dropping his peculiar weapon Siegfried, letting Zaveid be its safekeeper from the Abbey. Since then he also started his research into Siegfried. As he traveled, he came across Velvet Crowe and her companions a few times, many times ending up in a duel between them.
Later Zaveid stops Velvet and the rest of the group from killing one of the three wyverns in Lothringen. Because of his interference, the wyvern, originally a malak that had been turned into a wyvern by Melchior Mayvin, escaped. During the events at the Hexen Island, Zaveid witnesses Innominat turning Silva into a "Hellkite" dragon that the group is forced to fight.
Tales of Zestiria
At one point, Sorey along with Zaveid and the rest of their companions come across a "Legendary Wyvern" in Plitzerback Wetland, the same one that Zeveid failed to save. Defeating it, the wind seraph tells his allies about how his journey with his old companions began and how the wyvern was an "old acquaintance".
Late during his journey with Sorey and the others, Zaveid once again visits Hexen Island where malevolence is out of control. With the help of otherworldly visitors they manage to get to the source of it, the remains of Silva's dragon form, and purify it once and for all. The outcome pleases Zaveid, seen by his words of relief.
Appearance and Personality
Zaveid has long white hair that changes to green at the tips, orange eyes, and a tanned complexion. He has a muscular build and does not wear a shirt, revealing white tattoos across his arms and torso, as well as an necklace made of beads, silver rings, and what appears to be strips of leather. He wears black pants decorated with simple stripes similar to his tattoos and two silver gun holsters on his belt. After Dezel's passing, Zaveid takes up his hat to commemorate him.
Personality-wise, Zaveid is quite the skirt-chaser, as he attempts to have Sorey help him peek on women in the sauna. Likewise, when Lailah tells him his palm reading and predicts he will be having trouble with women, he states he does not mind if it is trouble with her. He considers himself to be a romantic and tries to give advice to Sorey, much to his chagrin since Sorey does not usually pick up on the advice because of his innocent nature. Zaveid also flirts with the female party members in skits, victory animations, or when using his healing artes at them. When fighting against female demon hellions in the last stage of the game, Zaveid describes those hellions in a passionate way.
As one of the oldest party members beside Lailah, Zaveid also shows a brotherly side to the younger members, particularly Edna and Mikleo, whom he enjoys teasing. Upon the initial meeting with Sorey, Zaveid is deadly and never backs down in a fight unless he has fulfilled his intention of fighting Sorey in the first place. He can be unpredictable and Edna warns that they should not let their guard down when dealing with him. When Zaveid ultimately joins Sorey's group, one skit reveals that he wants to fit in by asking their weaknesses, and another shows him worrying of what everyone thinks of him or if there are any resentments because of their not-so-pleasant meeting. However, Lailah assures him that he is welcomed and valued.
In Tales of Berseria, Zaveid's hair is shorter and tied into a small ponytail. Personality-wise, he is not very different from the present, but he avoids killing others, calling himself "someone who simply likes to fight". He plays an important role in Eizen's backstory and his quest for the captain Van Aifread. Despite working separately and against the protagonists a number of times, he also offers his assistance when his mission falls in line with that of the group's.
Zaveid shares his battle style with Dezel, using pendulums to perform martial artes that are effective in close and mid-range combat. As a seraph of Wind, he focuses on Wind-elemental seraphic artes that are often mixed with other elements and his healing seraphic artes are oriented toward the "Focus" stat and movement speed. Zaveid often uses his gun Siegfried to shoot enhanced bullets at his head before fighting Sorey and his group, an action that increases his durability and strength for a limited time. His mystic arte, Outlaw Barrage, is a series of strikes from his pendulum.
In Tales of the Rays, Zaveid gets a plethora of new artes to individualize his fighting style from Dezel.
- Tales of Berseria gives insight about how Zaveid lost his coat on Normin Island. When talking to a normin on the island, he reveals that Zaveid had saved a malak child, and had given the child his coat to wear to protect him against the cold.